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-rw-r--r--src/environment.h192
1 files changed, 182 insertions, 10 deletions
diff --git a/src/environment.h b/src/environment.h
index b4159372a..b4f2a64ca 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -1,6 +1,6 @@
/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include "map.h"
#include <ostream>
+#include "utility.h"
class Environment
{
@@ -63,14 +64,52 @@ public:
core::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
- void setDayNightRatio(u32 r);
+ //void setDayNightRatio(u32 r);
u32 getDayNightRatio();
+
+ // 0-23999
+ virtual void setTimeOfDay(u32 time)
+ {
+ m_time_of_day = time;
+ }
+
+ u32 getTimeOfDay()
+ {
+ return m_time_of_day;
+ }
protected:
// peer_ids in here should be unique, except that there may be many 0s
core::list<Player*> m_players;
// Brightness
- u32 m_daynight_ratio;
+ //u32 m_daynight_ratio;
+ // Time of day in milli-hours (0-23999); determines day and night
+ u32 m_time_of_day;
+};
+
+/*
+ List of active blocks, used by ServerEnvironment
+*/
+
+class ActiveBlockList
+{
+public:
+ void update(core::list<v3s16> &active_positions,
+ s16 radius,
+ core::map<v3s16, bool> &blocks_removed,
+ core::map<v3s16, bool> &blocks_added);
+
+ bool contains(v3s16 p){
+ return (m_list.find(p) != NULL);
+ }
+
+ void clear(){
+ m_list.clear();
+ }
+
+ core::map<v3s16, bool> m_list;
+
+private:
};
/*
@@ -82,6 +121,7 @@ protected:
#include "serverobject.h"
class Server;
+class ActiveBlockModifier;
class ServerEnvironment : public Environment
{
@@ -105,18 +145,28 @@ public:
}
void step(f32 dtime);
-
+
+ /*
+ Save players
+ */
void serializePlayers(const std::string &savedir);
void deSerializePlayers(const std::string &savedir);
/*
+ Save and load time of day and game timer
+ */
+ void saveMeta(const std::string &savedir);
+ void loadMeta(const std::string &savedir);
+
+ /*
ActiveObjects
+ -------------------------------------------
*/
ServerActiveObject* getActiveObject(u16 id);
/*
- Adds an active object to the environment.
+ Add an active object to the environment.
Environment handles deletion of object.
Object may be deleted by environment immediately.
If id of object is 0, assigns a free id to it.
@@ -126,7 +176,7 @@ public:
u16 addActiveObject(ServerActiveObject *object);
/*
- Finds out what new objects have been added to
+ Find out what new objects have been added to
inside a radius around a position
*/
void getAddedActiveObjects(v3s16 pos, s16 radius,
@@ -134,7 +184,7 @@ public:
core::map<u16, bool> &added_objects);
/*
- Finds out what new objects have been removed from
+ Find out what new objects have been removed from
inside a radius around a position
*/
void getRemovedActiveObjects(v3s16 pos, s16 radius,
@@ -142,17 +192,89 @@ public:
core::map<u16, bool> &removed_objects);
/*
- Gets the next message emitted by some active object.
+ Get the next message emitted by some active object.
Returns a message with id=0 if no messages are available.
*/
ActiveObjectMessage getActiveObjectMessage();
-
+
+ /*
+ ActiveBlockModifiers
+ -------------------------------------------
+ */
+
+ void addActiveBlockModifier(ActiveBlockModifier *abm);
+
private:
+ /*
+ Remove all objects that satisfy (m_removed && m_known_by_count==0)
+ */
+ void removeRemovedObjects();
+
+ /*
+ Convert stored objects from block to active
+ */
+ void activateObjects(MapBlock *block);
+
+ /*
+ Convert objects that are not in active blocks to static.
+
+ If m_known_by_count != 0, active object is not deleted, but static
+ data is still updated.
