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+/*
+Minetest-c55
+Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "common_irrlicht.h"
+#include "game.h"
+#include "client.h"
+#include "server.h"
+#include "guiPauseMenu.h"
+#include "guiInventoryMenu.h"
+#include "guiTextInputMenu.h"
+#include "guiFurnaceMenu.h"
+#include "materials.h"
+
+/*
+ Setting this to 1 enables a special camera mode that forces
+ the renderers to think that the camera statically points from
+ the starting place to a static direction.
+
+ This allows one to move around with the player and see what
+ is actually drawn behind solid things and behind the player.
+*/
+#define FIELD_OF_VIEW_TEST 0
+
+
+MapDrawControl draw_control;
+
+// Chat data
+struct ChatLine
+{
+ ChatLine():
+ age(0.0)
+ {
+ }
+ ChatLine(const std::wstring &a_text):
+ age(0.0),
+ text(a_text)
+ {
+ }
+ float age;
+ std::wstring text;
+};
+
+/*
+ Inventory stuff
+*/
+
+// Inventory actions from the menu are buffered here before sending
+Queue<InventoryAction*> inventory_action_queue;
+// This is a copy of the inventory that the client's environment has
+Inventory local_inventory;
+
+u16 g_selected_item = 0;
+
+/*
+ Text input system
+*/
+
+struct TextDestSign : public TextDest
+{
+ TextDestSign(v3s16 blockpos, s16 id, Client *client)
+ {
+ m_blockpos = blockpos;
+ m_id = id;
+ m_client = client;
+ }
+ void gotText(std::wstring text)
+ {
+ std::string ntext = wide_to_narrow(text);
+ dstream<<"Changing text of a sign object: "
+ <<ntext<<std::endl;
+ m_client->sendSignText(m_blockpos, m_id, ntext);
+ }
+
+ v3s16 m_blockpos;
+ s16 m_id;
+ Client *m_client;
+};
+
+struct TextDestChat : public TextDest
+{
+ TextDestChat(Client *client)
+ {
+ m_client = client;
+ }
+ void gotText(std::wstring text)
+ {
+ // Discard empty line
+ if(text == L"")
+ return;
+
+ // Parse command (server command starts with "/#")
+ if(text[0] == L'/' && text[1] != L'#')
+ {
+ std::wstring reply = L"Local: ";
+
+ reply += L"Local commands not yet supported. "
+ L"Server prefix is \"/#\".";
+
+ m_client->addChatMessage(reply);
+ return;
+ }
+
+ // Send to others
+ m_client->sendChatMessage(text);
+ // Show locally
+ m_client->addChatMessage(text);
+ }
+
+ Client *m_client;
+};
+
+struct TextDestSignNode : public TextDest
+{
+ TextDestSignNode(v3s16 p, Client *client)
+ {
+ m_p = p;
+ m_client = client;
+ }
+ void gotText(std::wstring text)
+ {
+ std::string ntext = wide_to_narrow(text);
+ dstream<<"Changing text of a sign node: "
+ <<ntext<<std::endl;
+ m_client->sendSignNodeText(m_p, ntext);
+ }
+
+ v3s16 m_p;
+ Client *m_client;
+};
+
+/*
+ Render distance feedback loop
+*/
+void updateViewingRange(f32 frametime_in, Client *client)
+{
+ if(draw_control.range_all == true)
+ return;
+
+ static f32 added_frametime = 0;
+ static s16 added_frames = 0;
+
+ added_frametime += frametime_in;
+ added_frames += 1;
+
+ // Actually this counter kind of sucks because frametime is busytime
+ static f32 counter = 0;
+ counter -= frametime_in;
+ if(counter > 0)
+ return;
+ //counter = 0.1;
+ counter = 0.2;
+
+ /*dstream<<__FUNCTION_NAME
+ <<": Collected "<<added_frames<<" frames, total of "
+ <<added_frametime<<"s."<<std::endl;*/
+
+ /*dstream<<"draw_control.blocks_drawn="
+ <<draw_control.blocks_drawn
+ <<", draw_control.blocks_would_have_drawn="
+ <<draw_control.blocks_would_have_drawn
+ <<std::endl;*/
+
+ float range_min = g_settings.getS16("viewing_range_nodes_min");
+ float range_max = g_settings.getS16("viewing_range_nodes_max");
+
+ draw_control.wanted_min_range = range_min;
+ draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
+
+ float block_draw_ratio = 1.0;
+ if(draw_control.blocks_would_have_drawn != 0)
+ {
+ block_draw_ratio = (float)draw_control.blocks_drawn
+ / (float)draw_control.blocks_would_have_drawn;
+ }
+
+ // Calculate the average frametime in the case that all wanted
+ // blocks had been drawn
+ f32 frametime = added_frametime / added_frames / block_draw_ratio;
+
+ added_frametime = 0.0;
+ added_frames = 0;
+
+ float wanted_fps = g_settings.getFloat("wanted_fps");
+ float wanted_frametime = 1.0 / wanted_fps;
+
+ f32 wanted_frametime_change = wanted_frametime - frametime;
+ //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
+
+ // If needed frametime change is small, just return
+ if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
+ {
+ //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
+ return;
+ }
+
+ float range = draw_control.wanted_range;
+ float new_range = range;
+
+ static s16 range_old = 0;
+ static f32 frametime_old = 0;
+
+ float d_range = range - range_old;
+ f32 d_frametime = frametime - frametime_old;
+ // A sane default of 30ms per 50 nodes of range
+ static f32 time_per_range = 30. / 50;
+ if(d_range != 0)
+ {
+ time_per_range = d_frametime / d_range;
+ }
+
+ // The minimum allowed calculated frametime-range derivative:
+ // Practically this sets the maximum speed of changing the range.
+ // The lower this value, the higher the maximum changing speed.
