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Diffstat (limited to 'src/gui/guiButton.cpp')
-rw-r--r--src/gui/guiButton.cpp44
1 files changed, 25 insertions, 19 deletions
diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp
index 9dfe36bc4..ff35958fd 100644
--- a/src/gui/guiButton.cpp
+++ b/src/gui/guiButton.cpp
@@ -592,25 +592,6 @@ void GUIButton::setPressed(bool pressed)
{
ClickTime = porting::getTimeMs();
Pressed = pressed;
-
- GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
-
- for(IGUIElement *child : getChildren())
- {
- core::rect<s32> originalRect = child->getRelativePosition();
- if (Pressed) {
- child->setRelativePosition(originalRect +
- core::dimension2d<s32>(
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
- } else {
- child->setRelativePosition(originalRect -
- core::dimension2d<s32>(
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
- }
- }
-
setFromState();
}
}
@@ -819,7 +800,32 @@ void GUIButton::setFromStyle(const StyleSpec& style)
} else {
setImage(nullptr);
}
+
BgMiddle = style.getRect(StyleSpec::BGIMG_MIDDLE, BgMiddle);
+
+ // Child padding and offset
+ Padding = style.getRect(StyleSpec::PADDING, core::rect<s32>());
+ Padding = core::rect<s32>(
+ Padding.UpperLeftCorner + BgMiddle.UpperLeftCorner,
+ Padding.LowerRightCorner + BgMiddle.LowerRightCorner);
+
+ GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
+ core::vector2d<s32> defaultPressOffset(
+ skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
+ skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
+ ContentOffset = style.getVector2i(StyleSpec::CONTENT_OFFSET, isPressed()
+ ? defaultPressOffset
+ : core::vector2d<s32>(0));
+
+ core::rect<s32> childBounds(
+ Padding.UpperLeftCorner.X + ContentOffset.X,
+ Padding.UpperLeftCorner.Y + ContentOffset.Y,
+ AbsoluteRect.getWidth() + Padding.LowerRightCorner.X + ContentOffset.X,
+ AbsoluteRect.getHeight() + Padding.LowerRightCorner.Y + ContentOffset.Y);
+
+ for (IGUIElement *child : getChildren()) {
+ child->setRelativePosition(childBounds);
+ }
}
//! Set the styles used for each state