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-rw-r--r--src/guiInventoryMenu.h82
1 files changed, 59 insertions, 23 deletions
diff --git a/src/guiInventoryMenu.h b/src/guiInventoryMenu.h
index b581a1166..0032ce66a 100644
--- a/src/guiInventoryMenu.h
+++ b/src/guiInventoryMenu.h
@@ -23,32 +23,51 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "inventory.h"
+#include "utility.h"
void drawInventoryItem(gui::IGUIEnvironment* env,
InventoryItem *item, core::rect<s32> rect,
const core::rect<s32> *clip=0);
-class GUIInventorySlot: public gui::IGUIElement
+class GUIInventoryMenu : public gui::IGUIElement
{
-public:
- GUIInventorySlot(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id, core::rect<s32> rect);
-
- void setItem(InventoryItem *item)
+ struct ItemSpec
{
- m_item = item;
- }
-
- void draw();
-
- bool OnEvent(const SEvent& event);
-
-private:
- InventoryItem *m_item;
-};
+ ItemSpec()
+ {
+ i = -1;
+ }
+ ItemSpec(const std::string &a_name, s32 a_i)
+ {
+ listname = a_name;
+ i = a_i;
+ }
+ bool isValid() const
+ {
+ return i != -1;
+ }
+
+ std::string listname;
+ s32 i;
+ };
+
+ struct ListDrawSpec
+ {
+ ListDrawSpec()
+ {
+ }
+ ListDrawSpec(const std::string &a_name, v2s32 a_pos, v2s32 a_geom)
+ {
+ listname = a_name;
+ pos = a_pos;
+ geom = a_geom;
+ }
+
+ std::string listname;
+ v2s32 pos;
+ v2s32 geom;
+ };
-class GUIInventoryMenu : public gui::IGUIElement
-{
public:
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
@@ -59,11 +78,9 @@ public:
Remove and re-add (or reposition) stuff
*/
void resizeGui();
-
- // Updates stuff from inventory to screen
- // TODO: Remove, not used
- void update();
-
+
+ ItemSpec getItemAtPos(v2s32 p) const;
+ void drawList(const ListDrawSpec &s);
void draw();
void launch()
@@ -79,9 +96,28 @@ public:
bool OnEvent(const SEvent& event);
+ // Actions returned by this are sent to the server.
+ // Server replies by updating the inventory.
+ InventoryAction* getNextAction();
+
private:
+ v2s32 getBasePos() const
+ {
+ return padding + AbsoluteRect.UpperLeftCorner;
+ }
+
+ v2s32 padding;
+ v2s32 spacing;
+ v2s32 imgsize;
+
+ core::array<ListDrawSpec> m_draw_positions;
+
Inventory *m_inventory;
v2u32 m_screensize_old;
+
+ ItemSpec *m_selected_item;
+
+ Queue<InventoryAction*> m_actions;
};
#endif