+ // A low value here results in wobbly range (0.001)
+ // A high value here results in slow changing range (0.0025)
+ // SUGG: This could be dynamically adjusted so that when
+ // the camera is turning, this is lower
+ //float min_time_per_range = 0.0015;
+ float min_time_per_range = 0.0010;
+ //float min_time_per_range = 0.05 / range;
+ if(time_per_range < min_time_per_range)
+ {
+ time_per_range = min_time_per_range;
+ //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
+ }
+ else
+ {
+ //dstream<<"time_per_range="<<time_per_range<<std::endl;
+ }
+
+ f32 wanted_range_change = wanted_frametime_change / time_per_range;
+ // Dampen the change a bit to kill oscillations
+ //wanted_range_change *= 0.9;
+ //wanted_range_change *= 0.75;
+ wanted_range_change *= 0.5;
+ //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
+
+ // If needed range change is very small, just return
+ if(fabs(wanted_range_change) < 0.001)
+ {
+ //dstream<<"ignoring small wanted_range_change"<<std::endl;
+ return;
+ }
+
+ new_range += wanted_range_change;
+ //dstream<<"new_range="<<new_range/*<<std::endl*/;
+
+ //float new_range_unclamped = new_range;
+ if(new_range < range_min)
+ new_range = range_min;
+ if(new_range > range_max)
+ new_range = range_max;
+
+ /*if(new_range != new_range_unclamped)
+ dstream<<", clamped to "<<new_range<<std::endl;
+ else
+ dstream<<std::endl;*/
+
+ draw_control.wanted_range = new_range;
+
+ range_old = new_range;
+ frametime_old = frametime;
+}
+
+/*
+ Hotbar draw routine
+*/
+void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
+ v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
+ Inventory *inventory, s32 halfheartcount)
+{
+ InventoryList *mainlist = inventory->getList("main");
+ if(mainlist == NULL)
+ {
+ dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
+ return;
+ }
+
+ s32 padding = imgsize/12;
+ //s32 height = imgsize + padding*2;
+ s32 width = itemcount*(imgsize+padding*2);
+
+ // Position of upper left corner of bar
+ v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
+
+ // Draw background color
+ /*core::rect<s32> barrect(0,0,width,height);
+ barrect += pos;
+ video::SColor bgcolor(255,128,128,128);
+ driver->draw2DRectangle(bgcolor, barrect, NULL);*/
+
+ core::rect<s32> imgrect(0,0,imgsize,imgsize);
+
+ for(s32 i=0; i<itemcount; i++)
+ {
+ InventoryItem *item = mainlist->getItem(i);
+
+ core::rect<s32> rect = imgrect + pos
+ + v2s32(padding+i*(imgsize+padding*2), padding);
+
+ if(g_selected_item == i)
+ {
+ driver->draw2DRectangle(video::SColor(255,255,0,0),
+ core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
+ rect.LowerRightCorner + v2s32(1,1)*padding),
+ NULL);
+ }
+ else
+ {
+ video::SColor bgcolor2(128,0,0,0);
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
+ }
+
+ if(item != NULL)
+ {
+ drawInventoryItem(driver, font, item, rect, NULL);
+ }
+ }
+
+ /*
+ Draw hearts
+ */
+ {
+ video::ITexture *heart_texture =
+ driver->getTexture(porting::getDataPath("heart.png").c_str());
+ v2s32 p = pos + v2s32(0, -20);
+ for(s32 i=0; i<halfheartcount/2; i++)
+ {
+ const video::SColor color(255,255,255,255);
+ const video::SColor colors[] = {color,color,color,color};
+ core::rect<s32> rect(0,0,16,16);
+ rect += p;
+ driver->draw2DImage(heart_texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(heart_texture->getOriginalSize())),
+ NULL, colors, true);
+ p += v2s32(20,0);
+ }
+ if(halfheartcount % 2 == 1)
+ {
+ const video::SColor color(255,255,255,255);
+ const video::SColor colors[] = {color,color,color,color};
+ core::rect<s32> rect(0,0,16/2,16);
+ rect += p;
+ core::dimension2di srcd(heart_texture->getOriginalSize());
+ srcd.Width /= 2;
+ driver->draw2DImage(heart_texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0), srcd),
+ NULL, colors, true);
+ p += v2s32(20,0);
+ }
+ }
+}
+
+/*
+ Find what the player is pointing at
+*/
+void getPointedNode(Client *client, v3f player_position,
+ v3f camera_direction, v3f camera_position,
+ bool &nodefound, core::line3d<f32> shootline,
+ v3s16 &nodepos, v3s16 &neighbourpos,
+ core::aabbox3d<f32> &nodehilightbox,
+ f32 d)
+{
+ f32 mindistance = BS * 1001;
+
+ v3s16 pos_i = floatToInt(player_position, BS);
+
+ /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
+ <<std::endl;*/
+
+ s16 a = d;
+ s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
+ s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
+ s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
+ s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
+ s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
+ s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
+
+ for(s16 y = ystart; y <= yend; y++)
+ for(s16 z = zstart; z <= zend; z++)
+ for(s16 x = xstart; x <= xend; x++)
+ {
+ MapNode n;
+ try
+ {
+ n = client->getNode(v3s16(x,y,z));
+ if(content_pointable(n.d) == false)
+ continue;
+ }
+ catch(InvalidPositionException &e)
+ {
+ continue;
+ }
+
+ v3s16 np(x,y,z);
+ v3f npf = intToFloat(np, BS);
+
+ f32 d = 0.01;
+
+ v3s16 dirs[6] = {
+ v3s16(0,0,1), // back
+ v3s16(0,1,0), // top
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,-1,0), // bottom
+ v3s16(-1,0,0), // left
+ };
+
+ /*
+ Meta-objects
+ */
+ if(n.d == CONTENT_TORCH)
+ {
+ v3s16 dir = unpackDir(n.dir);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ core::aabbox3d<f32> box;
+
+ // bottom
+ if(dir == v3s16(0,-1,0))
+ {
+ box = core::aabbox3d<f32>(
+ npf - v3f(BS/6, BS/2, BS/6),
+ npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
+ );
+ }
+ // top
+ else if(dir == v3s16(0,1,0))
+ {
+ box = core::aabbox3d<f32>(
+ npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
+ npf + v3f(BS/6, BS/2, BS/6)
+ );
+ }
+ // side
+ else
+ {
+ box = core::aabbox3d<f32>(
+ cpf - v3f(BS/6, BS/3, BS/6),
+ cpf + v3f(BS/6, BS/3, BS/6)
+ );
+ }
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
+ else if(n.d == CONTENT_SIGN_WALL)
+ {
+ v3s16 dir = unpackDir(n.dir);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ v3f vertices[4] =
+ {
+ v3f(BS*0.42,-BS*0.35,-BS*0.4),
+ v3f(BS*0.49, BS*0.35, BS*0.4),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ if(dir == v3s16(1,0,0))
+ vertices[i].rotateXZBy(0);
+ if(dir == v3s16(-1,0,0))
+ vertices[i].rotateXZBy(180);
+ if(dir == v3s16(0,0,1))
+ vertices[i].rotateXZBy(90);
+ if(dir == v3s16(0,0,-1))
+ vertices[i].rotateXZBy(-90);
+ if(dir == v3s16(0,-1,0))
+ vertices[i].rotateXYBy(-90);
+ if(dir == v3s16(0,1,0))
+ vertices[i].rotateXYBy(90);
+
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
+ /*
+ Regular blocks
+ */
+ else
+ {
+ for(u16 i=0; i<6; i++)
+ {
+ v3f dir_f = v3f(dirs[i].X,
+ dirs[i].Y, dirs[i].Z);
