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-rw-r--r--src/game.cpp564
1 files changed, 306 insertions, 258 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5bbd92d55..abeceae0b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
+#include "craftitemdef.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
@@ -87,8 +88,6 @@ Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
-u16 g_selected_item = 0;
-
/*
Text input system
*/
@@ -159,7 +158,7 @@ private:
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
ITextureSource *tsrc,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
- Inventory *inventory, s32 halfheartcount)
+ Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
@@ -190,7 +189,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
- if(g_selected_item == i)
+ if(playeritem == i)
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
@@ -289,15 +288,64 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
}
/*
+ Check if a node is pointable
+*/
+inline bool isPointableNode(const MapNode& n,
+ Client *client, bool liquids_pointable)
+{
+ const ContentFeatures &features = client->getNodeDefManager()->get(n);
+ return features.pointable ||
+ (liquids_pointable && features.isLiquid());
+}
+
+/*
Find what the player is pointing at
*/
-void getPointedNode(Client *client, v3f player_position,
+PointedThing getPointedThing(Client *client, v3f player_position,
v3f camera_direction, v3f camera_position,
- bool &nodefound, core::line3d<f32> shootline,
- v3s16 &nodepos, v3s16 &neighbourpos,
- core::aabbox3d<f32> &nodehilightbox,
- f32 d)
+ core::line3d<f32> shootline, f32 d,
+ bool liquids_pointable,
+ bool look_for_object,
+ core::aabbox3d<f32> &hilightbox,
+ bool &should_show_hilightbox,
+ ClientActiveObject *&selected_object)
{
+ PointedThing result;
+
+ hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
+ should_show_hilightbox = false;
+ selected_object = NULL;
+
+ // First try to find a pointed at active object
+ if(look_for_object)
+ {
+ selected_object = client->getSelectedActiveObject(d*BS,
+ camera_position, shootline);
+ }
+ if(selected_object != NULL)
+ {
+ core::aabbox3d<f32> *selection_box
+ = selected_object->getSelectionBox();
+ // Box should exist because object was returned in the
+ // first place
+ assert(selection_box);
+
+ v3f pos = selected_object->getPosition();
+
+ hilightbox = core::aabbox3d<f32>(
+ selection_box->MinEdge + pos,
+ selection_box->MaxEdge + pos
+ );
+
+ should_show_hilightbox = selected_object->doShowSelectionBox();
+
+ result.type = POINTEDTHING_OBJECT;
+ result.object_id = selected_object->getId();
+ return result;
+ }
+
+ // That didn't work, try to find a pointed at node
+
f32 mindistance = BS * 1001;
v3s16 pos_i = floatToInt(player_position, BS);
@@ -321,13 +369,13 @@ void getPointedNode(Client *client, v3f player_position,
try
{
n = client->getNode(v3s16(x,y,z));
- if(client->getNodeDefManager()->get(n).pointable == false)
- continue;
}
catch(InvalidPositionException &e)
{
continue;
}
+ if(!isPointableNode(n, client, liquids_pointable))
+ continue;
v3s16 np(x,y,z);
v3f npf = intToFloat(np, BS);
@@ -402,11 +450,12 @@ void getPointedNode(Client *client, v3f player_position,
continue;
if(!faceboxes[i].intersectsWithLine(shootline))
continue;
- nodefound = true;
- nodepos = np;
- neighbourpos = np+facedirs[i];
+ result.type = POINTEDTHING_NODE;
+ result.node_undersurface = np;
+ result.node_abovesurface = np+facedirs[i];
mindistance = distance;
- nodehilightbox = box;
+ hilightbox = box;
+ should_show_hilightbox = true;
}
}
else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
@@ -458,11 +507,12 @@ void getPointedNode(Client *client, v3f player_position,
{
if(box.intersectsWithLine(shootline))
{
- nodefound = true;
- nodepos = np;
- neighbourpos = np;
+ result.type = POINTEDTHING_NODE;
+ result.node_undersurface = np;
+ result.node_abovesurface = np;
mindistance = distance;
- nodehilightbox = box;
