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-rw-r--r--src/gui/guiButton.cpp649
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diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp
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--- /dev/null
+++ b/src/gui/guiButton.cpp
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#include "guiButton.h"
+
+
+#include "IGUISkin.h"
+#include "IGUIEnvironment.h"
+#include "IVideoDriver.h"
+#include "IGUIFont.h"
+#include "porting.h"
+
+using namespace irr;
+using namespace gui;
+
+//! constructor
+GUIButton::GUIButton(IGUIEnvironment* environment, IGUIElement* parent,
+ s32 id, core::rect<s32> rectangle, bool noclip)
+: IGUIButton(environment, parent, id, rectangle),
+ SpriteBank(0), OverrideFont(0),
+ OverrideColorEnabled(false), OverrideColor(video::SColor(101,255,255,255)),
+ ClickTime(0), HoverTime(0), FocusTime(0),
+ ClickShiftState(false), ClickControlState(false),
+ IsPushButton(false), Pressed(false),
+ UseAlphaChannel(false), DrawBorder(true), ScaleImage(false)
+{
+ setNotClipped(noclip);
+
+ // This element can be tabbed.
+ setTabStop(true);
+ setTabOrder(-1);
+
+ // PATCH
+ for (size_t i = 0; i < 4; i++) {
+ Colors[i] = Environment->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
+ }
+ // END PATCH
+}
+
+//! destructor
+GUIButton::~GUIButton()
+{
+ if (OverrideFont)
+ OverrideFont->drop();
+
+ if (SpriteBank)
+ SpriteBank->drop();
+}
+
+
+//! Sets if the images should be scaled to fit the button
+void GUIButton::setScaleImage(bool scaleImage)
+{
+ ScaleImage = scaleImage;
+}
+
+
+//! Returns whether the button scale the used images
+bool GUIButton::isScalingImage() const
+{
+ return ScaleImage;
+}
+
+
+//! Sets if the button should use the skin to draw its border
+void GUIButton::setDrawBorder(bool border)
+{
+ DrawBorder = border;
+}
+
+
+void GUIButton::setSpriteBank(IGUISpriteBank* sprites)
+{
+ if (sprites)
+ sprites->grab();
+
+ if (SpriteBank)
+ SpriteBank->drop();
+
+ SpriteBank = sprites;
+}
+
+void GUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop, bool scale)
+{
+ ButtonSprites[(u32)state].Index = index;
+ ButtonSprites[(u32)state].Color = color;
+ ButtonSprites[(u32)state].Loop = loop;
+ ButtonSprites[(u32)state].Scale = scale;
+}
+
+//! Get the sprite-index for the given state or -1 when no sprite is set
+s32 GUIButton::getSpriteIndex(EGUI_BUTTON_STATE state) const
+{
+ return ButtonSprites[(u32)state].Index;
+}
+
+//! Get the sprite color for the given state. Color is only used when a sprite is set.
+video::SColor GUIButton::getSpriteColor(EGUI_BUTTON_STATE state) const
+{
+ return ButtonSprites[(u32)state].Color;
+}
+
+//! Returns if the sprite in the given state does loop
+bool GUIButton::getSpriteLoop(EGUI_BUTTON_STATE state) const
+{
+ return ButtonSprites[(u32)state].Loop;
+}
+
+//! Returns if the sprite in the given state is scaled
+bool GUIButton::getSpriteScale(EGUI_BUTTON_STATE state) const
+{
+ return ButtonSprites[(u32)state].Scale;
+}
+
+//! called if an event happened.
