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-rw-r--r--src/environment.h32
1 files changed, 11 insertions, 21 deletions
diff --git a/src/environment.h b/src/environment.h
index f19708ad7..83ad69562 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -72,9 +72,6 @@ public:
virtual Map & getMap() = 0;
- virtual void addPlayer(Player *player);
- void removePlayer(Player *player);
-
u32 getDayNightRatio();
// 0-23999
@@ -94,12 +91,6 @@ public:
u32 m_added_objects;
protected:
- Player *getPlayer(u16 peer_id);
- Player *getPlayer(const char *name);
-
- // peer_ids in here should be unique, except that there may be many 0s
- std::vector<Player*> m_players;
-
GenericAtomic<float> m_time_of_day_speed;
/*
@@ -325,6 +316,8 @@ public:
void saveLoadedPlayers();
void savePlayer(RemotePlayer *player);
RemotePlayer *loadPlayer(const std::string &playername);
+ void addPlayer(RemotePlayer *player);
+ void removePlayer(RemotePlayer *player);
/*
Save and load time of day and game timer
@@ -520,6 +513,9 @@ private:
// Can raise to high values like 15s with eg. map generation mods.
float m_max_lag_estimate;
+ // peer_ids in here should be unique, except that there may be many 0s
+ std::vector<RemotePlayer*> m_players;
+
// Particles
IntervalLimiter m_particle_management_interval;
UNORDERED_MAP<u32, float> m_particle_spawners;
@@ -579,8 +575,8 @@ public:
void step(f32 dtime);
- virtual void addPlayer(LocalPlayer *player);
- LocalPlayer * getLocalPlayer();
+ virtual void setLocalPlayer(LocalPlayer *player);
+ LocalPlayer *getLocalPlayer() { return m_local_player; }
/*
ClientSimpleObjects
@@ -630,21 +626,15 @@ public:
u16 attachement_parent_ids[USHRT_MAX + 1];
- std::list<std::string> getPlayerNames()
- { return m_player_names; }
- void addPlayerName(std::string name)
- { m_player_names.push_back(name); }
- void removePlayerName(std::string name)
- { m_player_names.remove(name); }
+ const std::list<std::string> &getPlayerNames() { return m_player_names; }
+ void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
+ void removePlayerName(const std::string &name) { m_player_names.remove(name); }
void updateCameraOffset(v3s16 camera_offset)
{ m_camera_offset = camera_offset; }
v3s16 getCameraOffset() const { return m_camera_offset; }
-
- LocalPlayer *getPlayer(const u16 peer_id);
- LocalPlayer *getPlayer(const char* name);
-
private:
ClientMap *m_map;
+ LocalPlayer *m_local_player;
scene::ISceneManager *m_smgr;
ITextureSource *m_texturesource;
IGameDef *m_gamedef;