+ v3f centerpoint = npf + dir_f * BS/2;
+ f32 distance =
+ (centerpoint - camera_position).getLength();
+
+ if(distance < mindistance)
+ {
+ core::CMatrix4<f32> m;
+ m.buildRotateFromTo(v3f(0,0,1), dir_f);
+
+ // This is the back face
+ v3f corners[2] = {
+ v3f(BS/2, BS/2, BS/2),
+ v3f(-BS/2, -BS/2, BS/2+d)
+ };
+
+ for(u16 j=0; j<2; j++)
+ {
+ m.rotateVect(corners[j]);
+ corners[j] += npf;
+ }
+
+ core::aabbox3d<f32> facebox(corners[0]);
+ facebox.addInternalPoint(corners[1]);
+
+ if(facebox.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np + dirs[i];
+ mindistance = distance;
+
+ //nodehilightbox = facebox;
+
+ const float d = 0.502;
+ core::aabbox3d<f32> nodebox
+ (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
+ v3f nodepos_f = intToFloat(nodepos, BS);
+ nodebox.MinEdge += nodepos_f;
+ nodebox.MaxEdge += nodepos_f;
+ nodehilightbox = nodebox;
+ }
+ } // if distance < mindistance
+ } // for dirs
+ } // regular block
+ } // for coords
+}
+
+void the_game(
+ bool &kill,
+ bool random_input,
+ InputHandler *input,
+ IrrlichtDevice *device,
+ gui::IGUIFont* font,
+ std::string map_dir,
+ std::string playername,
+ std::string address,
+ u16 port,
+ std::wstring &error_message
+)
+{
+ video::IVideoDriver* driver = device->getVideoDriver();
+ scene::ISceneManager* smgr = device->getSceneManager();
+
+ v2u32 screensize(0,0);
+ v2u32 last_screensize(0,0);
+ screensize = driver->getScreenSize();
+
+ const s32 hotbar_itemcount = 8;
+ const s32 hotbar_imagesize = 36;
+
+ /*
+ Draw "Loading" screen
+ */
+ const wchar_t *text = L"Loading and connecting...";
+ u32 text_height = font->getDimension(text).Height;
+ core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
+ core::vector2d<s32> textsize(300, text_height);
+ core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+
+ gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
+ text, textrect, false, false);
+ gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+
+ std::cout<<DTIME<<"Creating server and client"<<std::endl;
+
+ /*
+ Create server.
+ SharedPtr will delete it when it goes out of scope.
+ */
+ SharedPtr<Server> server;
+ if(address == ""){
+ server = new Server(map_dir);
+ server->start(port);
+ }
+
+ /*
+ Create client
+ */
+
+ Client client(device, playername.c_str(), draw_control);
+
+ Address connect_address(0,0,0,0, port);
+ try{
+ if(address == "")
+ //connect_address.Resolve("localhost");
+ connect_address.setAddress(127,0,0,1);
+ else
+ connect_address.Resolve(address.c_str());
+ }
+ catch(ResolveError &e)
+ {
+ std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
+ //return 0;
+ error_message = L"Couldn't resolve address";
+ gui_loadingtext->remove();
+ return;
+ }
+
+ dstream<<DTIME<<"Connecting to server at ";
+ connect_address.print(&dstream);
+ dstream<<std::endl;
+ client.connect(connect_address);
+
+ try{
+ while(client.connectedAndInitialized() == false)
+ {
+ // Update screen
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+
+ // Update client and server
+
+ client.step(0.1);
+
+ if(server != NULL)
+ server->step(0.1);
+
+ // Delay a bit
+ sleep_ms(100);
+ }
+ }
+ catch(con::PeerNotFoundException &e)
+ {
+ std::cout<<DTIME<<"Timed out."<<std::endl;
+ //return 0;
+ error_message = L"Connection timed out.";
+ gui_loadingtext->remove();
+ return;
+ }
+
+ /*
+ Create skybox
+ */
+ /*scene::ISceneNode* skybox;
+ skybox = smgr->addSkyBoxSceneNode(
+ driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
+ driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
+ driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
+ driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
+ driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
+ driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/
+
+ /*
+ Create the camera node
+ */
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
+ 0, // Camera parent
+ v3f(BS*100, BS*2, BS*100), // Look from
+ v3f(BS*100+1, BS*2, BS*100), // Look to
+ -1 // Camera ID
+ );
+
+ if(camera == NULL)
+ {
+ error_message = L"Failed to create the camera node";
+ return;
+ }
+
+ //video::SColor skycolor = video::SColor(255,90,140,200);
+ //video::SColor skycolor = video::SColor(255,166,202,244);
+ //video::SColor skycolor = video::SColor(255,120,185,244);
+ video::SColor skycolor = video::SColor(255,140,186,250);
+
+ camera->setFOV(FOV_ANGLE);
+
+ // Just so big a value that everything rendered is visible
+ camera->setFarValue(100000*BS);
+
+ f32 camera_yaw = 0; // "right/left"
+ f32 camera_pitch = 0; // "up/down"
+
+ /*
+ Move into game
+ */
+
+ gui_loadingtext->remove();
+
+ /*
+ Add some gui stuff
+ */
+
+ // First line of debug text
+ gui::IGUIStaticText *guitext = guienv->addStaticText(
+ L"Minetest-c55",
+ core::rect<s32>(5, 5, 795, 5+text_height),
+ false, false);
+ // Second line of debug text
+ gui::IGUIStaticText *guitext2 = guienv->addStaticText(
+ L"",
+ core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
+ false, false);
+
+ // At the middle of the screen
+ // Object infos are shown in this
+ gui::IGUIStaticText *guitext_info = guienv->addStaticText(
+ L"",
+ core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
+ false, false);
+
+ // Chat text
+ gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
+ L"",
+ core::rect<s32>(0,0,0,0),
+ false, false); // Disable word wrap as of now
+ //false, true);
+ //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
+ core::list<ChatLine> chat_lines;
+
+ /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
+ (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
+ /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
+ (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
+
+ // Test the text input system
+ /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
+ NULL))->drop();*/
+ /*GUIMessageMenu *menu =
+ new GUIMessageMenu(guienv, guiroot, -1,
+ &g_menumgr,
+ L"Asd");
+ menu->drop();*/
+
+ // Launch pause menu
+ (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
+ &g_menumgr))->drop();
+
+ // Enable texts
+ /*guitext2->setVisible(true);
+ guitext_info->setVisible(true);
+ guitext_chat->setVisible(true);*/
+
+ //s32 guitext_chat_pad_bottom = 70;
+
+ /*
+ Some statistics are collected in these
+ */
+ u32 drawtime = 0;
+ u32 beginscenetime = 0;
+ u32 scenetime = 0;
+ u32 endscenetime = 0;
+
+ // A test
+ //throw con::PeerNotFoundException("lol");
+
+ core::list<float> frametime_log;
+
+ float damage_flash_timer = 0;
+
+ /*
+ Main loop
+ */
+
+ bool first_loop_after_window_activation = true;
+
+ // Time is in milliseconds
+ // NOTE: getRealTime() causes strange problems in wine (imprecision?)
