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-rw-r--r--src/game.cpp883
1 files changed, 559 insertions, 324 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 23f261cfd..966c23073 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h"
#include "client.h"
#include "client/tile.h" // For TextureSource
+#include "client/keys.h"
+#include "client/joystick_controller.h"
#include "clientmap.h"
#include "clouds.h"
#include "config.h"
@@ -55,6 +57,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tool.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
+#include "irrlicht_changes/static_text.h"
#include "version.h"
#include "minimap.h"
#include "mapblock_mesh.h"
@@ -359,6 +362,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
min_distance = (selected_object->getPosition() - camera_position).getLength();
+ hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
}
@@ -470,6 +474,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
if (!facebox.intersectsWithLine(shootline))
continue;
result.node_abovesurface = pointed_pos + facedir;
+ hud->setSelectedFaceNormal(v3f(facedir.X, facedir.Y, facedir.Z));
face_min_distance = distance;
}
}
@@ -537,7 +542,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
std::wstring text = utf8_to_wide(os.str());
- guitext_profiler->setText(text.c_str());
+ setStaticText(guitext_profiler, text.c_str());
guitext_profiler->setVisible(true);
s32 w = fe->getTextWidth(text.c_str());
@@ -602,6 +607,8 @@ public:
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const
{
+ // Do *not* use UNORDERED_MAP here as the order needs
+ // to be the same for each call to prevent flickering
std::map<std::string, Meta> m_meta;
for (std::deque<Piece>::const_iterator k = m_log.begin();
@@ -612,8 +619,7 @@ public:
i != piece.values.end(); ++i) {
const std::string &id = i->first;
const float &value = i->second;
- std::map<std::string, Meta>::iterator j =
- m_meta.find(id);
+ std::map<std::string, Meta>::iterator j = m_meta.find(id);
if (j == m_meta.end()) {
m_meta[id] = Meta(value);
@@ -867,7 +873,7 @@ public:
return;
m_fetched.insert(name);
- std::string base = porting::path_share + DIR_DELIM + "testsounds";
+ std::string base = porting::path_share + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
@@ -882,40 +888,73 @@ public:
}
};
+
+// before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+typedef f32 SamplerLayer_t;
+#else
+typedef s32 SamplerLayer_t;
+#endif
+
+
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
{
Sky *m_sky;
bool *m_force_fog_off;
f32 *m_fog_range;
+ bool m_fog_enabled;
+ CachedPixelShaderSetting<float, 4> m_sky_bg_color;
+ CachedPixelShaderSetting<float> m_fog_distance;
+ CachedVertexShaderSetting<float> m_animation_timer_vertex;
+ CachedPixelShaderSetting<float> m_animation_timer_pixel;
+ CachedPixelShaderSetting<float> m_day_night_ratio;
+ CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
+ CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
+ CachedPixelShaderSetting<float, 3> m_minimap_yaw;
+ CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
+ CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
+ CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
Client *m_client;
- bool m_fogEnabled;
public:
void onSettingsChange(const std::string &name)
{
if (name == "enable_fog")
- m_fogEnabled = g_settings->getBool("enable_fog");
+ m_fog_enabled = g_settings->getBool("enable_fog");
}
- static void SettingsCallback(const std::string &name, void *userdata)
+ static void settingsCallback(const std::string &name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}
+ void setSky(Sky *sky) { m_sky = sky; }
+
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
f32 *fog_range, Client *client) :
m_sky(sky),
m_force_fog_off(force_fog_off),
m_fog_range(fog_range),
+ m_sky_bg_color("skyBgColor"),
+ m_fog_distance("fogDistance"),
+ m_animation_timer_vertex("animationTimer"),
+ m_animation_timer_pixel("animationTimer"),
+ m_day_night_ratio("dayNightRatio"),
+ m_eye_position_pixel("eyePosition"),
+ m_eye_position_vertex("eyePosition"),
+ m_minimap_yaw("yawVec"),
+ m_base_texture("baseTexture"),
+ m_normal_texture("normalTexture"),
+ m_texture_flags("textureFlags"),
m_client(client)
{
- g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
- m_fogEnabled = g_settings->getBool("enable_fog");
+ g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
+ m_fog_enabled = g_settings->getBool("enable_fog");
}
~GameGlobalShaderConstantSetter()
{
- g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
+ g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
}
virtual void onSetConstants(video::IMaterialRendererServices *services,
@@ -933,54 +972,92 @@ public:
bgcolorf.b,
bgcolorf.a,
};
- services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+ m_sky_bg_color.set(bgcolorfa, services);
// Fog distance
float fog_distance = 10000 * BS;
- if (m_fogEnabled && !*m_force_fog_off)
+ if (m_fog_enabled && !*m_force_fog_off)
fog_distance = *m_fog_range;
- services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+ m_fog_distance.set(&fog_distance, services);
- // Day-night ratio
- u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
- float daynight_ratio_f = (float)daynight_ratio / 1000.0;
- services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+ float daynight_ratio = (float)m_client->getEnv().getDayNightRatio() / 1000.f;
+ m_day_night_ratio.set(&daynight_ratio, services);
u32 animation_timer = porting::getTimeMs() % 100000;
- float animation_timer_f = (float)animation_timer / 100000.0;
- services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
- services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
+ float animation_timer_f = (float)animation_timer / 100000.f;
+ m_animation_timer_vertex.set(&animation_timer_f, services);
+ m_animation_timer_pixel.set(&animation_timer_f, services);
- LocalPlayer *player = m_client->getEnv().getLocalPlayer();
- v3f eye_position = player->getEyePosition();
- services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
- services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
-
- v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
- services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+ float eye_position_array[3];
+ v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ eye_position_array[0] = epos.X;