+ hilightbox = box;
+ should_show_hilightbox = true;
}
}
}
@@ -498,25 +548,28 @@ void getPointedNode(Client *client, v3f player_position,
if(facebox.intersectsWithLine(shootline))
{
- nodefound = true;
- nodepos = np;
- neighbourpos = np + dirs[i];
+ result.type = POINTEDTHING_NODE;
+ result.node_undersurface = np;
+ result.node_abovesurface = np + dirs[i];
mindistance = distance;
- //nodehilightbox = facebox;
+ //hilightbox = facebox;
const float d = 0.502;
core::aabbox3d<f32> nodebox
(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
- v3f nodepos_f = intToFloat(nodepos, BS);
+ v3f nodepos_f = intToFloat(np, BS);
nodebox.MinEdge += nodepos_f;
nodebox.MaxEdge += nodepos_f;
- nodehilightbox = nodebox;
+ hilightbox = nodebox;
+ should_show_hilightbox = true;
}
} // if distance < mindistance
} // for dirs
} // regular block
} // for coords
+
+ return result;
}
void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
@@ -642,6 +695,8 @@ void the_game(
IWritableToolDefManager *tooldef = createToolDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
+ // Create CraftItem definition manager
+ IWritableCraftItemDefManager *craftitemdef = createCraftItemDefManager();
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@@ -670,7 +725,7 @@ void the_game(
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
- tsrc, tooldef, nodedef);
+ tsrc, tooldef, nodedef, craftitemdef);
// Client acts as our GameDef
IGameDef *gamedef = &client;
@@ -781,7 +836,8 @@ void the_game(
// End condition
if(client.texturesReceived() &&
client.tooldefReceived() &&
- client.nodedefReceived()){
+ client.nodedefReceived() &&
+ client.craftitemdefReceived()){
got_content = true;
break;
}
@@ -801,6 +857,8 @@ void the_game(
ss<<L" Tool definitions\n";
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
ss<<L" Node definitions\n";
+ ss<<(client.craftitemdefReceived()?L"[X]":L"[ ]");
+ ss<<L" Item definitions\n";
//ss<<(client.texturesReceived()?L"[X]":L"[ ]");
ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
ss<<L" Textures\n";
@@ -937,10 +995,11 @@ void the_game(
core::list<float> frametime_log;
- float nodig_delay_counter = 0.0;
+ float nodig_delay_timer = 0.0;
float dig_time = 0.0;
u16 dig_index = 0;
- v3s16 nodepos_old(-32768,-32768,-32768);
+ PointedThing pointed_old;
+ bool digging = false;
bool ldown_for_dig = false;
float damage_flash_timer = 0;
@@ -1083,7 +1142,10 @@ void the_game(
/* Run timers */
- object_hit_delay_timer -= dtime;
+ if(nodig_delay_timer >= 0)
+ nodig_delay_timer -= dtime;
+ if(object_hit_delay_timer >= 0)
+ object_hit_delay_timer -= dtime;
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
@@ -1228,7 +1290,7 @@ void the_game(
a->count = 0;
a->from_inv = "current_player";
a->from_list = "main";
- a->from_i = g_selected_item;
+ a->from_i = client.getPlayerItem();
client.inventoryAction(a);
}
else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
@@ -1369,6 +1431,7 @@ void the_game(
}
// Item selection with mouse wheel
+ u16 new_playeritem = client.getPlayerItem();
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
@@ -1376,17 +1439,17 @@ void the_game(
if(wheel < 0)
{
- if(g_selected_item < max_item)
- g_selected_item++;
+ if(new_playeritem < max_item)
+ new_playeritem++;
else
- g_selected_item = 0;
+ new_playeritem = 0;
}
else if(wheel > 0)
{
- if(g_selected_item > 0)
- g_selected_item--;
+ if(new_playeritem > 0)
+ new_playeritem--;
else
- g_selected_item = max_item;
+ new_playeritem = max_item;
}
}
@@ -1398,10 +1461,10 @@ void the_game(
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
{
- g_selected_item = i;
+ new_playeritem = i;
infostream<<"Selected item: "
- <<g_selected_item<<std::endl;
+ <<new_playeritem<<std::endl;
}
}
}
@@ -1624,115 +1687,123 @@ void the_game(
//TimeTaker //timer3("//timer3");
/*
+ For interaction purposes, get info about the held item
+ - Is it a tool, and what is the toolname?
+ - Is it a usable item?
+ - Can it point to liquids?
