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-rw-r--r--src/environment.h51
1 files changed, 32 insertions, 19 deletions
diff --git a/src/environment.h b/src/environment.h
index ac290f932..f5cce5933 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -113,25 +113,6 @@ private:
};
/*
- Active block modifier interface
-*/
-
-class ServerEnvironment;
-
-class ActiveBlockModifier
-{
-public:
- ActiveBlockModifier(){};
- virtual ~ActiveBlockModifier(){};
-
- virtual u32 getTriggerContentCount(){ return 1;}
- virtual u8 getTriggerContent(u32 i) = 0;
- virtual float getActiveInterval() = 0;
- virtual u32 getActiveChance() = 0;
- virtual void triggerEvent(ServerEnvironment *env, v3s16 p) = 0;
-};
-
-/*
The server-side environment.
This is not thread-safe. Server uses an environment mutex.
@@ -140,6 +121,7 @@ public:
#include "serverobject.h"
class Server;
+class ActiveBlockModifier;
class ServerEnvironment : public Environment
{
@@ -178,6 +160,7 @@ public:
/*
ActiveObjects
+ -------------------------------------------
*/
ServerActiveObject* getActiveObject(u16 id);
@@ -214,6 +197,13 @@ public:
*/
ActiveObjectMessage getActiveObjectMessage();
+ /*
+ ActiveBlockModifiers
+ -------------------------------------------
+ */
+
+ void addActiveBlockModifier(ActiveBlockModifier *abm);
+
private:
/*
Remove all objects that satisfy (m_removed && m_known_by_count==0)
@@ -263,6 +253,29 @@ private:
float m_game_time_fraction_counter;
};
+/*
+ Active block modifier interface.
+
+ These are fed into ServerEnvironment at initialization time;
+ ServerEnvironment handles deleting them.
+*/
+
+class ActiveBlockModifier
+{
+public:
+ ActiveBlockModifier(){};
+ virtual ~ActiveBlockModifier(){};
+
+ //virtual core::list<u8> update(ServerEnvironment *env) = 0;
+ virtual u32 getTriggerContentCount(){ return 1;}
+ virtual u8 getTriggerContent(u32 i) = 0;
+ virtual float getActiveInterval() = 0;
+ // chance of (1 / return value), 0 is disallowed
+ virtual u32 getActiveChance() = 0;
+ // This is called usually at interval for 1/chance of the nodes
+ virtual void triggerEvent(ServerEnvironment *env, v3s16 p) = 0;
+};
+
#ifndef SERVER
#include "clientobject.h"