+ eye_position_array[1] = epos.Y;
+ eye_position_array[2] = epos.Z;
+#else
+ epos.getAs3Values(eye_position_array);
+#endif
+ m_eye_position_pixel.set(eye_position_array, services);
+ m_eye_position_vertex.set(eye_position_array, services);
- // Uniform sampler layers
- // before 1.8 there isn't a "integer interface", only float
+ float minimap_yaw_array[3];
+ v3f minimap_yaw = m_client->getMapper()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- f32 layer0 = 0;
- f32 layer1 = 1;
- f32 layer2 = 2;
- services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
- services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
+ minimap_yaw_array[0] = minimap_yaw.X;
+ minimap_yaw_array[1] = minimap_yaw.Y;
+ minimap_yaw_array[2] = minimap_yaw.Z;
#else
- s32 layer0 = 0;
- s32 layer1 = 1;
- s32 layer2 = 2;
- services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
- services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
+ minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
+ m_minimap_yaw.set(minimap_yaw_array, services);
+
+ SamplerLayer_t base_tex = 0,
+ normal_tex = 1,
+ flags_tex = 2;
+ m_base_texture.set(&base_tex, services);
+ m_normal_texture.set(&normal_tex, services);
+ m_texture_flags.set(&flags_tex, services);
+ }
+};
+
+
+class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
+{
+ Sky *m_sky;
+ bool *m_force_fog_off;
+ f32 *m_fog_range;
+ Client *m_client;
+ std::vector<GameGlobalShaderConstantSetter *> created_nosky;
+public:
+ GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
+ f32 *fog_range, Client *client) :
+ m_sky(NULL),
+ m_force_fog_off(force_fog_off),
+ m_fog_range(fog_range),
+ m_client(client)
+ {}
+
+ void setSky(Sky *sky) {
+ m_sky = sky;
+ for (size_t i = 0; i < created_nosky.size(); ++i) {
+ created_nosky[i]->setSky(m_sky);
+ }
+ created_nosky.clear();
+ }
+
+ virtual IShaderConstantSetter* create()
+ {
+ GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
+ m_sky, m_force_fog_off, m_fog_range, m_client);
+ if (!m_sky)
+ created_nosky.push_back(scs);
+ return scs;
}
};
+
bool nodePlacementPrediction(Client &client,
const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
{
@@ -1106,12 +1183,14 @@ bool nodePlacementPrediction(Client &client,
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
+ JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest, Client *client)
{
if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
- invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+ *cur_formspec = new GUIFormSpecMenu(device, joystick,
+ guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
+ fs_src, txt_dest, client);
(*cur_formspec)->doPause = false;
/*
@@ -1126,6 +1205,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
+
}
#ifdef __ANDROID__
@@ -1136,7 +1216,8 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
+ IWritableTextureSource *tsrc, IrrlichtDevice *device,
+ JoystickController *joystick, Client *client)
{
std::string formspec =
std::string(FORMSPEC_VERSION_STRING) +
@@ -1152,14 +1233,15 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
+ create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+ joystick, fs_src, txt_dst, NULL);
}
/******************************************************************************/
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
- bool singleplayermode)
+ JoystickController *joystick, bool singleplayermode)
{
#ifdef __ANDROID__
std::string control_text = strgettext("Default Controls:\n"
@@ -1224,7 +1306,8 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
+ create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+ joystick, fs_src, txt_dst, NULL);
std::string con("btn_continue");
(*cur_formspec)->setFocus(con);
(*cur_formspec)->doPause = true;
@@ -1240,7 +1323,11 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
// Get new messages from error log buffer
while (!chat_log_error_buf.empty()) {
- chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
+ std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
+ if (!g_settings->getBool("disable_escape_sequences")) {
+ error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
+ }
+ chat_backend.addMessage(L"", error_message);
}
// Get new messages from client
@@ -1255,19 +1342,19 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
// Display all messages in a static text element
unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
- std::wstring recent_chat = chat_backend.getRecentChat();
+ EnrichedString recent_chat = chat_backend.getRecentChat();
unsigned int line_height = g_fontengine->getLineHeight();
- guitext_chat->setText(recent_chat.c_str());
+ setStaticText(guitext_chat, recent_chat);
// Update gui element size and position
- s32 chat_y = 5 + line_height;
+ s32 chat_y = 5;
if (show_debug)
- chat_y += line_height;
+ chat_y += 2 * line_height;
// first pass to calculate height of text to be set
- s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
+ s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
porting::getWindowSize().X - 20);
core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
guitext_chat->setRelativePosition(rect);
@@ -1297,108 +1384,89 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
*/
struct KeyCache {
- KeyCache() { populate(); }
-
- enum {
- // Player movement
- KEYMAP_ID_FORWARD,
- KEYMAP_ID_BACKWARD,
- KEYMAP_ID_LEFT,
- KEYMAP_ID_RIGHT,
- KEYMAP_ID_JUMP,
- KEYMAP_ID_SPECIAL1,
- KEYMAP_ID_SNEAK,
- KEYMAP_ID_AUTORUN,
-
- // Other
- KEYMAP_ID_DROP,
- KEYMAP_ID_INVENTORY,
- KEYMAP_ID_CHAT,
- KEYMAP_ID_CMD,
- KEYMAP_ID_CONSOLE,
- KEYMAP_ID_MINIMAP,
- KEYMAP_ID_FREEMOVE,
- KEYMAP_ID_FASTMOVE,
- KEYMAP_ID_NOCLIP,
- KEYMAP_ID_CINEMATIC,
- KEYMAP_ID_SCREENSHOT,
- KEYMAP_ID_TOGGLE_HUD,
- KEYMAP_ID_TOGGLE_CHAT,
- KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
- KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
- KEYMAP_ID_TOGGLE_DEBUG,
- KEYMAP_ID_TOGGLE_PROFILER,
- KEYMAP_ID_CAMERA_MODE,
- KEYMAP_ID_INCREASE_VIEWING_RANGE,
- KEYMAP_ID_DECREASE_VIEWING_RANGE,
- KEYMAP_ID_RANGESELECT,
-
- KEYMAP_ID_QUICKTUNE_NEXT,
- KEYMAP_ID_QUICKTUNE_PREV,
- KEYMAP_ID_QUICKTUNE_INC,
- KEYMAP_ID_QUICKTUNE_DEC,
-
- KEYMAP_ID_DEBUG_STACKS,
-
- // Fake keycode for array size and internal checks
- KEYMAP_INTERNAL_ENUM_COUNT
-
-
- };
+ KeyCache()
+ {
+ handler = NULL;
+ populate();
+ populate_nonchanging();
+ }
