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-rw-r--r--src/game.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ba4840203..0088bc95d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1107,6 +1107,11 @@ void KeyCache::populate()
key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
+ for (int i = 0; i < 23; i++) {
+ std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
+ key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
+ }
+
if (handler) {
// First clear all keys, then re-add the ones we listen for
handler->dontListenForKeys();
@@ -1115,9 +1120,6 @@ void KeyCache::populate()
}
handler->listenForKey(EscapeKey);
handler->listenForKey(CancelKey);
- for (size_t i = 0; i < 10; i++) {
- handler->listenForKey(NumberKey[i]);
- }
}
}
@@ -2639,16 +2641,10 @@ void Game::processItemSelection(u16 *new_playeritem)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
// else dir == 0
- /* Item selection using keyboard
+ /* Item selection using hotbar slot keys
*/
- for (u16 i = 0; i < 10; i++) {
- static const KeyPress *item_keys[10] = {
- NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
- NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
- NumberKey + 9, NumberKey + 0,
- };
-
- if (input->wasKeyDown(*item_keys[i])) {
+ for (u16 i = 0; i < 23; i++) {
+ if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
*new_playeritem = i;
infostream << "Selected item: " << new_playeritem << std::endl;