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-rw-r--r--src/environment.h30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/environment.h b/src/environment.h
index cb8be71b2..7100bc5d3 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "mapblock.h"
#include "threading/mutex.h"
+#include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode
class ServerEnvironment;
@@ -94,8 +95,7 @@ public:
void setDayNightRatioOverride(bool enable, u32 value)
{
- m_enable_day_night_ratio_override = enable;
- m_day_night_ratio_override = value;
+ m_day_night_ratio_override_storage = value | ((u64)enable << 63);
}
// counter used internally when triggering ABMs
@@ -105,23 +105,25 @@ protected:
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
+ // Time of day in milli-hours (0-23999); determines day and night
+ Atomic<u32> m_time_of_day;
/*
- * Below: values under m_time_lock
- */
- // Time of day in milli-hours (0-23999); determines day and night
- u32 m_time_of_day;
+ * Below: values managed by m_time_floats_lock
+ */
// Time of day in 0...1
float m_time_of_day_f;
float m_time_of_day_speed;
- // Used to buffer dtime for adding to m_time_of_day
- float m_time_counter;
- // Overriding the day-night ratio is useful for custom sky visuals
- bool m_enable_day_night_ratio_override;
- u32 m_day_night_ratio_override;
+ // Stores the skew created by the float -> u32 conversion
+ // to be applied at next conversion, so that there is no real skew.
+ float m_time_conversion_skew;
/*
- * Above: values under m_time_lock
- */
+ * Above: values managed by m_time_floats_lock
+ */
+
+ // Overriding the day-night ratio is useful for custom sky visuals
+ // lowest 32 bits store the overriden ratio, highest bit stores whether its enabled
+ Atomic<u64> m_day_night_ratio_override_storage;
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
@@ -135,7 +137,7 @@ protected:
bool m_cache_enable_shaders;
private:
- Mutex m_time_lock;
+ Mutex m_time_floats_lock;
DISABLE_CLASS_COPY(Environment);
};