void populate();
- KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
+ // Keys that are not settings dependent
+ void populate_nonchanging();
+
+ KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
+ InputHandler *handler;
};
+void KeyCache::populate_nonchanging()
+{
+ key[KeyType::ESC] = EscapeKey;
+}
+
void KeyCache::populate()
{
- key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
- key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
- key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
- key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
- key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
- key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
- key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
-
- key[KEYMAP_ID_AUTORUN] = getKeySetting("keymap_autorun");
-
- key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
- key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
- key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
- key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
- key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
- key[KEYMAP_ID_MINIMAP] = getKeySetting("keymap_minimap");
- key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
- key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
- key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
- key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic");
- key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
- key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
- key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
+ key[KeyType::FORWARD] = getKeySetting("keymap_forward");
+ key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
+ key[KeyType::LEFT] = getKeySetting("keymap_left");
+ key[KeyType::RIGHT] = getKeySetting("keymap_right");
+ key[KeyType::JUMP] = getKeySetting("keymap_jump");
+ key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
+ key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
+
+ key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
+
+ key[KeyType::DROP] = getKeySetting("keymap_drop");
+ key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
+ key[KeyType::CHAT] = getKeySetting("keymap_chat");
+ key[KeyType::CMD] = getKeySetting("keymap_cmd");
+ key[KeyType::CONSOLE] = getKeySetting("keymap_console");
+ key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
+ key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
+ key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
+ key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+ key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
+ key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
+ key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
+ key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
+ key[KeyType::TOGGLE_FORCE_FOG_OFF]
= getKeySetting("keymap_toggle_force_fog_off");
- key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
+ key[KeyType::TOGGLE_UPDATE_CAMERA]
= getKeySetting("keymap_toggle_update_camera");
- key[KEYMAP_ID_TOGGLE_DEBUG]
+ key[KeyType::TOGGLE_DEBUG]
= getKeySetting("keymap_toggle_debug");
- key[KEYMAP_ID_TOGGLE_PROFILER]
+ key[KeyType::TOGGLE_PROFILER]
= getKeySetting("keymap_toggle_profiler");
- key[KEYMAP_ID_CAMERA_MODE]
+ key[KeyType::CAMERA_MODE]
= getKeySetting("keymap_camera_mode");
- key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
+ key[KeyType::INCREASE_VIEWING_RANGE]
= getKeySetting("keymap_increase_viewing_range_min");
- key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
+ key[KeyType::DECREASE_VIEWING_RANGE]
= getKeySetting("keymap_decrease_viewing_range_min");
- key[KEYMAP_ID_RANGESELECT]
+ key[KeyType::RANGESELECT]
= getKeySetting("keymap_rangeselect");
+ key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
- key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
- key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
- key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
- key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
+ key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+ key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+ key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
+ key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
- key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
+ key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
+
+ if (handler) {
+ // First clear all keys, then re-add the ones we listen for
+ handler->dontListenForKeys();
+ for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
+ handler->listenForKey(key[i]);
+ }
+ handler->listenForKey(EscapeKey);
+ handler->listenForKey(CancelKey);
+ for (size_t i = 0; i < 10; i++) {
+ handler->listenForKey(NumberKey[i]);
+ }
+ }
}
@@ -1552,9 +1620,10 @@ protected:
f32 dtime);
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
+ // Input related
void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
f32 dtime);
- void processKeyboardInput(VolatileRunFlags *flags,
+ void processKeyInput(VolatileRunFlags *flags,
float *statustext_time,
float *jump_timer,
bool *reset_jump_timer,
@@ -1578,7 +1647,7 @@ protected:
bool shift_pressed);
void toggleFog(float *statustext_time, bool *flag);
void toggleDebug(float *statustext_time, bool *show_debug,
- bool *show_profiler_graph);
+ bool *show_profiler_graph, bool *show_wireframe);
void toggleUpdateCamera(float *statustext_time, bool *flag);
void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
u32 profiler_max_page);
@@ -1587,9 +1656,10 @@ protected:
void decreaseViewRange(float *statustext_time);
void toggleFullViewRange(float *statustext_time);
- void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+ void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
+ float dtime);
void updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags);
+ const VolatileRunFlags &flags, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam, float *damage_flash);
@@ -1624,6 +1694,41 @@ protected:
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
+ inline bool getLeftClicked()
+ {
+ return input->getLeftClicked() ||
+ input->joystick.getWasKeyDown(KeyType::MOUSE_L);
+ }
+ inline bool getRightClicked()
+ {
+ return input->getRightClicked() ||
+ input->joystick.getWasKeyDown(KeyType::MOUSE_R);
+ }
+ inline bool isLeftPressed()
+ {
+ return input->getLeftState() ||
