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-rw-r--r--src/environment.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 5d7321f60..cf0ebacfd 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1314,51 +1314,6 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
return id;
}
-#if 0
-bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
-{
- assert(obj);
-
- v3f objectpos = obj->getBasePosition();
-
- // The block in which the object resides in
- v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
-
- /*
- Update the static data
- */
-
- // Create new static object
- std::string staticdata = obj->getStaticData();
- StaticObject s_obj(obj->getType(), objectpos, staticdata);
- // Add to the block where the object is located in
- v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- // Get or generate the block
- MapBlock *block = m_map->emergeBlock(blockpos);
-
- bool succeeded = false;
-
- if(block)
- {
- block->m_static_objects.insert(0, s_obj);
- block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
- "addActiveObjectAsStatic");
- succeeded = true;
- }
- else{
- infostream<<"ServerEnvironment::addActiveObjectAsStatic: "
- <<"Could not find or generate "
- <<"a block for storing static object"<<std::endl;
- succeeded = false;
- }
-
- if(obj->environmentDeletes())
- delete obj;
-
- return succeeded;
-}
-#endif
-
/*
Finds out what new objects have been added to
inside a radius around a position
@@ -2182,15 +2137,6 @@ void ClientEnvironment::step(float dtime)
v3f d = d_wanted.normalize() * dl;
speed += d;
-
-#if 0 // old code
- if(speed.X > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.X -= lplayer->movement_liquid_fluidity_smooth;
- if(speed.X < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.X += lplayer->movement_liquid_fluidity_smooth;
- if(speed.Y > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Y -= lplayer->movement_liquid_fluidity_smooth;
- if(speed.Y < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Y += lplayer->movement_liquid_fluidity_smooth;
- if(speed.Z > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Z -= lplayer->movement_liquid_fluidity_smooth;
- if(speed.Z < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Z += lplayer->movement_liquid_fluidity_smooth;
-#endif
}
lplayer->setSpeed(speed);