+
+ If force_delete is set, active object is deleted nevertheless. It
+ shall only be set so in the destructor of the environment.
+ */
+ void deactivateFarObjects(bool force_delete);
+
+ /*
+ Member variables
+ */
+
+ // The map
ServerMap *m_map;
+ // Pointer to server (which is handling this environment)
Server *m_server;
+ // Active object list
core::map<u16, ServerActiveObject*> m_active_objects;
+ // Outgoing network message buffer for active objects
Queue<ActiveObjectMessage> m_active_object_messages;
- float m_random_spawn_timer;
+ // Some timers
+ float m_random_spawn_timer; // used for experimental code
+ float m_send_recommended_timer;
+ IntervalLimiter m_object_management_interval;
+ // List of active blocks
+ ActiveBlockList m_active_blocks;
+ IntervalLimiter m_active_blocks_management_interval;
+ IntervalLimiter m_active_blocks_test_interval;
+ IntervalLimiter m_active_blocks_nodemetadata_interval;
+ // Time from the beginning of the game in seconds.
+ // Incremented in step().
+ u32 m_game_time;
+ // A helper variable for incrementing the latter
+ float m_game_time_fraction_counter;
+};
+
+/*
+ Active block modifier interface.
+
+ These are fed into ServerEnvironment at initialization time;
+ ServerEnvironment handles deleting them.
+*/
+
+class ActiveBlockModifier
+{
+public:
+ ActiveBlockModifier(){};
+ virtual ~ActiveBlockModifier(){};
+
+ //virtual core::list<u8> update(ServerEnvironment *env) = 0;
+ virtual u32 getTriggerContentCount(){ return 1;}
+ virtual u8 getTriggerContent(u32 i) = 0;
+ virtual float getActiveInterval() = 0;
+ // chance of (1 / return value), 0 is disallowed
+ virtual u32 getActiveChance() = 0;
+ // This is called usually at interval for 1/chance of the nodes
+ virtual void triggerEvent(ServerEnvironment *env, v3s16 p) = 0;
};
#ifndef SERVER
@@ -167,6 +289,24 @@ private:
Client uses an environment mutex.
*/
+enum ClientEnvEventType
+{
+ CEE_NONE,
+ CEE_PLAYER_DAMAGE
+};
+
+struct ClientEnvEvent
+{
+ ClientEnvEventType type;
+ union {
+ struct{
+ } none;
+ struct{
+ u8 amount;
+ } player_damage;
+ };
+};
+
class ClientEnvironment : public Environment
{
public:
@@ -191,6 +331,20 @@ public:
void updateMeshes(v3s16 blockpos);
void expireMeshes(bool only_daynight_diffed);
+ void setTimeOfDay(u32 time)
+ {
+ u32 old_dr = getDayNightRatio();
+
+ Environment::setTimeOfDay(time);
+
+ if(getDayNightRatio() != old_dr)
+ {
+ dout_client<<DTIME<<"ClientEnvironment: DayNightRatio changed"
+ <<" -> expiring meshes"<<std::endl;
+ expireMeshes(true);
+ }
+ }
+
/*
ActiveObjects
*/
@@ -212,10 +366,28 @@ public:
void processActiveObjectMessage(u16 id, const std::string &data);
+ /*
+ Callbacks for activeobjects
+ */
+
+ void damageLocalPlayer(u8 damage);
+
+ /*
+ Client likes to call these
+ */
+
+ // Get all nearby objects
+ void getActiveObjects(v3f origin, f32 max_d,
+ core::array<DistanceSortedActiveObject> &dest);
+
+ // Get event from queue. CEE_NONE is returned if queue is empty.
+ ClientEnvEvent getClientEvent();
+
private:
ClientMap *m_map;
scene::ISceneManager *m_smgr;
core::map<u16, ClientActiveObject*> m_active_objects;
+ Queue<ClientEnvEvent> m_client_event_queue;
};
#endif