+ input->joystick.isKeyDown(KeyType::MOUSE_L);
+ }
+ inline bool isRightPressed()
+ {
+ return input->getRightState() ||
+ input->joystick.isKeyDown(KeyType::MOUSE_R);
+ }
+ inline bool getLeftReleased()
+ {
+ return input->getLeftReleased() ||
+ input->joystick.wasKeyReleased(KeyType::MOUSE_L);
+ }
+
+ inline bool isKeyDown(GameKeyType k)
+ {
+ return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
+ }
+ inline bool wasKeyDown(GameKeyType k)
+ {
+ return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
+ }
+
#ifdef __ANDROID__
void handleAndroidChatInput();
#endif
@@ -1649,6 +1754,8 @@ private:
ChatBackend *chat_backend;
GUIFormSpecMenu *current_formspec;
+ //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
+ std::string cur_formname;
EventManager *eventmgr;
QuicktuneShortcutter *quicktune;
@@ -1662,6 +1769,9 @@ private:
Hud *hud;
Mapper *mapper;
+ GameRunData runData;
+ VolatileRunFlags flags;
+
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
these items (e.g. device)
@@ -1707,10 +1817,16 @@ private:
*/
bool m_cache_doubletap_jump;
bool m_cache_enable_clouds;
+ bool m_cache_enable_joysticks;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
+ bool m_cache_enable_noclip;
+ bool m_cache_enable_free_move;
f32 m_cache_mouse_sensitivity;
+ f32 m_cache_joystick_frustum_sensitivity;
f32 m_repeat_right_click_time;
+ f32 m_cache_cam_smoothing;
+ f32 m_cache_fog_start;
#ifdef __ANDROID__
bool m_cache_hold_aux1;
@@ -1730,6 +1846,7 @@ Game::Game() :
soundmaker(NULL),
chat_backend(NULL),
current_formspec(NULL),
+ cur_formname(""),
eventmgr(NULL),
quicktune(NULL),
gui_chat_console(NULL),
@@ -1745,14 +1862,28 @@ Game::Game() :
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_clouds",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("doubletap_joysticks",
+ &settingChangedCallback, this);
g_settings->registerChangedCallback("enable_particles",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_fog",
&settingChangedCallback, this);
g_settings->registerChangedCallback("mouse_sensitivity",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("joystick_frustum_sensitivity",
+ &settingChangedCallback, this);
g_settings->registerChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("noclip",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("free_move",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("cinematic",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("cinematic_camera_smoothing",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("camera_smoothing",
+ &settingChangedCallback, this);
readSettings();
@@ -1802,6 +1933,16 @@ Game::~Game()
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("noclip",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("free_move",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("cinematic",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("camera_smoothing",
+ &settingChangedCallback, this);
}
bool Game::startup(bool *kill,
@@ -1829,11 +1970,26 @@ bool Game::startup(bool *kill,
this->chat_backend = chat_backend;
this->simple_singleplayer_mode = simple_singleplayer_mode;
+ keycache.handler = input;
+ keycache.populate();
+
driver = device->getVideoDriver();
smgr = device->getSceneManager();
smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+ memset(&runData, 0, sizeof(runData));
+ runData.time_from_last_punch = 10.0;
+ runData.profiler_max_page = 3;
+ runData.update_wielded_item_trigger = true;
+
+ memset(&flags, 0, sizeof(flags));
+ flags.show_chat = true;
+ flags.show_hud = true;
+ flags.show_debug = g_settings->getBool("show_debug");
+ flags.invert_mouse = g_settings->getBool("invert_mouse");
+ flags.first_loop_after_window_activation = true;
+
if (!init(map_dir, address, port, gamespec))
return false;
@@ -1850,34 +2006,15 @@ void Game::run()
RunStats stats = { 0 };
CameraOrientation cam_view_target = { 0 };
CameraOrientation cam_view = { 0 };
- GameRunData runData = { 0 };
FpsControl draw_times = { 0 };
- VolatileRunFlags flags = { 0 };
f32 dtime; // in seconds
- runData.time_from_last_punch = 10.0;
- runData.profiler_max_page = 3;
- runData.update_wielded_item_trigger = true;
-
- flags.show_chat = true;
- flags.show_hud = true;
- flags.show_minimap = g_settings->getBool("enable_minimap");
- flags.show_debug = g_settings->getBool("show_debug");
- flags.invert_mouse = g_settings->getBool("invert_mouse");
- flags.first_loop_after_window_activation = true;
-
/* Clear the profiler */
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
draw_times.last_time = device->getTimer()->getTime();
- shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
- sky,
- &flags.force_fog_off,
- &runData.fog_range,
- client));
-
set_light_table(g_settings->getFloat("display_gamma"));
#ifdef __ANDROID__
@@ -1910,17 +2047,11 @@ void Game::run()
updateProfilers(runData, stats, draw_times, dtime);
processUserInput(&flags, &runData, dtime);
// Update camera before player movement to avoid camera lag of one frame
- updateCameraDirection(&cam_view_target, &flags);
- float cam_smoothing = 0;
- if (g_settings->getBool("cinematic"))
- cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
- else
- cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
- cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
+ updateCameraDirection(&cam_view_target, &flags, dtime);
cam_view.camera_yaw += (cam_view_target.camera_yaw -
- cam_view.camera_yaw) * cam_smoothing;
+ cam_view.camera_yaw) * m_cache_cam_smoothing;
cam_view.camera_pitch += (cam_view_target.camera_pitch -
- cam_view.camera_pitch) * cam_smoothing;
+ cam_view.camera_pitch) * m_cache_cam_smoothing;
updatePlayerControl(cam_view);
step(&dtime);
processClientEvents(&cam_view_target, &runData.damage_flash);
@@ -2117,6 +2248,10 @@ bool Game::createClient(const std::string &playername,
return false;
}
+ GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
+ &flags.force_fog_off, &runData.fog_range, client);
+ shader_src->addShaderConstantSetterFactory(scsf);
+
// Update cached textures, meshes and materials
client->afterContentReceived(device);
@@ -2141,6 +2276,7 @@ bool Game::createClient(const std::string &playername,
/* Skybox
*/
sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
+ scsf->setSky(sky);
skybox = NULL; // This is used/set later on in the main run loop
local_inventory = new Inventory(itemdef_manager);
