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-rw-r--r--src/game.cpp26
1 files changed, 9 insertions, 17 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 2d6205140..bcf59fb26 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1099,7 +1099,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
- v2u32 last_screensize(0,0);
v2u32 screensize = driver->getScreenSize();
/*
@@ -1842,15 +1841,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Random calculations
*/
- last_screensize = screensize;
- screensize = driver->getScreenSize();
- v2s32 displaycenter(screensize.X/2,screensize.Y/2);
- //bool screensize_changed = screensize != last_screensize;
-
-
- // Update HUD values
- hud.screensize = screensize;
- hud.displaycenter = displaycenter;
hud.resizeHotbar();
// Hilight boxes collected during the loop and displayed
@@ -2267,10 +2257,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
first_loop_after_window_activation = false;
}
else{
- s32 dx = input->getMousePos().X - displaycenter.X;
- s32 dy = input->getMousePos().Y - displaycenter.Y;
- if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT)
+ s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
+ s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
+ if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT) {
dy = -dy;
+ }
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
/*const float keyspeed = 500;
@@ -2292,7 +2283,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
turn_amount = v2f(dx, dy).getLength() * d;
}
- input->setMousePos(displaycenter.X, displaycenter.Y);
+ input->setMousePos((driver->getScreenSize().Width/2),
+ (driver->getScreenSize().Height/2));
}
else{
// Mac OSX gets upset if this is set every frame
@@ -2657,7 +2649,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}
player->camera_mode = current_camera_mode;
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
- camera.update(player, dtime, busytime, screensize, tool_reload_ratio,
+ camera.update(player, dtime, busytime, tool_reload_ratio,
current_camera_mode, client.getEnv());
camera.step(dtime);
@@ -3538,8 +3530,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
*/
if (show_hud)
{
- hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
- client.getHP(), client.getPlayerItem(), client.getBreath());
+ hud.drawHotbar(client.getHP(), client.getPlayerItem(),
+ client.getBreath());
}
/*