+bool GUIButton::OnEvent(const SEvent& event)
+{
+ if (!isEnabled())
+ return IGUIElement::OnEvent(event);
+
+ switch(event.EventType)
+ {
+ case EET_KEY_INPUT_EVENT:
+ if (event.KeyInput.PressedDown &&
+ (event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE))
+ {
+ if (!IsPushButton)
+ setPressed(true);
+ else
+ setPressed(!Pressed);
+
+ return true;
+ }
+ if (Pressed && !IsPushButton && event.KeyInput.PressedDown && event.KeyInput.Key == KEY_ESCAPE)
+ {
+ setPressed(false);
+ return true;
+ }
+ else
+ if (!event.KeyInput.PressedDown && Pressed &&
+ (event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE))
+ {
+
+ if (!IsPushButton)
+ setPressed(false);
+
+ if (Parent)
+ {
+ ClickShiftState = event.KeyInput.Shift;
+ ClickControlState = event.KeyInput.Control;
+
+ SEvent newEvent;
+ newEvent.EventType = EET_GUI_EVENT;
+ newEvent.GUIEvent.Caller = this;
+ newEvent.GUIEvent.Element = 0;
+ newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
+ Parent->OnEvent(newEvent);
+ }
+ return true;
+ }
+ break;
+ case EET_GUI_EVENT:
+ if (event.GUIEvent.Caller == this)
+ {
+ if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
+ {
+ if (!IsPushButton)
+ setPressed(false);
+ FocusTime = (u32)porting::getTimeMs();
+ }
+ else if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUSED)
+ {
+ FocusTime = (u32)porting::getTimeMs();
+ }
+ else if (event.GUIEvent.EventType == EGET_ELEMENT_HOVERED || event.GUIEvent.EventType == EGET_ELEMENT_LEFT)
+ {
+ HoverTime = (u32)porting::getTimeMs();
+ }
+ }
+ break;
+ case EET_MOUSE_INPUT_EVENT:
+ if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
+ {
+ if (!IsPushButton)
+ setPressed(true);
+
+ return true;
+ }
+ else
+ if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ {
+ bool wasPressed = Pressed;
+
+ if ( !AbsoluteClippingRect.isPointInside( core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y ) ) )
+ {
+ if (!IsPushButton)
+ setPressed(false);
+ return true;
+ }
+
+ if (!IsPushButton)
+ setPressed(false);
+ else
+ {
+ setPressed(!Pressed);
+ }
+
+ if ((!IsPushButton && wasPressed && Parent) ||
+ (IsPushButton && wasPressed != Pressed))
+ {
+ ClickShiftState = event.MouseInput.Shift;
+ ClickControlState = event.MouseInput.Control;
+
+ SEvent newEvent;
+ newEvent.EventType = EET_GUI_EVENT;
+ newEvent.GUIEvent.Caller = this;
+ newEvent.GUIEvent.Element = 0;
+ newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
+ Parent->OnEvent(newEvent);
+ }
+
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
+
+//! draws the element and its children
+void GUIButton::draw()
+{
+ if (!IsVisible)
+ return;
+
+ // PATCH
+ GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+ // END PATCH
+
+ if (DrawBorder)
+ {
+ if (!Pressed)
+ {
+ // PATCH
+ skin->drawColored3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect, Colors);
+ // END PATCH
+ }
+ else
+ {
+ // PATCH
+ skin->drawColored3DButtonPanePressed(this, AbsoluteRect, &AbsoluteClippingRect, Colors);
+ // END PATCH
+ }
+ }
+
+ const core::position2di buttonCenter(AbsoluteRect.getCenter());
+ EGUI_BUTTON_IMAGE_STATE imageState = getImageState(Pressed);
+ if ( ButtonImages[(u32)imageState].Texture )
+ {
+ core::position2d<s32> pos(buttonCenter);
+ core::rect<s32> sourceRect(ButtonImages[(u32)imageState].SourceRect);
+ if ( sourceRect.getWidth() == 0 && sourceRect.getHeight() == 0 )
+ sourceRect = core::rect<s32>(core::position2di(0,0), ButtonImages[(u32)imageState].Texture->getOriginalSize());