+ // NOTE: So we have to use getTime() and call run()s between them
+ u32 lasttime = device->getTimer()->getTime();
+
+ while(device->run() && kill == false)
+ {
+ if(g_gamecallback->disconnect_requested)
+ {
+ g_gamecallback->disconnect_requested = false;
+ break;
+ }
+
+ /*
+ Process TextureSource's queue
+ */
+ ((TextureSource*)g_texturesource)->processQueue();
+
+ /*
+ Random calculations
+ */
+ last_screensize = screensize;
+ screensize = driver->getScreenSize();
+ v2s32 displaycenter(screensize.X/2,screensize.Y/2);
+ //bool screensize_changed = screensize != last_screensize;
+
+ // Hilight boxes collected during the loop and displayed
+ core::list< core::aabbox3d<f32> > hilightboxes;
+
+ // Info text
+ std::wstring infotext;
+
+ // When screen size changes, update positions and sizes of stuff
+ /*if(screensize_changed)
+ {
+ v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
+ quick_inventory->updatePosition(pos);
+ }*/
+
+ //TimeTaker //timer1("//timer1");
+
+ // Time of frame without fps limit
+ float busytime;
+ u32 busytime_u32;
+ {
+ // not using getRealTime is necessary for wine
+ u32 time = device->getTimer()->getTime();
+ if(time > lasttime)
+ busytime_u32 = time - lasttime;
+ else
+ busytime_u32 = 0;
+ busytime = busytime_u32 / 1000.0;
+ }
+
+ //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
+
+ // Necessary for device->getTimer()->getTime()
+ device->run();
+
+ /*
+ Viewing range
+ */
+
+ updateViewingRange(busytime, &client);
+
+ /*
+ FPS limiter
+ */
+
+ {
+ float fps_max = g_settings.getFloat("fps_max");
+ u32 frametime_min = 1000./fps_max;
+
+ if(busytime_u32 < frametime_min)
+ {
+ u32 sleeptime = frametime_min - busytime_u32;
+ device->sleep(sleeptime);
+ }
+ }
+
+ // Necessary for device->getTimer()->getTime()
+ device->run();
+
+ /*
+ Time difference calculation
+ */
+ f32 dtime; // in seconds
+
+ u32 time = device->getTimer()->getTime();
+ if(time > lasttime)
+ dtime = (time - lasttime) / 1000.0;
+ else
+ dtime = 0;
+ lasttime = time;
+
+ /*
+ Log frametime for visualization
+ */
+ frametime_log.push_back(dtime);
+ if(frametime_log.size() > 100)
+ {
+ core::list<float>::Iterator i = frametime_log.begin();
+ frametime_log.erase(i);
+ }
+
+ /*
+ Visualize frametime in terminal
+ */
+ /*for(u32 i=0; i<dtime*400; i++)
+ std::cout<<"X";
+ std::cout<<std::endl;*/
+
+ /*
+ Time average and jitter calculation
+ */
+
+ static f32 dtime_avg1 = 0.0;
+ dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
+ f32 dtime_jitter1 = dtime - dtime_avg1;
+
+ static f32 dtime_jitter1_max_sample = 0.0;
+ static f32 dtime_jitter1_max_fraction = 0.0;
+ {
+ static f32 jitter1_max = 0.0;
+ static f32 counter = 0.0;
+ if(dtime_jitter1 > jitter1_max)
+ jitter1_max = dtime_jitter1;
+ counter += dtime;
+ if(counter > 0.0)
+ {
+ counter -= 3.0;
+ dtime_jitter1_max_sample = jitter1_max;
+ dtime_jitter1_max_fraction
+ = dtime_jitter1_max_sample / (dtime_avg1+0.001);
+ jitter1_max = 0.0;
+ }
+ }
+
+ /*
+ Busytime average and jitter calculation
+ */
+
+ static f32 busytime_avg1 = 0.0;
+ busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
+ f32 busytime_jitter1 = busytime - busytime_avg1;
+
+ static f32 busytime_jitter1_max_sample = 0.0;
+ static f32 busytime_jitter1_min_sample = 0.0;
+ {
+ static f32 jitter1_max = 0.0;
+ static f32 jitter1_min = 0.0;
+ static f32 counter = 0.0;
+ if(busytime_jitter1 > jitter1_max)
+ jitter1_max = busytime_jitter1;
+ if(busytime_jitter1 < jitter1_min)
+ jitter1_min = busytime_jitter1;
+ counter += dtime;
+ if(counter > 0.0){
+ counter -= 3.0;
+ busytime_jitter1_max_sample = jitter1_max;
+ busytime_jitter1_min_sample = jitter1_min;
+ jitter1_max = 0.0;
+ jitter1_min = 0.0;
+ }
+ }
+
+ /*
+ Debug info for client
+ */
+ {
+ static float counter = 0.0;
+ counter -= dtime;
+ if(counter < 0)
+ {
+ counter = 30.0;
+ client.printDebugInfo(std::cout);
+ }
+ }
+
+ /*
+ Direct handling of user input
+ */
+
+ // Reset input if window not active or some menu is active
+ if(device->isWindowActive() == false || noMenuActive() == false)
+ {
+ input->clear();
+ }
+
+ // Input handler step() (used by the random input generator)
+ input->step(dtime);
+
+ /*
+ Launch menus according to keys
+ */
+ if(input->wasKeyDown(irr::KEY_KEY_I))
+ {
+ dstream<<DTIME<<"the_game: "
+ <<"Launching inventory"<<std::endl;
+
+ GUIInventoryMenu *menu =
+ new GUIInventoryMenu(guienv, guiroot, -1,
+ &g_menumgr, v2s16(8,7),
+ client.getInventoryContext(),
+ &client);
+
+ core::array<GUIInventoryMenu::DrawSpec> draw_spec;
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", "current_player", "main",
+ v2s32(0, 3), v2s32(8, 4)));
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", "current_player", "craft",
+ v2s32(3, 0), v2s32(3, 3)));
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", "current_player", "craftresult",
+ v2s32(7, 1), v2s32(1, 1)));
+
+ menu->setDrawSpec(draw_spec);
+
+ menu->drop();
+ }
+ else if(input->wasKeyDown(irr::KEY_ESCAPE))
+ {
+ dstream<<DTIME<<"the_game: "
+ <<"Launching pause menu"<<std::endl;
+ // It will delete itself by itself
+ (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
+ &g_menumgr))->drop();
+ }
+ else if(input->wasKeyDown(irr::KEY_KEY_T))
+ {
+ TextDest *dest = new TextDestChat(&client);
+
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ L""))->drop();
+ }
+
+ // Item selection with mouse wheel
+ {
+ s32 wheel = input->getMouseWheel();
+ u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
+ hotbar_itemcount-1);
+
+ if(wheel < 0)
+ {
+ if(g_selected_item < max_item)
+ g_selected_item++;
+ else
+ g_selected_item = 0;
+ }
+ else if(wheel > 0)
+ {
+ if(g_selected_item > 0)
+ g_selected_item--;
+ else
+ g_selected_item = max_item;
+ }
+ }
+
+ // Item selection
+ for(u16 i=0; i<10; i++)
+ {
+ s32 keycode = irr::KEY_KEY_1 + i;
+ if(i == 9)
+ keycode = irr::KEY_KEY_0;
+ if(input->wasKeyDown((irr::EKEY_CODE)keycode))
+ {
+ if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
+ {
+ g_selected_item = i;
+
+ dstream<<DTIME<<"Selected item: "
+ <<g_selected_item<<std::endl;
+ }
+ }
+ }
+
+ // Viewing range selection
+ if(input->wasKeyDown(irr::KEY_KEY_R))
+ {
+ if(draw_control.range_all)
+ {
+ draw_control.range_all = false;
+ dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
+ }
+ else
+ {
+ draw_control.range_all = true;
+ dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
+ }
+ }
+
+ // Print debug stacks
+ if(input->wasKeyDown(irr::KEY_KEY_P))
+ {
+ dstream<<"-----------------------------------------"
+ <<std::endl;
+ dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
+ dstream<<"-----------------------------------------"
+ <<std::endl;
+ debug_stacks_print();
+ }
+
+ /*
+ Player speed control
+ */
+
+ {
+ /*bool a_up,
+ bool a_down,
+ bool a_left,
+ bool a_right,
+ bool a_jump,
+ bool a_superspeed,
+ bool a_sneak,
+ float a_pitch,
+ float a_yaw*/
+ PlayerControl control(
+ input->isKeyDown(irr::KEY_KEY_W),
+ input->isKeyDown(irr::KEY_KEY_S),
+ input->isKeyDown(irr::KEY_KEY_A),
+ input->isKeyDown(irr::KEY_KEY_D),
+ input->isKeyDown(irr::KEY_SPACE),
+ input->isKeyDown(irr::KEY_KEY_E),
+ input->isKeyDown(irr::KEY_LSHIFT)
+ || input->isKeyDown(irr::KEY_RSHIFT),
+ camera_pitch,
+ camera_yaw
+ );
+ client.setPlayerControl(control);
+ }
+
+ /*
+ Run server
+ */
+
+ if(server != NULL)
+ {
+ //TimeTaker timer("server->step(dtime)");
+ server->step(dtime);
+ }
+
+ /*
+ Process environment
+ */
+
+ {
+ //TimeTaker timer("client.step(dtime)");
+ client.step(dtime);
+ //client.step(dtime_avg1);
+ }
+
+ // Read client events
+ for(;;)
+ {
+ ClientEvent event = client.getClientEvent();
+ if(event.type == CE_NONE)
+ {
+ break;
+ }
+ else if(event.type == CE_PLAYER_DAMAGE)
+ {
+ //u16 damage = event.player_damage.amount;
+ //dstream<<"Player damage: "<<damage<<std::endl;
+ damage_flash_timer = 0.05;
+ }
+ else if(event.type == CE_PLAYER_FORCE_MOVE)
+ {
+ camera_yaw = event.player_force_move.yaw;
+ camera_pitch = event.player_force_move.pitch;
+ }
+ }
+
+ // Get player position
+ v3f player_position = client.getPlayerPosition();
+
+ //TimeTaker //timer2("//timer2");
+
+ /*
+ Mouse and camera control
+ */
+
+ if((device->isWindowActive() && noMenuActive()) || random_input)
+ {
+ if(!random_input)
+ device->getCursorControl()->setVisible(false);
+
+ if(first_loop_after_window_activation){
+ //std::cout<<"window active, first loop"<<std::endl;
+ first_loop_after_window_activation = false;
+ }
+ else{
+ s32 dx = input->getMousePos().X - displaycenter.X;
+ s32 dy = input->getMousePos().Y - displaycenter.Y;
+ //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+ camera_yaw -= dx*0.2;
+ camera_pitch += dy*0.2;
+ if(camera_pitch < -89.5) camera_pitch = -89.5;
+ if(camera_pitch > 89.5) camera_pitch = 89.5;
+ }
+ input->setMousePos(displaycenter.X, displaycenter.Y);
+ }
+ else{
+ device->getCursorControl()->setVisible(true);
+
+ //std::cout<<"window inactive"<<std::endl;
+ first_loop_after_window_activation = true;
+ }
+
+ camera_yaw = wrapDegrees(camera_yaw);
+ camera_pitch = wrapDegrees(camera_pitch);
+
+ v3f camera_direction = v3f(0,0,1);
+ camera_direction.rotateYZBy(camera_pitch);
+ camera_direction.rotateXZBy(camera_yaw);
+
+ // This is at the height of the eyes of the current figure
+ //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
+ // This is more like in minecraft
+ v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
+
+ camera->setPosition(camera_position);
+ // *100.0 helps in large map coordinates
+ camera->setTarget(camera_position + camera_direction * 100.0);
+
+ if(FIELD_OF_VIEW_TEST){
+ client.updateCamera(v3f(0,0,0), v3f(0,0,1));
+ }
+ else{
+ //TimeTaker timer("client.updateCamera");
+ client.updateCamera(camera_position, camera_direction);
+ }
+
+ //timer2.stop();
+ //TimeTaker //timer3("//timer3");
+
+ /*
+ Calculate what block is the crosshair pointing to
+ */
+
+ //u32 t1 = device->getTimer()->getRealTime();
+
+ //f32 d = 4; // max. distance
+ f32 d = 4; // max. distance
+ core::line3d<f32> shootline(camera_position,
+ camera_position + camera_direction * BS * (d+1));
+
+ MapBlockObject *selected_object = client.getSelectedObject