+ */
+ std::string playeritem_toolname = "";
+ bool playeritem_usable = false;
+ bool playeritem_liquids_pointable = false;
+ {
+ InventoryList *mlist = local_inventory.getList("main");
+ if(mlist != NULL)
+ {
+ InventoryItem *item = mlist->getItem(client.getPlayerItem());
+ if(item)
+ {
+ if((std::string)item->getName() == "ToolItem")
+ {
+ ToolItem *titem = (ToolItem*)item;
+ playeritem_toolname = titem->getToolName();
+ }
+
+ playeritem_usable = item->isUsable();
+
+ playeritem_liquids_pointable =
+ item->areLiquidsPointable();
+ }
+ }
+ }
+
+ /*
Calculate what block is the crosshair pointing to
*/
//u32 t1 = device->getTimer()->getRealTime();
- //f32 d = 4; // max. distance
f32 d = 4; // max. distance
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
- ClientActiveObject *selected_active_object
- = client.getSelectedActiveObject
- (d*BS, camera_position, shootline);
-
- bool left_punch = false;
- bool left_punch_muted = false;
-
- if(selected_active_object != NULL && !ldown_for_dig)
- {
- /* Clear possible cracking animation */
- if(nodepos_old != v3s16(-32768,-32768,-32768))
- {
- client.clearTempMod(nodepos_old);
- dig_time = 0.0;
- nodepos_old = v3s16(-32768,-32768,-32768);
- }
-
- //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
-
- core::aabbox3d<f32> *selection_box
- = selected_active_object->getSelectionBox();
- // Box should exist because object was returned in the
- // first place
- assert(selection_box);
+ core::aabbox3d<f32> hilightbox;
+ bool should_show_hilightbox = false;
+ ClientActiveObject *selected_object = NULL;
- v3f pos = selected_active_object->getPosition();
+ PointedThing pointed = getPointedThing(
+ // input
+ &client, player_position, camera_direction,
+ camera_position, shootline, d,
+ playeritem_liquids_pointable, !ldown_for_dig,
+ // output
+ hilightbox, should_show_hilightbox,
+ selected_object);
- core::aabbox3d<f32> box_on_map(
- selection_box->MinEdge + pos,
- selection_box->MaxEdge + pos
- );
-
- if(selected_active_object->doShowSelectionBox())
- hilightboxes.push_back(box_on_map);
+ if(pointed != pointed_old)
+ {
+ infostream<<"Pointing at "<<pointed.dump()<<std::endl;
+ //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+ }
- //infotext = narrow_to_wide("A ClientActiveObject");
- infotext = narrow_to_wide(selected_active_object->infoText());
+ /*
+ Visualize selection
+ */
+ if(should_show_hilightbox)
+ hilightboxes.push_back(hilightbox);
- //if(input->getLeftClicked())
- if(input->getLeftState())
+ /*
+ Stop digging when
+ - releasing left mouse button
+ - pointing away from node
+ */
+ if(digging)
+ {
+ if(input->getLeftReleased())
{
- bool do_punch = false;
- bool do_punch_damage = false;
- if(object_hit_delay_timer <= 0.0){
- do_punch = true;
- do_punch_damage = true;
- object_hit_delay_timer = object_hit_delay;
- }
- if(input->getLeftClicked()){
- do_punch = true;
- }
- if(do_punch){
- infostream<<"Left-clicked object"<<std::endl;
- left_punch = true;
+ infostream<<"Left button released"
+ <<" (stopped digging)"<<std::endl;
+ digging = false;
+ }
+ else if(pointed != pointed_old)
+ {
+ if (pointed.type == POINTEDTHING_NODE
+ && pointed_old.type == POINTEDTHING_NODE
+ && pointed.node_undersurface == pointed_old.node_undersurface)
+ {
+ // Still pointing to the same node,
+ // but a different face. Don't reset.
}
- if(do_punch_damage){
- client.clickActiveObject(0,
- selected_active_object->getId(), g_selected_item);
+ else
+ {
+ infostream<<"Pointing away from node"
+ <<" (stopped digging)"<<std::endl;
+ digging = false;
}
}
- else if(input->getRightClicked())
+ if(!digging)
{
- infostream<<"Right-clicked object"<<std::endl;
- client.clickActiveObject(1,
- selected_active_object->getId(), g_selected_item);
+ client.interact(1, pointed_old);
+ client.clearTempMod(pointed_old.node_undersurface);
+ dig_time = 0.0;
}
}
- else // selected_object == NULL
+ if(!digging && ldown_for_dig && !input->getLeftState())
{
+ ldown_for_dig = false;
+ }
- /*
- Find out which node we are pointing at
- */
-
- bool nodefound = false;
- v3s16 nodepos;
- v3s16 neighbourpos;
- core::aabbox3d<f32> nodehilightbox;
-
- getPointedNode(&client, player_position,
