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-rw-r--r--src/game.cpp45
1 files changed, 37 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 35a0e2533..1b24df59b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -56,6 +56,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientmap.h"
#include "sky.h"
#include "sound.h"
+#if USE_AUDIO
+ #include "sound_openal.h"
+#endif
#include <list>
/*
@@ -823,6 +826,27 @@ void the_game(
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
+
+ // Sound manager
+ ISoundManager *sound = NULL;
+ bool sound_is_dummy = false;
+#if USE_AUDIO
+ infostream<<"Attempting to use OpenAL audio"<<std::endl;
+ sound = createOpenALSoundManager(NULL);
+ if(!sound)
+ infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+#endif
+ if(!sound){
+ infostream<<"Using dummy audio."<<std::endl;
+ sound = &dummySoundManager;
+ sound_is_dummy = true;
+ }
+
+ // Test sounds
+ sound->loadSound("default_grass_walk", porting::path_share + DIR_DELIM
+ + "sounds" + DIR_DELIM + "default_grass_walk3_mono.ogg");
+ //sound->playSound("default_grass_walk", false, 1.0);
+ //sound->playSoundAt("default_grass_walk", true, 1.0, v3f(0,10,0)*BS);
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@@ -855,7 +879,7 @@ void the_game(
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
- tsrc, itemdef, nodedef);
+ tsrc, itemdef, nodedef, sound);
// Client acts as our GameDef
IGameDef *gamedef = &client;
@@ -1020,7 +1044,7 @@ void the_game(
/*
Create the camera node
*/
- Camera camera(smgr, draw_control);
+ Camera camera(smgr, draw_control, gamedef);
if (!camera.successfullyCreated(error_message))
return;
@@ -1923,9 +1947,12 @@ void the_game(
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov);
}
-
- //timer2.stop();
- //TimeTaker //timer3("//timer3");
+
+ // Update sound listener
+ sound->updateListener(camera.getCameraNode()->getPosition(),
+ v3f(0,0,0), // velocity
+ camera.getCameraNode()->getTarget(),
+ camera.getCameraNode()->getUpVector());
/*
Calculate what block is the crosshair pointing to
@@ -2536,7 +2563,7 @@ void the_game(
ItemStack item;
if(mlist != NULL)
item = mlist->getItem(client.getPlayerItem());
- camera.wield(item, gamedef);
+ camera.wield(item);
}
/*
@@ -2729,10 +2756,12 @@ void the_game(
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
-
- delete tsrc;
+
+ if(!sound_is_dummy)
+ delete sound;
delete nodedef;
delete itemdef;
+ delete tsrc;
}