+ (d*BS, camera_position, shootline);
+
+ ClientActiveObject *selected_active_object
+ = client.getSelectedActiveObject
+ (d*BS, camera_position, shootline);
+
+ if(selected_object != NULL)
+ {
+ //dstream<<"Client returned selected_object != NULL"<<std::endl;
+
+ core::aabbox3d<f32> box_on_map
+ = selected_object->getSelectionBoxOnMap();
+
+ hilightboxes.push_back(box_on_map);
+
+ infotext = narrow_to_wide(selected_object->infoText());
+
+ if(input->getLeftClicked())
+ {
+ std::cout<<DTIME<<"Left-clicked object"<<std::endl;
+ client.clickObject(0, selected_object->getBlock()->getPos(),
+ selected_object->getId(), g_selected_item);
+ }
+ else if(input->getRightClicked())
+ {
+ std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+ /*
+ Check if we want to modify the object ourselves
+ */
+ if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
+ {
+ dstream<<"Sign object right-clicked"<<std::endl;
+
+ if(random_input == false)
+ {
+ // Get a new text for it
+
+ TextDest *dest = new TextDestSign(
+ selected_object->getBlock()->getPos(),
+ selected_object->getId(),
+ &client);
+
+ SignObject *sign_object = (SignObject*)selected_object;
+
+ std::wstring wtext =
+ narrow_to_wide(sign_object->getText());
+
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ wtext))->drop();
+ }
+ }
+ /*
+ Otherwise pass the event to the server as-is
+ */
+ else
+ {
+ client.clickObject(1, selected_object->getBlock()->getPos(),
+ selected_object->getId(), g_selected_item);
+ }
+ }
+ }
+ else if(selected_active_object != NULL)
+ {
+ //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
+
+ core::aabbox3d<f32> *selection_box
+ = selected_active_object->getSelectionBox();
+ // Box should exist because object was returned in the
+ // first place
+ assert(selection_box);
+
+ v3f pos = selected_active_object->getPosition();
+
+ core::aabbox3d<f32> box_on_map(
+ selection_box->MinEdge + pos,
+ selection_box->MaxEdge + pos
+ );
+
+ hilightboxes.push_back(box_on_map);
+
+ //infotext = narrow_to_wide("A ClientActiveObject");
+ infotext = narrow_to_wide(selected_active_object->infoText());
+
+ if(input->getLeftClicked())
+ {
+ std::cout<<DTIME<<"Left-clicked object"<<std::endl;
+ client.clickActiveObject(0,
+ selected_active_object->getId(), g_selected_item);
+ }
+ else if(input->getRightClicked())
+ {
+ std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+ }
+ }
+ else // selected_object == NULL
+ {
+
+ /*
+ Find out which node we are pointing at
+ */
+
+ bool nodefound = false;
+ v3s16 nodepos;
+ v3s16 neighbourpos;
+ core::aabbox3d<f32> nodehilightbox;
+
+ getPointedNode(&client, player_position,
+ camera_direction, camera_position,
+ nodefound, shootline,
+ nodepos, neighbourpos,
+ nodehilightbox, d);
+
+ static float nodig_delay_counter = 0.0;
+
+ if(nodefound)
+ {
+ static v3s16 nodepos_old(-32768,-32768,-32768);
+
+ static float dig_time = 0.0;
+ static u16 dig_index = 0;
+
+ /*
+ Visualize selection
+ */
+
+ hilightboxes.push_back(nodehilightbox);
+
+ /*
+ Check information text of node
+ */
+
+ NodeMetadata *meta = client.getNodeMetadata(nodepos);
+ if(meta)
+ {
+ infotext = narrow_to_wide(meta->infoText());
+ }
+
+ //MapNode node = client.getNode(nodepos);
+
+ /*
+ Handle digging
+ */
+
+ if(input->getLeftReleased())
+ {
+ client.clearTempMod(nodepos);
+ dig_time = 0.0;
+ }
+
+ if(nodig_delay_counter > 0.0)
+ {
+ nodig_delay_counter -= dtime;
+ }
+ else
+ {
+ if(nodepos != nodepos_old)
+ {
+ std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
+ <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
+
+ if(nodepos_old != v3s16(-32768,-32768,-32768))
+ {
+ client.clearTempMod(nodepos_old);
+ dig_time = 0.0;
+ }
+ }
+
+ if(input->getLeftClicked() ||
+ (input->getLeftState() && nodepos != nodepos_old))
+ {
+ dstream<<DTIME<<"Started digging"<<std::endl;
+ client.groundAction(0, nodepos, neighbourpos, g_selected_item);
+ }
+ if(input->getLeftClicked())
+ {
+ client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
+ }
+ if(input->getLeftState())
+ {
+ MapNode n = client.getNode(nodepos);
+
+ // Get tool name. Default is "" = bare hands
+ std::string toolname = "";
+ InventoryList *mlist = local_inventory.getList("main");
+ if(mlist != NULL)
+ {
+ InventoryItem *item = mlist->getItem(g_selected_item);
+ if(item && (std::string)item->getName() == "ToolItem")
+ {
+ ToolItem *titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+ }
+
+ // Get digging properties for material and tool
+ u8 material = n.d;
+ DiggingProperties prop =
+ getDiggingProperties(material, toolname);
+
+ float dig_time_complete = 0.0;
+
+ if(prop.diggable == false)
+ {
+ /*dstream<<"Material "<<(int)material
+ <<" not diggable with \""
+ <<toolname<<"\""<<std::endl;*/
+ // I guess nobody will wait for this long
+ dig_time_complete = 10000000.0;
+ }
+ else
+ {
+ dig_time_complete = prop.time;
+ }
+
+ if(dig_time_complete >= 0.001)
+ {
+ dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+ * dig_time/dig_time_complete);
+ }
+ // This is for torches
+ else
+ {
+ dig_index = CRACK_ANIMATION_LENGTH;
+ }
+
+ if(dig_index < CRACK_ANIMATION_LENGTH)
+ {
+ //TimeTaker timer("client.setTempMod");
+ //dstream<<"dig_index="<<dig_index<<std::endl;
+ client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+ }
+ else
+ {
+ dstream<<DTIME<<"Digging completed"<<std::endl;
+ client.groundAction(3, nodepos, neighbourpos, g_selected_item);
+ client.clearTempMod(nodepos);
+ client.removeNode(nodepos);
+
+ dig_time = 0;
+
+ nodig_delay_counter = dig_time_complete
+ / (float)CRACK_ANIMATION_LENGTH;
+
+ // We don't want a corresponding delay to
+ // very time consuming nodes
+ if(nodig_delay_counter > 0.5)
+ {
+ nodig_delay_counter = 0.5;
+ }
+ // We want a slight delay to very little
+ // time consuming nodes
+ float mindelay = 0.15;
+ if(nodig_delay_counter < mindelay)
+ {
+ nodig_delay_counter = mindelay;
+ }
+ }
+
+ dig_time += dtime;
+ }
+ }
+
+ if(input->getRightClicked())
+ {
+ std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
+
+ if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+ {
+ dstream<<"Sign node right-clicked"<<std::endl;
+
+ SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+
+ // Get a new text for it
+
+ TextDest *dest = new TextDestSignNode(nodepos, &client);
+
+ std::wstring wtext =
+ narrow_to_wide(signmeta->getText());
+
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ wtext))->drop();
+ }
+ else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
+ {
+ dstream<<"Chest node right-clicked"<<std::endl;
+
+ //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
+
+ std::string chest_inv_id;
+ chest_inv_id += "nodemeta:";
+ chest_inv_id += itos(nodepos.X);
+ chest_inv_id += ",";
+ chest_inv_id += itos(nodepos.Y);
+ chest_inv_id += ",";
+ chest_inv_id += itos(nodepos.Z);
+
+ GUIInventoryMenu *menu =
+ new GUIInventoryMenu(guienv, guiroot, -1,
+ &g_menumgr, v2s16(8,9),
+ client.getInventoryContext(),
+ &client);
+
+ core::array<GUIInventoryMenu::DrawSpec> draw_spec;
+
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", chest_inv_id, "0",
+ v2s32(0, 0), v2s32(8, 4)));
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", "current_player", "main",
+ v2s32(0, 5), v2s32(8, 4)));
+
+ menu->setDrawSpec(draw_spec);
+
+ menu->drop();
+
+ }
+ else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
+ {
+ dstream<<"Furnace node right-clicked"<<std::endl;
+
+ GUIFurnaceMenu *menu =
+ new GUIFurnaceMenu(guienv, guiroot, -1,
+ &g_menumgr, nodepos, &client);
+
+ menu->drop();
+
+ }
+ else
+ {
+ client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+ }
+ }
+
+ nodepos_old = nodepos;
+ }
+ else{
+ }
+
+ } // selected_object == NULL
+
+ input->resetLeftClicked();
+ input->resetRightClicked();
+
+ if(input->getLeftReleased())
+ {
+ std::cout<<DTIME<<"Left button released (stopped digging)"
+ <<std::endl;
+ client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
+ }
+ if(input->getRightReleased())
+ {
+ //std::cout<<DTIME<<"Right released"<<std::endl;
+ // Nothing here
+ }
+
+ input->resetLeftReleased();
+ input->resetRightReleased();
+
+ /*
+ Calculate stuff for drawing
+ */
+
+ camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
+
+ u32 daynight_ratio = client.getDayNightRatio();
+ u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+ video::SColor bgcolor = video::SColor(
+ 255,
+ skycolor.getRed() * l / 255,
+ skycolor.getGreen() * l / 255,
+ skycolor.getBlue() * l / 255);
+
+ /*
+ Fog
+ */
+
+ if(g_settings.getBool("enable_fog") == true)
+ {
+ //f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
+ f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
+ //f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
+ if(draw_control.range_all)
+ range = 100000*BS;
+
+ driver->setFog(
+ bgcolor,
+ video::EFT_FOG_LINEAR,
+ range*0.4,
+ range*1.0,
+ 0.01,
+ false, // pixel fog
+ false // range fog
+ );
+ }
+ else
+ {
+ driver->setFog(
+ bgcolor,
+ video::EFT_FOG_LINEAR,
+ 100000*BS,
+ 110000*BS,
+ 0.01,
+ false, // pixel fog
+ false // range fog
+ );
+ }
+
+
+ /*
+ Update gui stuff (0ms)
+ */
+
+ //TimeTaker guiupdatetimer("Gui updating");
+
+ {
+ static float drawtime_avg = 0;
+ drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
+ static float beginscenetime_avg = 0;
+ beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
+ static float scenetime_avg = 0;
+ scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
+ static float endscenetime_avg = 0;
+ endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
+
+ char temptext[300];
+ snprintf(temptext, 300, "Minetest-c55 ("
+ "F: item=%i"
+ ", R: range_all=%i"
+ ")"
+ " drawtime=%.0f, beginscenetime=%.0f"
+ ", scenetime=%.0f, endscenetime=%.0f",
+ g_selected_item,
+ draw_control.range_all,
+ drawtime_avg,
+ beginscenetime_avg,
+ scenetime_avg,
+ endscenetime_avg
+ );
+
+ guitext->setText(narrow_to_wide(temptext).c_str());
+ }
+
+ {
+ char temptext[300];
+ snprintf(temptext, 300,
+ "(% .1f, % .1f, % .1f)"
+ " (% .3f < btime_jitter < % .3f"
+ ", dtime_jitter = % .1f %%"
+ ", v_range = %.1f)",
+ player_position.X/BS,
+ player_position.Y/BS,
+ player_position.Z/BS,
+ busytime_jitter1_min_sample,
+ busytime_jitter1_max_sample,
+ dtime_jitter1_max_fraction * 100.0,
+ draw_control.wanted_range
+ );
+
+ guitext2->setText(narrow_to_wide(temptext).c_str());
+ }
+
+ {
+ guitext_info->setText(infotext.c_str());
+ }
+
+ /*
+ Get chat messages from client
+ */
+ {
+ // Get new messages
+ std::wstring message;
+ while(client.getChatMessage(message))
+ {
+ chat_lines.push_back(ChatLine(message));
+ /*if(chat_lines.size() > 6)
+ {
+ core::list<ChatLine>::Iterator
+ i = chat_lines.begin();
+ chat_lines.erase(i);
+ }*/
+ }
+ // Append them to form the whole static text and throw
+ // it to the gui element
+ std::wstring whole;
+ // This will correspond to the line number counted from
+ // top to bottom, from size-1 to 0
+ s16 line_number = chat_lines.size();
+ // Count of messages to be removed from the top
+ u16 to_be_removed_count = 0;
+ for(core::list<ChatLine>::Iterator
+ i = chat_lines.begin();
+ i != chat_lines.end(); i++)
+ {
+ // After this, line number is valid for this loop
+ line_number--;
+ // Increment age
+ (*i).age += dtime;
+ /*
+ This results in a maximum age of 60*6 to the
+ lowermost line and a maximum of 6 lines
+ */
+ float allowed_age = (6-line_number) * 60.0;
+
+ if((*i).age > allowed_age)
+ {
+ to_be_removed_count++;
+ continue;
+ }
+ whole += (*i).text + L'\n';
+ }
+ for(u16 i=0; i<to_be_removed_count; i++)
+ {
+ core::list<ChatLine>::Iterator
+ it = chat_lines.begin();
+ chat_lines.erase(it);
+ }
+ guitext_chat->setText(whole.c_str());
+
+ // Update gui element size and position
+
+ /*core::rect<s32> rect(
+ 10,
+ screensize.Y - guitext_chat_pad_bottom
+ - text_height*chat_lines.size(),
+ screensize.X - 10,
+ screensize.Y - guitext_chat_pad_bottom
+ );*/
+ core::rect<s32> rect(
+ 10,
+ 50,
+ screensize.X - 10,
+ 50 + text_height*chat_lines.size()
+ );
+
+ guitext_chat->setRelativePosition(rect);
+
+ if(chat_lines.size() == 0)
+ guitext_chat->setVisible(false);
+ else
+ guitext_chat->setVisible(true);
+ }
+
+ /*
+ Inventory
+ */
+
+ static u16 old_selected_item = 65535;
+ if(client.getLocalInventoryUpdated()
+ || g_selected_item != old_selected_item)
+ {
+ old_selected_item = g_selected_item;
+ //std::cout<<"Updating local inventory"<<std::endl;
+ client.getLocalInventory(local_inventory);
+ }
+
+ /*
+ Send actions returned by the inventory menu
+ */
+ while(inventory_action_queue.size() != 0)
+ {
+ InventoryAction *a = inventory_action_queue.pop_front();
+
+ client.sendInventoryAction(a);
+ // Eat it
+ delete a;
+ }
+
+ /*
+ Drawing begins
+ */
+
+ TimeTaker drawtimer("Drawing");
+
+
+ {
+ TimeTaker timer("beginScene");
+ driver->beginScene(true, true, bgcolor);
+ //driver->beginScene(false, true, bgcolor);
+ beginscenetime = timer.stop(true);
+ }
+
+ //timer3.stop();
+
+ //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
+
+ {
+ TimeTaker timer("smgr");
+ smgr->drawAll();
+ scenetime = timer.stop(true);
+ }
+
+ {
+ //TimeTaker timer9("auxiliary drawings");
+ // 0ms
+
+ //timer9.stop();
+ //TimeTaker //timer10("//timer10");
+
+ video::SMaterial m;
+ //m.Thickness = 10;
+ m.Thickness = 3;
+ m.Lighting = false;
+ driver->setMaterial(m);
+
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
+ i != hilightboxes.end(); i++)
+ {
+ /*std::cout<<"hilightbox min="
+ <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
+ <<" max="
+ <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
+ <<std::endl;*/
+ driver->draw3DBox(*i, video::SColor(255,0,0,0));
+ }
+
+ /*
+ Frametime log
+ */
+ if(g_settings.getBool("frametime_graph") == true)
+ {
+ s32 x = 10;
+ for(core::list<float>::Iterator
+ i = frametime_log.begin();
+ i != frametime_log.end();
+ i++)
+ {
+ driver->draw2DLine(v2s32(x,50),
+ v2s32(x,50+(*i)*1000),
+ video::SColor(255,255,255,255));
+ x++;
+ }
+ }
+
+ /*
+ Draw crosshair
+ */
+ driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
+ displaycenter + core::vector2d<s32>(10,0),
+ video::SColor(255,255,255,255));
+ driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
+ displaycenter + core::vector2d<s32>(0,10),
+ video::SColor(255,255,255,255));
+
+ } // timer
+
+ //timer10.stop();
+ //TimeTaker //timer11("//timer11");
+
+ /*
+ Draw gui
+ */
+ // 0-1ms
+ guienv->drawAll();
+
+ /*
+ Draw hotbar
+ */
+ {
+ draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
+ hotbar_imagesize, hotbar_itemcount, &local_inventory,
+ client.getHP());
+ }
+
+ /*
+ Damage flash
+ */
+ if(damage_flash_timer > 0.0)
+ {
+ damage_flash_timer -= dtime;
+
+ video::SColor color(128,255,0,0);
+ driver->draw2DRectangle(color,
+ core::rect<s32>(0,0,screensize.X,screensize.Y),
+ NULL);
+ }
+
+ /*
+ End scene
+ */
+ {
+ TimeTaker timer("endScene");
+ driver->endScene();
+ endscenetime = timer.stop(true);
+ }
+
+ drawtime = drawtimer.stop(true);
+
+ /*
+ End of drawing
+ */
+
+ static s16 lastFPS = 0;
+ //u16 fps = driver->getFPS();
+ u16 fps = (1.0/dtime_avg1);
+
+ if (lastFPS != fps)
+ {
+ core::stringw str = L"Minetest [";
+ str += driver->getName();
+ str += "] FPS:";
+ str += fps;
+
+ device->setWindowCaption(str.c_str());
+ lastFPS = fps;
+ }
+ }
+}
+
+