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-rw-r--r--src/environment.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 385e5b955..fc7972b2c 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -364,6 +364,29 @@ ServerMap & ServerEnvironment::getServerMap()
return *m_map;
}
+bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize)
+{
+ float distance = pos1.getDistanceFrom(pos2);
+
+ //calculate normalized direction vector
+ v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
+ (pos2.Y - pos1.Y)/distance,
+ (pos2.Z - pos1.Z)/distance);
+
+ //find out if there's a node on path between pos1 and pos2
+ for (float i = 1; i < distance; i += stepsize) {
+ v3s16 pos = floatToInt(v3f(normalized_vector.X * i,
+ normalized_vector.Y * i,
+ normalized_vector.Z * i) +pos1,BS);
+
+ MapNode n = getMap().getNodeNoEx(pos);
+
+ if(n.param0 != CONTENT_AIR) {
+ return false;
+ }
+ }
+ return true;
+}
void ServerEnvironment::serializePlayers(const std::string &savedir)
{