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Diffstat (limited to 'src/gui/modalMenu.h')
-rw-r--r-- | src/gui/modalMenu.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/gui/modalMenu.h b/src/gui/modalMenu.h new file mode 100644 index 000000000..e37c41533 --- /dev/null +++ b/src/gui/modalMenu.h @@ -0,0 +1,111 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "irrlichttypes_extrabloated.h" +#include "irr_ptr.h" +#include "util/string.h" + +class GUIModalMenu; + +class IMenuManager +{ +public: + // A GUIModalMenu calls these when this class is passed as a parameter + virtual void createdMenu(gui::IGUIElement *menu) = 0; + virtual void deletingMenu(gui::IGUIElement *menu) = 0; +}; + +// Remember to drop() the menu after creating, so that it can +// remove itself when it wants to. + +class GUIModalMenu : public gui::IGUIElement +{ +public: + GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, + IMenuManager *menumgr, bool remap_dbl_click = true); + virtual ~GUIModalMenu(); + + void allowFocusRemoval(bool allow); + bool canTakeFocus(gui::IGUIElement *e); + void draw(); + void quitMenu(); + + virtual void regenerateGui(v2u32 screensize) = 0; + virtual void drawMenu() = 0; + virtual bool preprocessEvent(const SEvent &event); + virtual bool OnEvent(const SEvent &event) { return false; }; + virtual bool pausesGame() { return false; } // Used for pause menu +#ifdef __ANDROID__ + virtual bool getAndroidUIInput() { return false; } + bool hasAndroidUIInput(); +#endif + +protected: + virtual std::wstring getLabelByID(s32 id) = 0; + virtual std::string getNameByID(s32 id) = 0; + + /** + * check if event is part of a double click + * @param event event to evaluate + * @return true/false if a doubleclick was detected + */ + bool DoubleClickDetection(const SEvent &event); + + v2s32 m_pointer; + v2s32 m_old_pointer; // Mouse position after previous mouse event + v2u32 m_screensize_old; + float m_gui_scale; +#ifdef __ANDROID__ + std::string m_jni_field_name; +#endif +#ifdef HAVE_TOUCHSCREENGUI + v2s32 m_down_pos; + bool m_touchscreen_visible = true; +#endif + +private: + struct clickpos + { + v2s32 pos; + s64 time; + }; + clickpos m_doubleclickdetect[2]; + + IMenuManager *m_menumgr; + /* If true, remap a double-click (or double-tap) action to ESC. This is so + * that, for example, Android users can double-tap to close a formspec. + * + * This value can (currently) only be set by the class constructor + * and the default value for the setting is true. + */ + bool m_remap_dbl_click; + // This might be necessary to expose to the implementation if it + // wants to launch other menus + bool m_allow_focus_removal = false; + +#ifdef HAVE_TOUCHSCREENGUI + irr_ptr<gui::IGUIElement> m_hovered; + + bool simulateMouseEvent(gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event); + void enter(gui::IGUIElement *element); + void leave(); +#endif +}; |