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-rw-r--r--src/game.cpp138
1 files changed, 110 insertions, 28 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 367abebe1..d77b45da5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -30,8 +30,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clouds.h"
#include "keycode.h"
#include "farmesh.h"
+#include "mapblock.h"
-// TODO: Move content-aware stuff to separate file
+/*
+ TODO: Move content-aware stuff to separate file by adding properties
+ and virtual interfaces
+*/
#include "content_mapnode.h"
#include "content_nodemeta.h"
@@ -672,6 +676,34 @@ void update_skybox(video::IVideoDriver* driver,
}
}
+/*
+ Draws a screen with a single text on it.
+ Text will be removed when the screen is drawn the next time.
+*/
+/*gui::IGUIStaticText **/
+void draw_load_screen(const std::wstring &text,
+ video::IVideoDriver* driver, gui::IGUIFont* font)
+{
+ v2u32 screensize = driver->getScreenSize();
+ const wchar_t *loadingtext = text.c_str();
+ core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
+ core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
+ core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
+ core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+
+ gui::IGUIStaticText *guitext = guienv->addStaticText(
+ loadingtext, textrect, false, false);
+ guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+
+ guitext->remove();
+
+ //return guitext;
+}
+
void the_game(
bool &kill,
bool random_input,
@@ -688,13 +720,18 @@ void the_game(
{
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
+
+ // Calculate text height using the font
+ u32 text_height = font->getDimension(L"Random test string").Height;
v2u32 screensize(0,0);
v2u32 last_screensize(0,0);
screensize = driver->getScreenSize();
const s32 hotbar_itemcount = 8;
- const s32 hotbar_imagesize = 36;
+ //const s32 hotbar_imagesize = 36;
+ //const s32 hotbar_imagesize = 64;
+ s32 hotbar_imagesize = 48;
// The color of the sky
@@ -705,20 +742,10 @@ void the_game(
/*
Draw "Loading" screen
*/
- const wchar_t *loadingtext = L"Loading and connecting...";
- u32 text_height = font->getDimension(loadingtext).Height;
- core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
- core::vector2d<s32> textsize(300, text_height);
- core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
- gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
- loadingtext, textrect, false, false);
- gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
- driver->beginScene(true, true, video::SColor(255,0,0,0));
- guienv->drawAll();
- driver->endScene();
+ /*gui::IGUIStaticText *gui_loadingtext = */
+ //draw_load_screen(L"Loading and connecting...", driver, font);
+ draw_load_screen(L"Loading...", driver, font);
/*
Create server.
@@ -726,6 +753,7 @@ void the_game(
*/
SharedPtr<Server> server;
if(address == ""){
+ draw_load_screen(L"Creating server...", driver, font);
std::cout<<DTIME<<"Creating server"<<std::endl;
server = new Server(map_dir);
server->start(port);
@@ -735,9 +763,11 @@ void the_game(
Create client
*/
+ draw_load_screen(L"Creating client...", driver, font);
std::cout<<DTIME<<"Creating client"<<std::endl;
Client client(device, playername.c_str(), password, draw_control);
+ draw_load_screen(L"Resolving address...", driver, font);
Address connect_address(0,0,0,0, port);
try{
if(address == "")
@@ -751,7 +781,7 @@ void the_game(
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
//return 0;
error_message = L"Couldn't resolve address";
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
return;
}
@@ -784,11 +814,17 @@ void the_game(
{
break;
}
+
+ std::wostringstream ss;
+ ss<<L"Connecting to server... (timeout in ";
+ ss<<(int)(10.0 - time_counter + 1.0);
+ ss<<L" seconds)";
+ draw_load_screen(ss.str(), driver, font);
- // Update screen
+ /*// Update screen
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
- driver->endScene();
+ driver->endScene();*/
// Update client and server
@@ -818,7 +854,7 @@ void the_game(
error_message = L"Connection timed out.";
std::cout<<DTIME<<"Timed out."<<std::endl;
}
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
return;
}
@@ -880,7 +916,7 @@ void the_game(
Move into game
*/
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
/*
Add some gui stuff
@@ -973,6 +1009,8 @@ void the_game(
while(device->run() && kill == false)
{
+ //std::cerr<<"frame"<<std::endl;
+
if(g_gamecallback->disconnect_requested)
{
g_gamecallback->disconnect_requested = false;
@@ -998,6 +1036,14 @@ void the_game(
screensize = driver->getScreenSize();
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
//bool screensize_changed = screensize != last_screensize;
+
+ // Resize hotbar
+ if(screensize.Y <= 600)
+ hotbar_imagesize = 32;
+ else if(screensize.Y <= 1024)
+ hotbar_imagesize = 48;
+ else
+ hotbar_imagesize = 64;
// Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes;
@@ -1090,7 +1136,7 @@ void the_game(
*/
static f32 dtime_avg1 = 0.0;
- dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
+ dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
f32 dtime_jitter1 = dtime - dtime_avg1;
static f32 dtime_jitter1_max_sample = 0.0;
@@ -1254,6 +1300,38 @@ void the_game(
chat_lines.push_back(ChatLine(L"fast_move enabled"));
}
}
+ else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
+ {
+ if(g_settings.getBool("frametime_graph"))
+ {
+ g_settings.set("frametime_graph","false");
+ chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
+ }
+ else
+ {
+ g_settings.set("frametime_graph","true");
+ chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
+ {
+ irr::video::IImage* const image = driver->createScreenShot();
+ if (image) {
+ irr::c8 filename[256];
+ snprintf(filename, 256, "%s/screenshot_%u.png",
+ g_settings.get("screenshot_path").c_str(),
+ device->getTimer()->getRealTime());
+ if (driver->writeImageToFile(image, filename)) {
+ std::wstringstream sstr;
+ sstr<<"Saved screenshot to '"<<filename<<"'";
+ dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+ chat_lines.push_back(ChatLine(sstr.str()));
+ } else{
+ dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+ }
+ image->drop();
+ }
+ }
// Item selection with mouse wheel
{
@@ -2194,6 +2272,13 @@ void the_game(
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);
}
+
+ /*
+ Environment post fx
+ */
+ {
+ client.getEnv()->drawPostFx(driver, camera_position);
+ }
/*
End scene
@@ -2237,15 +2322,12 @@ void the_game(
generator and other stuff quits
*/
{
- const wchar_t *shuttingdowntext = L"Shutting down stuff...";
- gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
- shuttingdowntext, textrect, false, false);
- gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
- gui::EGUIA_UPPERLEFT);
- driver->beginScene(true, true, video::SColor(255,0,0,0));
+ /*gui::IGUIStaticText *gui_shuttingdowntext = */
+ draw_load_screen(L"Shutting down stuff...", driver, font);
+ /*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
- gui_shuttingdowntext->remove();
+ gui_shuttingdowntext->remove();*/
}
}