- camera_direction, camera_position,
- nodefound, shootline,
- nodepos, neighbourpos,
- nodehilightbox, d);
-
- if(!nodefound){
- if(nodepos_old != v3s16(-32768,-32768,-32768))
- {
- client.clearTempMod(nodepos_old);
- dig_time = 0.0;
- nodepos_old = v3s16(-32768,-32768,-32768);
- ldown_for_dig = false;
- }
- } else {
- /*
- Visualize selection
- */
+ bool left_punch = false;
+ bool left_punch_muted = false;
- hilightboxes.push_back(nodehilightbox);
+ if(playeritem_usable && input->getLeftState())
+ {
+ if(input->getLeftClicked())
+ client.interact(4, pointed);
+ }
+ else if(pointed.type == POINTEDTHING_NODE)
+ {
+ v3s16 nodepos = pointed.node_undersurface;
+ v3s16 neighbourpos = pointed.node_abovesurface;
/*
Check information text of node
@@ -1744,139 +1815,94 @@ void the_game(
infotext = narrow_to_wide(meta->infoText());
}
- //MapNode node = client.getNode(nodepos);
-
/*
Handle digging
*/
- if(input->getLeftReleased())
- {
- client.clearTempMod(nodepos);
- dig_time = 0.0;
- ldown_for_dig = false;
- }
- if(nodig_delay_counter > 0.0)
+ if(nodig_delay_timer <= 0.0 && input->getLeftState())
{
- nodig_delay_counter -= dtime;
- }
- else
- {
- if(nodepos != nodepos_old)
+ if(!digging)
{
- infostream<<"Pointing at ("<<nodepos.X<<","
- <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
+ infostream<<"Started digging"<<std::endl;
+ client.interact(0, pointed);
+ digging = true;
+ ldown_for_dig = true;
+ }
+ MapNode n = client.getNode(nodepos);
- if(nodepos_old != v3s16(-32768,-32768,-32768))
- {
- client.clearTempMod(nodepos_old);
- dig_time = 0.0;
- nodepos_old = v3s16(-32768,-32768,-32768);
- }
+ // Get digging properties for material and tool
+ content_t material = n.getContent();
+ ToolDiggingProperties tp =
+ tooldef->getDiggingProperties(playeritem_toolname);
+ DiggingProperties prop =
+ getDiggingProperties(material, &tp, nodedef);
+
+ float dig_time_complete = 0.0;
+
+ if(prop.diggable == false)
+ {
+ /*infostream<<"Material "<<(int)material
+ <<" not diggable with \""
+ <<playeritem_toolname<<"\""<<std::endl;*/
+ // I guess nobody will wait for this long
+ dig_time_complete = 10000000.0;
+ }
+ else
+ {
+ dig_time_complete = prop.time;
}
- if(input->getLeftClicked() ||
- (input->getLeftState() && nodepos != nodepos_old))
+ if(dig_time_complete >= 0.001)
{
- infostream<<"Started digging"<<std::endl;
- client.groundAction(0, nodepos, neighbourpos, g_selected_item);
+ dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+ * dig_time/dig_time_complete);
}
- if(input->getLeftClicked())
+ // This is for torches
+ else
{
- client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
- ldown_for_dig = true;
+ dig_index = CRACK_ANIMATION_LENGTH;
}
- if(input->getLeftState())
+
+ if(dig_index < CRACK_ANIMATION_LENGTH)
{
- MapNode n = client.getNode(nodepos);
-
- // Get tool name. Default is "" = bare hands
- std::string toolname = "";
- InventoryList *mlist = local_inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(g_selected_item);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- ToolItem *titem = (ToolItem*)item;
- toolname = titem->getToolName();
- }
- }
+ //TimeTaker timer("client.setTempMod");
+ //infostream<<"dig_index="<<dig_index<<std::endl;
+ client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+ }
+ else
+ {
+ infostream<<"Digging completed"<<std::endl;
+ client.interact(2, pointed);
+ client.clearTempMod(nodepos);
+ client.removeNode(nodepos);
- // Get digging properties for material and tool
- content_t material = n.getContent();
- ToolDiggingProperties tp =
- tooldef->getDiggingProperties(toolname);
- DiggingProperties prop =
- getDiggingProperties(material, &tp, nodedef);
-
- float dig_time_complete = 0.0;
+ dig_time = 0;
+ digging = false;
- if(prop.diggable == false)
- {
- /*infostream<<"Material "<<(int)material
- <<" not diggable with \""
- <<toolname<<"\""<<std::endl;*/
- // I guess nobody will wait for this long
- dig_time_complete = 10000000.0;
- }
- else
- {
- dig_time_complete = prop.time;
- }
-
- if(dig_time_complete >= 0.001)
- {
- dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
- * dig_time/dig_time_complete);
- }
