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-rw-r--r--src/game.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 541127f5d..15bf3f09f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -192,6 +192,32 @@ public:
Client *m_client;
};
+class FormspecFormSource: public IFormSource
+{
+public:
+ FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
+ {
+ m_formspec = formspec;
+ m_game_formspec = game_formspec;
+ }
+
+ ~FormspecFormSource()
+ {
+ *m_game_formspec = 0;
+ }
+
+ void setForm(std::string formspec) {
+ m_formspec = formspec;
+ }
+
+ std::string getForm()
+ {
+ return m_formspec;
+ }
+
+ std::string m_formspec;
+ FormspecFormSource** m_game_formspec;
+};
/*
Hotbar draw routine
*/
@@ -901,6 +927,7 @@ void the_game(
bool simple_singleplayer_mode
)
{
+ FormspecFormSource* current_formspec = 0;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
@@ -2067,6 +2094,27 @@ void the_game(
player->setPosition(player->getPosition() + v3f(0,-BS,0));
camera.update(player, busytime, screensize);*/
}
+ else if (event.type == CE_SHOW_FORMSPEC)
+ {
+ if (current_formspec == 0)
+ {
+ /* Create menu */
+ current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
+
+ GUIFormSpecMenu *menu =
+ new GUIFormSpecMenu(device, guiroot, -1,
+ &g_menumgr,
+ &client, gamedef);
+ menu->setFormSource(current_formspec);
+ menu->drop();
+ }
+ else
+ {
+ /* update menu */
+ current_formspec->setForm(*(event.show_formspec.formspec));
+ }
+ delete(event.show_formspec.formspec);
+ }
else if(event.type == CE_TEXTURES_UPDATED)
{
update_wielded_item_trigger = true;