diff options
Diffstat (limited to 'src/guiEngine.h')
-rw-r--r-- | src/guiEngine.h | 65 |
1 files changed, 37 insertions, 28 deletions
diff --git a/src/guiEngine.h b/src/guiEngine.h index 9dcf2d4a4..7f35949d1 100644 --- a/src/guiEngine.h +++ b/src/guiEngine.h @@ -41,6 +41,12 @@ typedef enum { TEX_LAYER_MAX } texture_layer; +typedef struct { + video::ITexture* texture; + bool tile; + unsigned int minsize; +} image_definition; + /******************************************************************************/ /* forward declarations */ /******************************************************************************/ @@ -143,11 +149,11 @@ public: * @param data struct to transfer data to main game handling */ GUIEngine( irr::IrrlichtDevice* dev, - gui::IGUIElement* parent, - IMenuManager *menumgr, - scene::ISceneManager* smgr, - MainMenuData* data, - bool& kill); + gui::IGUIElement* parent, + IMenuManager *menumgr, + scene::ISceneManager* smgr, + MainMenuData* data, + bool& kill); /** default destructor */ virtual ~GUIEngine(); @@ -155,14 +161,16 @@ public: /** * return MainMenuScripting interface */ - MainMenuScripting* getScriptIface() { + MainMenuScripting* getScriptIface() + { return m_script; } /** * return dir of current menuscript */ - std::string getScriptDir() { + std::string getScriptDir() + { return m_scriptdir; } @@ -181,38 +189,38 @@ private: void limitFrameRate(); /** device to draw at */ - irr::IrrlichtDevice* m_device; + irr::IrrlichtDevice* m_device; /** parent gui element */ - gui::IGUIElement* m_parent; + gui::IGUIElement* m_parent; /** manager to add menus to */ - IMenuManager* m_menumanager; + IMenuManager* m_menumanager; /** scene manager to add scene elements to */ - scene::ISceneManager* m_smgr; + scene::ISceneManager* m_smgr; /** pointer to data beeing transfered back to main game handling */ - MainMenuData* m_data; + MainMenuData* m_data; /** pointer to texture source */ - ISimpleTextureSource* m_texture_source; + ISimpleTextureSource* m_texture_source; /** pointer to soundmanager*/ - ISoundManager* m_sound_manager; + ISoundManager* m_sound_manager; /** representation of form source to be used in mainmenu formspec */ - FormspecFormSource* m_formspecgui; + FormspecFormSource* m_formspecgui; /** formspec input receiver */ - TextDestGuiEngine* m_buttonhandler; + TextDestGuiEngine* m_buttonhandler; /** the formspec menu */ - GUIFormSpecMenu* m_menu; + GUIFormSpecMenu* m_menu; /** reference to kill variable managed by SIGINT handler */ - bool& m_kill; + bool& m_kill; /** variable used to abort menu and return back to main game handling */ - bool m_startgame; + bool m_startgame; /** scripting interface */ - MainMenuScripting* m_script; + MainMenuScripting* m_script; /** script basefolder */ - std::string m_scriptdir; + std::string m_scriptdir; /** * draw background layer @@ -240,7 +248,8 @@ private: * @param layer draw layer to specify texture * @param texturepath full path of texture to load */ - bool setTexture(texture_layer layer,std::string texturepath); + bool setTexture(texture_layer layer, std::string texturepath, + bool tile_image, unsigned int minsize); /** * download a file using curl @@ -250,7 +259,7 @@ private: static bool downloadFile(std::string url,std::string target); /** array containing pointers to current specified texture layers */ - video::ITexture* m_textures[TEX_LAYER_MAX]; + image_definition m_textures[TEX_LAYER_MAX]; /** draw version string in topleft corner */ void drawVersion(); @@ -274,19 +283,19 @@ private: /** internam data required for drawing clouds */ struct clouddata { /** delta time since last cloud processing */ - f32 dtime; + f32 dtime; /** absolute time of last cloud processing */ - u32 lasttime; + u32 lasttime; /** pointer to cloud class */ - Clouds* clouds; + Clouds* clouds; /** camera required for drawing clouds */ scene::ICameraSceneNode* camera; }; /** is drawing of clouds enabled atm */ - bool m_clouds_enabled; + bool m_clouds_enabled; /** data used to draw clouds */ - clouddata m_cloud; + clouddata m_cloud; /** start playing a sound and return handle */ s32 playSound(SimpleSoundSpec spec, bool looped); |