@@ -2167,6 +2303,8 @@ bool Game::createClient(const std::string &playername,
/* Set window caption
*/
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
+ str += L" ";
+ str += utf8_to_wide(g_version_hash);
str += L" [";
str += driver->getName();
str += L"]";
@@ -2193,37 +2331,39 @@ bool Game::createClient(const std::string &playername,
bool Game::initGui()
{
// First line of debug text
- guitext = guienv->addStaticText(
+ guitext = addStaticText(guienv,
utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// Second line of debug text
- guitext2 = guienv->addStaticText(
+ guitext2 = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// At the middle of the screen
// Object infos are shown in this
- guitext_info = guienv->addStaticText(
+ guitext_info = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
- guitext_status = guienv->addStaticText(
+ guitext_status = addStaticText(guienv,
L"<Status>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
guitext_status->setVisible(false);
// Chat text
- guitext_chat = guienv->addStaticText(
+ guitext_chat = addStaticText(
+ guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
+
// Remove stale "recent" chat messages from previous connections
chat_backend->clearRecentChat();
@@ -2237,7 +2377,7 @@ bool Game::initGui()
}
// Profiler text (size is updated when text is updated)
- guitext_profiler = guienv->addStaticText(
+ guitext_profiler = addStaticText(guienv,
L"<Profiler>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
@@ -2351,7 +2491,7 @@ bool Game::connectToServer(const std::string &playername,
break;
}
- if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+ if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
break;
@@ -2360,7 +2500,26 @@ bool Game::connectToServer(const std::string &playername,
wait_time += dtime;
// Only time out if we aren't waiting for the server we started
if ((*address != "") && (wait_time > 10)) {
- *error_message = "Connection timed out.";
+ bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
+ // If no pre v25 init was sent, and no answer was received,
+ // but the low level connection could be established
+ // (meaning that we have a peer id), then we probably wanted
+ // to connect to a legacy server. In this case, tell the user
+ // to enable the option to be able to connect.
+ if (!sent_old_init &&
+ (client->getProtoVersion() == 0) &&
+ client->connectedToServer()) {
+ *error_message = "Connection failure: init packet not "
+ "recognized by server.\n"
+ "Most likely the server uses an old protocol version (<v25).\n"
+ "Please ask the server owner to update to 0.4.13 or later.\n"
+ "To still connect to the server in the meantime,\n"
+ "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
+ "or by enabling the 'Client -> Network -> Support older Servers'\n"
+ "entry in the advanced settings menu.";
+ } else {
+ *error_message = "Connection timed out.";
+ }
errorstream << *error_message << std::endl;
break;
}
@@ -2412,7 +2571,7 @@ bool Game::getServerContent(bool *aborted)
return false;
}
- if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+ if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
return false;
@@ -2510,7 +2669,7 @@ inline bool Game::handleCallbacks()
if (g_gamecallback->changevolume_requested) {
(new GUIVolumeChange(guienv, guiroot, -1,
- &g_menumgr, client))->drop();
+ &g_menumgr))->drop();
g_gamecallback->changevolume_requested = false;
}
@@ -2674,7 +2833,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
runData->jump_timer += dtime;
- processKeyboardInput(
+ processKeyInput(
flags,
&runData->statustext_time,
&runData->jump_timer,
@@ -2686,7 +2845,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
}
-void Game::processKeyboardInput(VolatileRunFlags *flags,
+void Game::processKeyInput(VolatileRunFlags *flags,
float *statustext_time,
float *jump_timer,
bool *reset_jump_timer,
@@ -2696,66 +2855,68 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
//TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
- if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
+ if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
+ } else if (wasKeyDown(KeyType::AUTORUN)) {
toggleAutorun(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
+ } else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
- } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+ } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
show_pause_menu(&current_formspec, client, gamedef,
- texture_src, device, simple_singleplayer_mode);
+ texture_src, device, &input->joystick,
+ simple_singleplayer_mode);
}
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
+ } else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
+ } else if (wasKeyDown(KeyType::CMD)) {
openConsole(0.2, L"/");
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
+ } else if (wasKeyDown(KeyType::CONSOLE)) {
openConsole(1);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
+ } else if (wasKeyDown(KeyType::FREEMOVE)) {
toggleFreeMove(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
+ } else if (wasKeyDown(KeyType::JUMP)) {
toggleFreeMoveAlt(statustext_time, jump_timer);
*reset_jump_timer = true;
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
+ } else if (wasKeyDown(KeyType::FASTMOVE)) {
toggleFast(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
+ } else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
+ } else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
+ } else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot(device);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
toggleHud(statustext_time, &flags->show_hud);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
+ } else if (wasKeyDown(KeyType::MINIMAP)) {
toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
+ isKeyDown(KeyType::SNEAK));
+ } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
toggleChat(statustext_time, &flags->show_chat);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
toggleFog(statustext_time, &flags->force_fog_off);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
- toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
+ toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph,
+ &draw_control->show_wireframe);
+ } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
+ } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
+ } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
decreaseViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
+ } else if (wasKeyDown(KeyType::RANGESELECT)) {
toggleFullViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT])) {
+ } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
quicktune->next();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV])) {
+ } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
quicktune->prev();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC])) {
+ } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
quicktune->inc();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC])) {
+ } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
quicktune->dec();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
+ } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
// Print debug stacks
dstream << "-----------------------------------------"
<< std::endl;
@@ -2765,7 +2926,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
debug_stacks_print();
}
- if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
+ if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
*reset_jump_timer = false;
*jump_timer = 0.0;
}
@@ -2779,7 +2940,6 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
}
}
-
void Game::processItemSelection(u16 *new_playeritem)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -2790,14 +2950,23 @@ void Game::processItemSelection(u16 *new_playeritem)
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
- player->hud_hotbar_itemcount - 1);
+ player->hud_hotbar_itemcount - 1);
- if (wheel < 0)
+ s32 dir = wheel;
+
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+ dir = -1;
+ }
+
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+ dir = 1;
+ }
+
+ if (dir < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
- else if (wheel > 0)
+ else if (dir > 0)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
- // else wheel == 0
-
+ // else dir == 0
/* Item selection using keyboard
*/
@@ -2847,7 +3016,8 @@ void Game::openInventory()
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, gamedef, texture_src,
- device, fs_src, txt_dst, client);
+ device, &input->joystick, fs_src, txt_dst, client);
+ cur_formname = "";
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
@@ -3037,22 +3207,33 @@ void Game::toggleFog(float *statustext_time, bool *flag)
void Game::toggleDebug(float *statustext_time, bool *show_debug,
- bool *show_profiler_graph)
+ bool *show_profiler_graph, bool *show_wireframe)
{
- // Initial / 3x toggle: Chat only
+ // Initial / 4x toggle: Chat only
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
+ // 3x toggle: Debug text and wireframe
if (!*show_debug) {
*show_debug = true;
*show_profiler_graph = false;
+ *show_wireframe = false;
statustext = L"Debug info shown";
- } else if (*show_profiler_graph) {
- *show_debug = false;
- *show_profiler_graph = false;
- statustext = L"Debug info and profiler graph hidden";
- } else {
+ } else if (!*show_profiler_graph && !*show_wireframe) {
*show_profiler_graph = true;
statustext = L"Profiler graph shown";
+ } else if (!*show_wireframe && client->checkPrivilege("debug")) {
+ *show_profiler_graph = false;
+ *show_wireframe = true;
+ statustext = L"Wireframe shown";
+ } else {
+ *show_debug = false;
+ *show_profiler_graph = false;
+ *show_wireframe = false;
+ if (client->checkPrivilege("debug")) {
+ statustext = L"Debug info, profiler graph, and wireframe hidden";
+ } else {
+ statustext = L"Debug info and profiler graph hidden";
+ }
}
*statustext_time = 0;
}
@@ -3096,9 +3277,16 @@ void Game::increaseViewRange(float *statustext_time)
{
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range + 10;
+
+ if (range_new > 4000) {
+ range_new = 4000;
+ statustext = utf8_to_wide("Viewing range is at maximum: "
+ + itos(range_new));
+ } else {
+ statustext = utf8_to_wide("Viewing range changed to "
+ + itos(range_new));
+ }
g_settings->set("viewing_range", itos(range_new));
- statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
*statustext_time = 0;
}
@@ -3108,12 +3296,15 @@ void Game::decreaseViewRange(float *statustext_time)
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range - 10;
- if (range_new < 20)
+ if (range_new < 20) {
range_new = 20;
-
+ statustext = utf8_to_wide("Viewing range is at minimum: "
+ + itos(range_new));
+ } else {
+ statustext = utf8_to_wide("Viewing range changed to "
+ + itos(range_new));
+ }
g_settings->set("viewing_range", itos(range_new));
- statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
*statustext_time = 0;
}
@@ -3133,7 +3324,7 @@ void Game::toggleFullViewRange(float *statustext_time)
void Game::updateCameraDirection(CameraOrientation *cam,
- VolatileRunFlags *flags)
+ VolatileRunFlags *flags, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
@@ -3148,7 +3339,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
if (flags->first_loop_after_window_activation)
flags->first_loop_after_window_activation = false;
else
- updateCameraOrientation(cam, *flags);
+ updateCameraOrientation(cam, *flags, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
@@ -3166,16 +3357,16 @@ void Game::updateCameraDirection(CameraOrientation *cam,
}
}
-
void Game::updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags)
+ const VolatileRunFlags &flags, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
- cam->camera_yaw = g_touchscreengui->getYaw();
- cam->camera_pitch = g_touchscreengui->getPitch();
+ cam->camera_yaw += g_touchscreengui->getYawChange();
+ cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
+
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
@@ -3191,6 +3382,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
}
#endif
+ if (m_cache_enable_joysticks) {
+ f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+ cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
+ c;
+ cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
+ c;
+ }
+
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
}
@@ -3199,30 +3398,37 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
{
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
+ // DO NOT use the isKeyDown method for the forward, backward, left, right
+ // buttons, as the code that uses the controls needs to be able to
+ // distinguish between the two in order to know when to use joysticks.