+
+ pos.X -= sourceRect.getWidth() / 2;
+ pos.Y -= sourceRect.getHeight() / 2;
+
+ if ( Pressed )
+ {
+ // Create a pressed-down effect by moving the image when it looks identical to the unpressed state image
+ EGUI_BUTTON_IMAGE_STATE unpressedState = getImageState(false);
+ if ( unpressedState == imageState || ButtonImages[(u32)imageState] == ButtonImages[(u32)unpressedState] )
+ {
+ pos.X += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X);
+ pos.Y += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y);
+ }
+ }
+
+ driver->draw2DImage(ButtonImages[(u32)imageState].Texture,
+ ScaleImage? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
+ sourceRect, &AbsoluteClippingRect,
+ 0, UseAlphaChannel);
+ }
+
+ if (SpriteBank)
+ {
+ core::position2di pos(buttonCenter);
+
+ if (isEnabled())
+ {
+ // pressed / unpressed animation
+ EGUI_BUTTON_STATE state = Pressed ? EGBS_BUTTON_DOWN : EGBS_BUTTON_UP;
+ drawSprite(state, ClickTime, pos);
+
+ // focused / unfocused animation
+ state = Environment->hasFocus(this) ? EGBS_BUTTON_FOCUSED : EGBS_BUTTON_NOT_FOCUSED;
+ drawSprite(state, FocusTime, pos);
+
+ // mouse over / off animation
+ state = Environment->getHovered() == this ? EGBS_BUTTON_MOUSE_OVER : EGBS_BUTTON_MOUSE_OFF;
+ drawSprite(state, HoverTime, pos);
+ }
+ else
+ {
+ // draw disabled
+// drawSprite(EGBS_BUTTON_DISABLED, 0, pos);
+ }
+ }
+
+ if (Text.size())
+ {
+ IGUIFont* font = getActiveFont();
+
+ core::rect<s32> rect = AbsoluteRect;
+ if (Pressed)
+ {
+ rect.UpperLeftCorner.X += skin->getSize(EGDS_BUTTON_PRESSED_TEXT_OFFSET_X);
+ rect.UpperLeftCorner.Y += skin->getSize(EGDS_BUTTON_PRESSED_TEXT_OFFSET_Y);
+ }
+
+ if (font)
+ font->draw(Text.c_str(), rect,
+ OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT),
+ true, true, &AbsoluteClippingRect);
+ }
+
+ IGUIElement::draw();
+}
+
+void GUIButton::drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center)
+{
+ u32 stateIdx = (u32)state;
+
+ if (ButtonSprites[stateIdx].Index != -1)
+ {
+ if ( ButtonSprites[stateIdx].Scale )
+ {
+ const video::SColor colors[] = {ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color};
+ SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, AbsoluteRect.UpperLeftCorner,
+ &AbsoluteClippingRect, colors[0], // FIXME: remove [0]
+ porting::getTimeMs()-startTime, ButtonSprites[stateIdx].Loop);
+ }
+ else
+ {
+ SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, center,
+ &AbsoluteClippingRect, ButtonSprites[stateIdx].Color, startTime, porting::getTimeMs(),
+ ButtonSprites[stateIdx].Loop, true);
+ }
+ }
+}
+
+EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
+{
+ // figure state we should have
+ EGUI_BUTTON_IMAGE_STATE state = EGBIS_IMAGE_DISABLED;
+ bool focused = Environment->hasFocus((IGUIElement*)this);
+ bool mouseOver = static_cast<const IGUIElement*>(Environment->getHovered()) == this; // (static cast for Borland)
+ if (isEnabled())
+ {
+ if ( pressed )
+ {
+ if ( focused && mouseOver )
+ state = EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER;
+ else if ( focused )
+ state = EGBIS_IMAGE_DOWN_FOCUSED;
+ else if ( mouseOver )
+ state = EGBIS_IMAGE_DOWN_MOUSEOVER;
+ else
+ state = EGBIS_IMAGE_DOWN;
+ }
+ else // !pressed
+ {
+ if ( focused && mouseOver )
+ state = EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER;
+ else if ( focused )
+ state = EGBIS_IMAGE_UP_FOCUSED;
+ else if ( mouseOver )
+ state = EGBIS_IMAGE_UP_MOUSEOVER;
+ else
+ state = EGBIS_IMAGE_UP;
