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-rw-r--r--src/gui/guiButton.cpp84
1 files changed, 80 insertions, 4 deletions
diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp
index 60d330f4a..6ed5d3772 100644
--- a/src/gui/guiButton.cpp
+++ b/src/gui/guiButton.cpp
@@ -14,6 +14,12 @@
using namespace irr;
using namespace gui;
+// Multiply with a color to get the default corresponding hovered color
+#define COLOR_HOVERED_MOD 1.25f
+
+// Multiply with a color to get the default corresponding pressed color
+#define COLOR_PRESSED_MOD 0.85f
+
//! constructor
GUIButton::GUIButton(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool noclip)
@@ -34,6 +40,14 @@ GUIButton::GUIButton(IGUIEnvironment* environment, IGUIElement* parent,
// PATCH
for (size_t i = 0; i < 4; i++) {
Colors[i] = Environment->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
+ HoveredColors[i] = irr::video::SColor(Colors[i].getAlpha(),
+ core::clamp<u32>(Colors[i].getRed() * COLOR_HOVERED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getGreen() * COLOR_HOVERED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getBlue() * COLOR_HOVERED_MOD, 0, 255));
+ PressedColors[i] = irr::video::SColor(Colors[i].getAlpha(),
+ core::clamp<u32>(Colors[i].getRed() * COLOR_PRESSED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getGreen() * COLOR_PRESSED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getBlue() * COLOR_PRESSED_MOD, 0, 255));
}
// END PATCH
}
@@ -247,13 +261,15 @@ void GUIButton::draw()
if (!Pressed)
{
// PATCH
- skin->drawColored3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect, Colors);
+ skin->drawColored3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect,
+ Environment->getHovered() == this ? HoveredColors : Colors);
// END PATCH
}
else
{
// PATCH
- skin->drawColored3DButtonPanePressed(this, AbsoluteRect, &AbsoluteClippingRect, Colors);
+ skin->drawColored3DButtonPanePressed(this,
+ AbsoluteRect, &AbsoluteClippingRect, PressedColors);
// END PATCH
}
}
@@ -389,10 +405,11 @@ EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
// find a compatible state that has images
while ( state != EGBIS_IMAGE_UP && !ButtonImages[(u32)state].Texture )
{
+ // PATCH
switch ( state )
{
case EGBIS_IMAGE_UP_FOCUSED:
- state = EGBIS_IMAGE_UP_MOUSEOVER;
+ state = EGBIS_IMAGE_UP;
break;
case EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER:
state = EGBIS_IMAGE_UP_FOCUSED;
@@ -401,7 +418,7 @@ EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
state = EGBIS_IMAGE_DOWN;
break;
case EGBIS_IMAGE_DOWN_FOCUSED:
- state = EGBIS_IMAGE_DOWN_MOUSEOVER;
+ state = EGBIS_IMAGE_DOWN;
break;
case EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER:
state = EGBIS_IMAGE_DOWN_FOCUSED;
@@ -415,6 +432,7 @@ EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
default:
state = EGBIS_IMAGE_UP;
}
+ // END PATCH
}
return state;
@@ -490,6 +508,40 @@ void GUIButton::setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image,
ButtonImages[stateIdx].SourceRect = sourceRect;
}
+// PATCH
+void GUIButton::setImage(video::ITexture* image)
+{
+ setImage(gui::EGBIS_IMAGE_UP, image);
+}
+
+void GUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
+{
+ setImage(gui::EGBIS_IMAGE_UP, image, pos);
+}
+
+void GUIButton::setPressedImage(video::ITexture* image)
+{
+ setImage(gui::EGBIS_IMAGE_DOWN, image);
+}
+
+void GUIButton::setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
+{
+ setImage(gui::EGBIS_IMAGE_DOWN, image, pos);
+}
+
+void GUIButton::setHoveredImage(video::ITexture* image)
+{
+ setImage(gui::EGBIS_IMAGE_UP_MOUSEOVER, image);
+ setImage(gui::EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER, image);
+}
+
+void GUIButton::setHoveredImage(video::ITexture* image, const core::rect<s32>& pos)
+{
+ setImage(gui::EGBIS_IMAGE_UP_MOUSEOVER, image, pos);
+ setImage(gui::EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER, image, pos);
+}
+// END PATCH
+
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
//! the user can change the state of the button.
@@ -644,6 +696,30 @@ void GUIButton::setColor(video::SColor color)
for (size_t i = 0; i < 4; i++) {
video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
Colors[i] = base.getInterpolated(color, d);
+ HoveredColors[i] = irr::video::SColor(Colors[i].getAlpha(),
+ core::clamp<u32>(Colors[i].getRed() * COLOR_HOVERED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getGreen() * COLOR_HOVERED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getBlue() * COLOR_HOVERED_MOD, 0, 255));
+ PressedColors[i] = irr::video::SColor(Colors[i].getAlpha(),
+ core::clamp<u32>(Colors[i].getRed() * COLOR_PRESSED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getGreen() * COLOR_PRESSED_MOD, 0, 255),
+ core::clamp<u32>(Colors[i].getBlue() * COLOR_PRESSED_MOD, 0, 255));
+ }
+}
+void GUIButton::setHoveredColor(video::SColor color)
+{
+ float d = 0.65f;
+ for (size_t i = 0; i < 4; i++) {
+ video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
+ HoveredColors[i] = base.getInterpolated(color, d);
+ }
+}
+void GUIButton::setPressedColor(video::SColor color)
+{
+ float d = 0.65f;
+ for (size_t i = 0; i < 4; i++) {
+ video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
+ PressedColors[i] = base.getInterpolated(color, d);
}
}
// END PATCH