+
PlayerControl control(
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
- input->getLeftState(),
- input->getRightState(),
+ input->isKeyDown(keycache.key[KeyType::FORWARD]),
+ input->isKeyDown(keycache.key[KeyType::BACKWARD]),
+ input->isKeyDown(keycache.key[KeyType::LEFT]),
+ input->isKeyDown(keycache.key[KeyType::RIGHT]),
+ isKeyDown(KeyType::JUMP),
+ isKeyDown(KeyType::SPECIAL1),
+ isKeyDown(KeyType::SNEAK),
+ isKeyDown(KeyType::ZOOM),
+ isLeftPressed(),
+ isRightPressed(),
cam.camera_pitch,
- cam.camera_yaw
+ cam.camera_yaw,
+ input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
+ input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
);
u32 keypress_bits =
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
- ( (u32)(input->getLeftState() & 0x1) << 7) |
- ( (u32)(input->getRightState() & 0x1) << 8
+ ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
+ ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
+ ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
+ ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
+ ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
+ ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
+ ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
+ ( (u32)(isLeftPressed() & 0x1) << 7) |
+ ( (u32)(isRightPressed() & 0x1) << 8
);
#ifdef ANDROID
@@ -3277,12 +3483,12 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
//u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl;
- *damage_flash += 100.0;
- *damage_flash += 8.0 * event.player_damage.amount;
+ *damage_flash += 95.0 + 3.2 * event.player_damage.amount;
+ *damage_flash = MYMIN(*damage_flash, 127.0);
player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength = event.player_damage.amount / 4;
- player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+ player->hurt_tilt_strength =
+ rangelim(event.player_damage.amount / 4, 1.0, 4.0);
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
gamedef->event()->put(e);
@@ -3291,7 +3497,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
cam->camera_pitch = event.player_force_move.pitch;
} else if (event.type == CE_DEATHSCREEN) {
show_deathscreen(&current_formspec, client, gamedef, texture_src,
- device, client);
+ device, &input->joystick, client);
chat_backend->addMessage(L"", L"You died.");
@@ -3301,13 +3507,21 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
player->hurt_tilt_strength = 0;
} else if (event.type == CE_SHOW_FORMSPEC) {
- FormspecFormSource *fs_src =
- new FormspecFormSource(*(event.show_formspec.formspec));
- TextDestPlayerInventory *txt_dst =
- new TextDestPlayerInventory(client, *(event.show_formspec.formname));
-
- create_formspec_menu(&current_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
+ if (*(event.show_formspec.formspec) == "") {
+ if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
+ current_formspec->quitMenu();
+ }
+ } else {
+ FormspecFormSource *fs_src =
+ new FormspecFormSource(*(event.show_formspec.formspec));
+ TextDestPlayerInventory *txt_dst =
+ new TextDestPlayerInventory(client, *(event.show_formspec.formname));
+
+ create_formspec_menu(&current_formspec, client, gamedef,
+ texture_src, device, &input->joystick,
+ fs_src, txt_dst, client);
+ cur_formname = *(event.show_formspec.formname);
+ }
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
@@ -3488,13 +3702,19 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
if (mlist && client->getPlayerItem() < mlist->getSize())
playeritem = mlist->getItem(client->getPlayerItem());
}
+ if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
+ InventoryList *hlist = local_inventory->getList("hand");
+ if (hlist)
+ playeritem = hlist->getItem(0);
+ }
+
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
v3s16 old_camera_offset = camera->getOffset();
- if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
+ if (wasKeyDown(KeyType::CAMERA_MODE)) {
GenericCAO *playercao = player->getCAO();
// If playercao not loaded, don't change camera
@@ -3572,6 +3792,11 @@ void Game::processPlayerInteraction(GameRunData *runData,
playeritem = mlist->getItem(client->getPlayerItem());
}
+ if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
+ InventoryList *hlist = local_inventory->getList("hand");
+ if (hlist)
+ playeritem = hlist->getItem(0);
+ }
const ItemDefinition &playeritem_def =
playeritem.getDefinition(itemdef_manager);
@@ -3637,7 +3862,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
- pointing away from node
*/
if (runData->digging) {
- if (input->getLeftReleased()) {
+ if (getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
runData->digging = false;
@@ -3663,7 +3888,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
}
}
- if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
+ if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
runData->ldown_for_dig = false;
}
@@ -3671,13 +3896,13 @@ void Game::processPlayerInteraction(GameRunData *runData,
soundmaker->m_player_leftpunch_sound.name = "";
- if (input->getRightState())
+ if (isRightPressed())
runData->repeat_rightclick_timer += dtime;
else
runData->repeat_rightclick_timer = 0;
- if (playeritem_def.usable && input->getLeftState()) {
- if (input->getLeftClicked())
+ if (playeritem_def.usable && isLeftPressed()) {
+ if (getLeftClicked())
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
@@ -3687,23 +3912,29 @@ void Game::processPlayerInteraction(GameRunData *runData,
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(runData, pointed, playeritem,
player_position, show_debug);
- } else if (input->getLeftState()) {
+ } else if (isLeftPressed()) {
// When button is held down in air, show continuous animation
runData->left_punch = true;
- } else if (input->getRightClicked()) {
+ } else if (getRightClicked()) {
handlePointingAtNothing(runData, playeritem);
}
runData->pointed_old = pointed;
- if (runData->left_punch || input->getLeftClicked())
+ if (runData->left_punch || getLeftClicked())
camera->setDigging(0); // left click animation
input->resetLeftClicked();
input->resetRightClicked();
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
input->resetLeftReleased();
input->resetRightReleased();
+
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
@@ -3741,19 +3972,19 @@ void Game::handlePointingAtNode(GameRunData *runData,
}
}
- if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
+ if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
&& client->checkPrivilege("interact")) {
handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
}
- if ((input->getRightClicked() ||
