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-rw-r--r--src/environment.cpp60
1 files changed, 20 insertions, 40 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index eea264699..34b3c34f4 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1124,14 +1124,12 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
{
- for(std::map<u16, ServerActiveObject*>::iterator
- i = m_active_objects.begin();
- i != m_active_objects.end(); ++i)
- {
+ for (ActiveObjectMap::iterator i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
u16 id = i->first;
v3f objectpos = obj->getBasePosition();
- if(objectpos.getDistanceFrom(pos) > radius)
+ if (objectpos.getDistanceFrom(pos) > radius)
continue;
objects.push_back(id);
}
@@ -1142,8 +1140,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
- for (std::map<u16, ServerActiveObject*>::iterator
- i = m_active_objects.begin();
+ for (ActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
@@ -1518,10 +1515,8 @@ void ServerEnvironment::step(float dtime)
send_recommended = true;
}
- for(std::map<u16, ServerActiveObject*>::iterator
- i = m_active_objects.begin();
- i != m_active_objects.end(); ++i)
- {
+ for(ActiveObjectMap::iterator i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
@@ -1554,7 +1549,7 @@ void ServerEnvironment::step(float dtime)
Manage particle spawner expiration
*/
if (m_particle_management_interval.step(dtime, 1.0)) {
- for (std::map<u32, float>::iterator i = m_particle_spawners.begin();
+ for (UNORDERED_MAP<u32, float>::iterator i = m_particle_spawners.begin();
i != m_particle_spawners.end(); ) {
//non expiring spawners
if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
@@ -1579,8 +1574,7 @@ u32 ServerEnvironment::addParticleSpawner(float exptime)
u32 id = 0;
for (;;) { // look for unused particlespawner id
id++;
- std::map<u32, float>::iterator f;
- f = m_particle_spawners.find(id);
+ UNORDERED_MAP<u32, float>::iterator f = m_particle_spawners.find(id);
if (f == m_particle_spawners.end()) {
m_particle_spawners[id] = time;
break;
@@ -1589,31 +1583,21 @@ u32 ServerEnvironment::addParticleSpawner(float exptime)
return id;
}
-void ServerEnvironment::deleteParticleSpawner(u32 id)
-{
- m_particle_spawners.erase(id);
-}
-
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
- std::map<u16, ServerActiveObject*>::iterator n;
- n = m_active_objects.find(id);
- if(n == m_active_objects.end())
- return NULL;
- return n->second;
+ ActiveObjectMap::iterator n = m_active_objects.find(id);
+ return (n != m_active_objects.end() ? n->second : NULL);
}
-bool isFreeServerActiveObjectId(u16 id,
- std::map<u16, ServerActiveObject*> &objects)
+bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects)
{
- if(id == 0)
+ if (id == 0)
return false;
return objects.find(id) == objects.end();
}
-u16 getFreeServerActiveObjectId(
- std::map<u16, ServerActiveObject*> &objects)
+u16 getFreeServerActiveObjectId(ActiveObjectMap &objects)
{
//try to reuse id's as late as possible
static u16 last_used_id = 0;
@@ -1659,8 +1643,7 @@ void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
- for(std::map<u16, ServerActiveObject*>::iterator
- i = m_active_objects.begin();
+ for(ActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
u16 id = i->first;
@@ -1756,8 +1739,7 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
so_it = block->m_static_objects.m_active.begin();
so_it != block->m_static_objects.m_active.end(); ++so_it) {
// Get the ServerActiveObject counterpart to this StaticObject
- std::map<u16, ServerActiveObject *>::iterator ao_it;
- ao_it = m_active_objects.find(so_it->first);
+ ActiveObjectMap::iterator ao_it = m_active_objects.find(so_it->first);
if (ao_it == m_active_objects.end()) {
// If this ever happens, there must be some kind of nasty bug.
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
@@ -1806,8 +1788,8 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"supplied with id "<<object->getId()<<std::endl;
}
- if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
- {
+
+ if(!isFreeServerActiveObjectId(object->getId(), m_active_objects)) {
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
if(object->environmentDeletes())
@@ -1875,8 +1857,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
void ServerEnvironment::removeRemovedObjects()
{
std::vector<u16> objects_to_remove;
- for(std::map<u16, ServerActiveObject*>::iterator
- i = m_active_objects.begin();
+ for(ActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
u16 id = i->first;
ServerActiveObject* obj = i->second;
@@ -1894,7 +1875,7 @@ void ServerEnvironment::removeRemovedObjects()
We will delete objects that are marked as removed or thatare
waiting for deletion after deactivation
*/
- if(obj->m_removed == false && obj->m_pending_deactivation == false)
+ if (!obj->m_removed && !obj->m_pending_deactivation)
continue;
/*
@@ -2094,8 +2075,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
std::vector<u16> objects_to_remove;
- for(std::map<u16, ServerActiveObject*>::iterator
- i = m_active_objects.begin();
+ for(ActiveObjectMap::iterator i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
assert(obj);