+ }
+ }
+
+ // find a compatible state that has images
+ while ( state != EGBIS_IMAGE_UP && !ButtonImages[(u32)state].Texture )
+ {
+ switch ( state )
+ {
+ case EGBIS_IMAGE_UP_FOCUSED:
+ state = EGBIS_IMAGE_UP_MOUSEOVER;
+ break;
+ case EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER:
+ state = EGBIS_IMAGE_UP_FOCUSED;
+ break;
+ case EGBIS_IMAGE_DOWN_MOUSEOVER:
+ state = EGBIS_IMAGE_DOWN;
+ break;
+ case EGBIS_IMAGE_DOWN_FOCUSED:
+ state = EGBIS_IMAGE_DOWN_MOUSEOVER;
+ break;
+ case EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER:
+ state = EGBIS_IMAGE_DOWN_FOCUSED;
+ break;
+ case EGBIS_IMAGE_DISABLED:
+ if ( pressed )
+ state = EGBIS_IMAGE_DOWN;
+ else
+ state = EGBIS_IMAGE_UP;
+ break;
+ default:
+ state = EGBIS_IMAGE_UP;
+ }
+ }
+
+ return state;
+}
+
+//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
+void GUIButton::setOverrideFont(IGUIFont* font)
+{
+ if (OverrideFont == font)
+ return;
+
+ if (OverrideFont)
+ OverrideFont->drop();
+
+ OverrideFont = font;
+
+ if (OverrideFont)
+ OverrideFont->grab();
+}
+
+//! Gets the override font (if any)
+IGUIFont * GUIButton::getOverrideFont() const
+{
+ return OverrideFont;
+}
+
+//! Get the font which is used right now for drawing
+IGUIFont* GUIButton::getActiveFont() const
+{
+ if ( OverrideFont )
+ return OverrideFont;
+ IGUISkin* skin = Environment->getSkin();
+ if (skin)
+ return skin->getFont(EGDF_BUTTON);
+ return 0;
+}
+
+//! Sets another color for the text.
+void GUIButton::setOverrideColor(video::SColor color)
+{
+ OverrideColor = color;
+ OverrideColorEnabled = true;
+}
+
+video::SColor GUIButton::getOverrideColor() const
+{
+ return OverrideColor;
+}
+
+void GUIButton::enableOverrideColor(bool enable)
+{
+ OverrideColorEnabled = enable;
+}
+
+bool GUIButton::isOverrideColorEnabled() const
+{
+ return OverrideColorEnabled;
+}
+
+void GUIButton::setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image, const core::rect<s32>& sourceRect)
+{
+ if ( state >= EGBIS_COUNT )
+ return;
+
+ if ( image )
+ image->grab();
+
+ u32 stateIdx = (u32)state;
+ if ( ButtonImages[stateIdx].Texture )
+ ButtonImages[stateIdx].Texture->drop();
+
+ ButtonImages[stateIdx].Texture = image;
+ ButtonImages[stateIdx].SourceRect = sourceRect;
+}
+
+//! Sets if the button should behave like a push button. Which means it
+//! can be in two states: Normal or Pressed. With a click on the button,
+//! the user can change the state of the button.
+void GUIButton::setIsPushButton(bool isPushButton)
+{
+ IsPushButton = isPushButton;
+}
+
+
+//! Returns if the button is currently pressed
+bool GUIButton::isPressed() const
+{
+ return Pressed;
+}
+
+
+//! Sets the pressed state of the button if this is a pushbutton
+void GUIButton::setPressed(bool pressed)
+{
+ if (Pressed != pressed)
+ {
+ ClickTime = porting::getTimeMs();
+ Pressed = pressed;
+ }
+}
+
+
+//! Returns whether the button is a push button
+bool GUIButton::isPushButton() const
+{
+ return IsPushButton;
+}
+
+
+//! Sets if the alpha channel should be used for drawing images on the button (default is false)
+void GUIButton::setUseAlphaChannel(bool useAlphaChannel)
+{
+ UseAlphaChannel = useAlphaChannel;
+}
+
+
+//! Returns if the alpha channel should be used for drawing images on the button
+bool GUIButton::isAlphaChannelUsed() const
+{
+ return UseAlphaChannel;
+}
+
+
+bool GUIButton::isDrawingBorder() const
+{
+ return DrawBorder;
+}
+
+
+//! Writes attributes of the element.