+ if ((getRightClicked() ||
runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
runData->repeat_rightclick_timer = 0;
infostream << "Ground right-clicked" << std::endl;
if (meta && meta->getString("formspec") != "" && !random_input
- && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
+ && !isKeyDown(KeyType::SNEAK)) {
infostream << "Launching custom inventory view" << std::endl;
InventoryLocation inventoryloc;
@@ -3764,7 +3995,8 @@ void Game::handlePointingAtNode(GameRunData *runData,
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(&current_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
+ texture_src, device, &input->joystick, fs_src, txt_dst, client);
+ cur_formname = "";
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
@@ -3818,7 +4050,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
runData->selected_object->debugInfoText()));
}
- if (input->getLeftState()) {
+ if (isLeftPressed()) {
bool do_punch = false;
bool do_punch_damage = false;
@@ -3828,7 +4060,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
runData->object_hit_delay_timer = object_hit_delay;
}
- if (input->getLeftClicked())
+ if (getLeftClicked())
do_punch = true;
if (do_punch) {
@@ -3848,7 +4080,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
if (!disable_send)
client->interact(0, pointed);
}
- } else if (input->getRightClicked()) {
+ } else if (getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
}
@@ -3992,7 +4224,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
if (draw_control->range_all) {
runData->fog_range = 100000 * BS;
} else {
- runData->fog_range = 0.9 * draw_control->wanted_range * BS;
+ runData->fog_range = draw_control->wanted_range * BS;
}
/*
@@ -4003,7 +4235,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
float direct_brightness;
bool sunlight_seen;
- if (g_settings->getBool("free_move")) {
+ if (m_cache_enable_noclip && m_cache_enable_free_move) {
direct_brightness = time_brightness;
sunlight_seen = true;
} else {
@@ -4070,11 +4302,11 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,
- runData->fog_range * 0.4,
+ runData->fog_range * m_cache_fog_start,
runData->fog_range * 1.0,
0.01,
false, // pixel fog
- false // range fog
+ true // range fog
);
} else {
driver->setFog(
@@ -4118,8 +4350,14 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
if (mlist && (client->getPlayerItem() < mlist->getSize())) {
ItemStack item = mlist->getItem(client->getPlayerItem());
+ if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
+ InventoryList *hlist = local_inventory->getList("hand");
+ if (hlist)
+ item = hlist->getItem(0);
+ }
camera->wield(item);
}
+
runData->update_wielded_item_trigger = false;
}
@@ -4181,10 +4419,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
Damage flash
*/
if (runData->damage_flash > 0.0) {
- video::SColor color(std::min(runData->damage_flash, 180.0f),
- 180,
- 0,
- 0);
+ video::SColor color(runData->damage_flash, 180, 0, 0);
driver->draw2DRectangle(color,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
NULL);
@@ -4226,23 +4461,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
inline static const char *yawToDirectionString(int yaw)
{
- // NOTE: TODO: This can be done mathematically without the else/else-if
- // cascade.
-
- const char *player_direction;
+ static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
yaw = wrapDegrees_0_360(yaw);
+ yaw = (yaw + 45) % 360 / 90;
- if (yaw >= 45 && yaw < 135)
- player_direction = "West [-X]";
- else if (yaw >= 135 && yaw < 225)
- player_direction = "South [-Z]";
- else if (yaw >= 225 && yaw < 315)
- player_direction = "East [+X]";
- else
- player_direction = "North [+Z]";
-
- return player_direction;
+ return direction[yaw];
}
@@ -4275,12 +4499,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
<< ", v_range = " << draw_control->wanted_range
<< std::setprecision(3)
<< ", RTT = " << client->getRTT();
- guitext->setText(utf8_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- } else if (flags.show_hud || flags.show_chat) {
- std::ostringstream os(std::ios_base::binary);
- os << PROJECT_NAME_C " " << g_version_hash;
- guitext->setText(utf8_to_wide(os.str()).c_str());
+ setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else {
guitext->setVisible(false);
@@ -4317,7 +4536,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
}
}
- guitext2->setText(utf8_to_wide(os.str()).c_str());
+ setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
guitext2->setVisible(true);
core::rect<s32> rect(
@@ -4329,7 +4548,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
guitext2->setVisible(false);
}
- guitext_info->setText(infotext.c_str());
+ setStaticText(guitext_info, infotext.c_str());
guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
float statustext_time_max = 1.5;
@@ -4343,7 +4562,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
}
}
- guitext_status->setText(statustext.c_str());
+ setStaticText(guitext_status, statustext.c_str());
guitext_status->setVisible(!statustext.empty());
if (!statustext.empty()) {
@@ -4447,14 +4666,30 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
void Game::readSettings()
{
- m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
- m_cache_enable_clouds = g_settings->getBool("enable_clouds");
- m_cache_enable_particles = g_settings->getBool("enable_particles");
- m_cache_enable_fog = g_settings->getBool("enable_fog");
- m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
- m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+ m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
+ m_cache_enable_clouds = g_settings->getBool("enable_clouds");
+ m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
+ m_cache_enable_particles = g_settings->getBool("enable_particles");
+ m_cache_enable_fog = g_settings->getBool("enable_fog");
+ m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
+ m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
+ m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+
+ m_cache_enable_noclip = g_settings->getBool("noclip");
+ m_cache_enable_free_move = g_settings->getBool("free_move");
+
+ m_cache_fog_start = g_settings->getFloat("fog_start");
+
+ m_cache_cam_smoothing = 0;
+ if (g_settings->getBool("cinematic"))
+ m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
+ else
+ m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
+ m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
+ m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+
}
/****************************************************************************/