- // This is for torches
- else
- {
- dig_index = CRACK_ANIMATION_LENGTH;
- }
+ nodig_delay_timer = dig_time_complete
+ / (float)CRACK_ANIMATION_LENGTH;
- if(dig_index < CRACK_ANIMATION_LENGTH)
+ // We don't want a corresponding delay to
+ // very time consuming nodes
+ if(nodig_delay_timer > 0.5)
{
- //TimeTaker timer("client.setTempMod");
- //infostream<<"dig_index="<<dig_index<<std::endl;
- client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+ nodig_delay_timer = 0.5;
}
- else
+ // We want a slight delay to very little
+ // time consuming nodes
+ float mindelay = 0.15;
+ if(nodig_delay_timer < mindelay)
{
- infostream<<"Digging completed"<<std::endl;
- client.groundAction(3, nodepos, neighbourpos, g_selected_item);
- client.clearTempMod(nodepos);
- client.removeNode(nodepos);
-
- dig_time = 0;
-
- nodig_delay_counter = dig_time_complete
- / (float)CRACK_ANIMATION_LENGTH;
-
- // We don't want a corresponding delay to
- // very time consuming nodes
- if(nodig_delay_counter > 0.5)
- {
- nodig_delay_counter = 0.5;
- }
- // We want a slight delay to very little
- // time consuming nodes
- float mindelay = 0.15;
- if(nodig_delay_counter < mindelay)
- {
- nodig_delay_counter = mindelay;
- }
+ nodig_delay_timer = mindelay;
}
+ }
- dig_time += dtime;
+ dig_time += dtime;
- camera.setDigging(0); // left click animation
- }
+ camera.setDigging(0); // left click animation
}
-
-
+
if(input->getRightClicked())
{
infostream<<"Ground right-clicked"<<std::endl;
@@ -1933,15 +1959,50 @@ void the_game(
// Otherwise report right click to server
else
{
- client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+ client.interact(3, pointed);
camera.setDigging(1); // right click animation
}
}
-
- nodepos_old = nodepos;
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ infotext = narrow_to_wide(selected_object->infoText());
+
+ //if(input->getLeftClicked())
+ if(input->getLeftState())
+ {
+ bool do_punch = false;
+ bool do_punch_damage = false;
+ if(object_hit_delay_timer <= 0.0){
+ do_punch = true;
+ do_punch_damage = true;
+ object_hit_delay_timer = object_hit_delay;
+ }
+ if(input->getLeftClicked()){
+ do_punch = true;
+ }
+ if(do_punch){
+ infostream<<"Left-clicked object"<<std::endl;
+ left_punch = true;
+ }
+ if(do_punch_damage){
+ // Report direct punch
+ v3f objpos = selected_object->getPosition();
+ v3f dir = (objpos - player_position).normalize();
+
+ bool disable_send = selected_object->directReportPunch(playeritem_toolname, dir);
+ if(!disable_send)
+ client.interact(0, pointed);
+ }
+ }
+ else if(input->getRightClicked())
+ {
+ infostream<<"Right-clicked object"<<std::endl;
+ client.interact(3, pointed); // place
+ }
}
- } // selected_object == NULL
+ pointed_old = pointed;
if(left_punch || (input->getLeftClicked() && !left_punch_muted))
{
@@ -1950,20 +2011,7 @@ void the_game(
input->resetLeftClicked();
input->resetRightClicked();
-
- if(input->getLeftReleased())
- {
- infostream<<"Left button released (stopped digging)"
- <<std::endl;
- client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
- ldown_for_dig = false;
- }
- if(input->getRightReleased())
- {
- //inostream<<DTIME<<"Right released"<<std::endl;
- // Nothing here
- }
-
+
input->resetLeftReleased();
input->resetRightReleased();
@@ -2210,12 +2258,12 @@ void the_game(
Inventory
*/
- static u16 old_selected_item = 65535;
- if(client.getLocalInventoryUpdated()
- || g_selected_item != old_selected_item)
+ if(client.getPlayerItem() != new_playeritem)
+ {
+ client.selectPlayerItem(new_playeritem);
+ }
+ if(client.getLocalInventoryUpdated())
{
- client.selectPlayerItem(g_selected_item);
- old_selected_item = g_selected_item;
//infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
@@ -2223,7 +2271,7 @@ void the_game(
InventoryList *mlist = local_inventory.getList("main");
InventoryItem *item = NULL;
if(mlist != NULL)
- item = mlist->getItem(g_selected_item);
+ item = mlist->getItem(client.getPlayerItem());
camera.wield(item, gamedef);
}
@@ -2350,7 +2398,7 @@ void the_game(
draw_hotbar(driver, font, tsrc,
v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory,
- client.getHP());
+ client.getHP(), client.getPlayerItem());
}
/*