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-rw-r--r--src/environment.h24
1 files changed, 10 insertions, 14 deletions
diff --git a/src/environment.h b/src/environment.h
index 7100bc5d3..1aaa5091f 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -93,10 +93,7 @@ public:
void setTimeOfDaySpeed(float speed);
float getTimeOfDaySpeed();
- void setDayNightRatioOverride(bool enable, u32 value)
- {
- m_day_night_ratio_override_storage = value | ((u64)enable << 63);
- }
+ void setDayNightRatioOverride(bool enable, u32 value);
// counter used internally when triggering ABMs
u32 m_added_objects;
@@ -105,26 +102,25 @@ protected:
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
- // Time of day in milli-hours (0-23999); determines day and night
- Atomic<u32> m_time_of_day;
+ GenericAtomic<float> m_time_of_day_speed;
/*
- * Below: values managed by m_time_floats_lock
+ * Below: values managed by m_time_lock
*/
+ // Time of day in milli-hours (0-23999); determines day and night
+ u32 m_time_of_day;
// Time of day in 0...1
float m_time_of_day_f;
- float m_time_of_day_speed;
// Stores the skew created by the float -> u32 conversion
// to be applied at next conversion, so that there is no real skew.
float m_time_conversion_skew;
+ // Overriding the day-night ratio is useful for custom sky visuals
+ bool m_enable_day_night_ratio_override;
+ u32 m_day_night_ratio_override;
/*
- * Above: values managed by m_time_floats_lock
+ * Above: values managed by m_time_lock
*/
- // Overriding the day-night ratio is useful for custom sky visuals
- // lowest 32 bits store the overriden ratio, highest bit stores whether its enabled
- Atomic<u64> m_day_night_ratio_override_storage;
-
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
* is documented to change server settings only)
@@ -137,7 +133,7 @@ protected:
bool m_cache_enable_shaders;
private:
- Mutex m_time_floats_lock;
+ Mutex m_time_lock;
DISABLE_CLASS_COPY(Environment);
};