+void GUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
+{
+ IGUIButton::serializeAttributes(out,options);
+
+ out->addBool ("PushButton", IsPushButton );
+ if (IsPushButton)
+ out->addBool("Pressed", Pressed);
+
+ for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
+ {
+ if ( ButtonImages[i].Texture )
+ {
+ core::stringc name( GUIButtonImageStateNames[i] );
+ out->addTexture(name.c_str(), ButtonImages[i].Texture);
+ name += "Rect";
+ out->addRect(name.c_str(), ButtonImages[i].SourceRect);
+ }
+ }
+
+ out->addBool ("UseAlphaChannel", UseAlphaChannel);
+ out->addBool ("Border", DrawBorder);
+ out->addBool ("ScaleImage", ScaleImage);
+
+ for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
+ {
+ if ( ButtonSprites[i].Index >= 0 )
+ {
+ core::stringc nameIndex( GUIButtonStateNames[i] );
+ nameIndex += "Index";
+ out->addInt(nameIndex.c_str(), ButtonSprites[i].Index );
+
+ core::stringc nameColor( GUIButtonStateNames[i] );
+ nameColor += "Color";
+ out->addColor(nameColor.c_str(), ButtonSprites[i].Color );
+
+ core::stringc nameLoop( GUIButtonStateNames[i] );
+ nameLoop += "Loop";
+ out->addBool(nameLoop.c_str(), ButtonSprites[i].Loop );
+
+ core::stringc nameScale( GUIButtonStateNames[i] );
+ nameScale += "Scale";
+ out->addBool(nameScale.c_str(), ButtonSprites[i].Scale );
+ }
+ }
+
+ // out->addString ("OverrideFont", OverrideFont);
+}
+
+
+//! Reads attributes of the element
+void GUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
+{
+ IGUIButton::deserializeAttributes(in,options);
+
+ IsPushButton = in->getAttributeAsBool("PushButton");
+ Pressed = IsPushButton ? in->getAttributeAsBool("Pressed") : false;
+
+ core::rect<s32> rec = in->getAttributeAsRect("ImageRect");
+ if (rec.isValid())
+ setImage( in->getAttributeAsTexture("Image"), rec);
+ else
+ setImage( in->getAttributeAsTexture("Image") );
+
+ rec = in->getAttributeAsRect("PressedImageRect");
+ if (rec.isValid())
+ setPressedImage( in->getAttributeAsTexture("PressedImage"), rec);
+ else
+ setPressedImage( in->getAttributeAsTexture("PressedImage") );
+
+ setDrawBorder(in->getAttributeAsBool("Border"));
+ setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel"));
+ setScaleImage(in->getAttributeAsBool("ScaleImage"));
+
+ // setOverrideFont(in->getAttributeAsString("OverrideFont"));
+
+ updateAbsolutePosition();
+}
+
+// PATCH
+GUIButton* GUIButton::addButton(IGUIEnvironment *environment, const core::rect<s32>& rectangle,
+ IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
+{
+ GUIButton* button = new GUIButton(environment, parent ? parent : environment->getRootGUIElement(), id, rectangle);
+ if (text)
+ button->setText(text);
+
+ if ( tooltiptext )
+ button->setToolTipText ( tooltiptext );
+
+ button->drop();
+ return button;
+}
+
+void GUIButton::setColor(video::SColor color)
+{
+ float d = 0.65f;
+ for (size_t i = 0; i < 4; i++) {
+ video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
+ Colors[i] = base.getInterpolated(color, d);
+ }
+}
+// END PATCH