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-rw-r--r--src/guiFormSpecMenu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index c1b256f08..ee39df8b7 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -519,7 +519,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
if(type == "image_button_exit")
spec.is_exit = true;
- video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
+ video::ITexture *texture = m_gamedef->tsrc()->getTexture(fimage);
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
e->setUseAlphaChannel(true);
e->setImage(texture);
@@ -805,7 +805,7 @@ void GUIFormSpecMenu::drawMenu()
{
const ImageDrawSpec &spec = m_backgrounds[i];
video::ITexture *texture =
- m_gamedef->tsrc()->getTextureRaw(spec.name);
+ m_gamedef->tsrc()->getTexture(spec.name);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen
@@ -825,7 +825,7 @@ void GUIFormSpecMenu::drawMenu()
{
const ImageDrawSpec &spec = m_images[i];
video::ITexture *texture =
- m_gamedef->tsrc()->getTextureRaw(spec.name);
+ m_gamedef->tsrc()->getTexture(spec.name);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen