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Diffstat (limited to 'src/guiInventoryMenu.h')
-rw-r--r-- | src/guiInventoryMenu.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/guiInventoryMenu.h b/src/guiInventoryMenu.h new file mode 100644 index 000000000..8bfade4c4 --- /dev/null +++ b/src/guiInventoryMenu.h @@ -0,0 +1,88 @@ +/* +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + + +#ifndef GUIINVENTORYMENU_HEADER +#define GUIINVENTORYMENU_HEADER + +#include "common_irrlicht.h" +#include "inventory.h" + +void drawInventoryItem(gui::IGUIEnvironment* env, + InventoryItem *item, core::rect<s32> rect, + const core::rect<s32> *clip=0); + +class GUIInventorySlot: public gui::IGUIElement +{ +public: + GUIInventorySlot(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, core::rect<s32> rect); + + void setItem(InventoryItem *item) + { + m_item = item; + } + + void draw(); + + bool OnEvent(const SEvent& event); + +private: + InventoryItem *m_item; +}; + +class GUIInventoryMenu : public gui::IGUIElement +{ +public: + GUIInventoryMenu(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, + Inventory *inventory); + ~GUIInventoryMenu(); + + /* + Remove and re-add (or reposition) stuff + */ + void resizeGui(); + + // Updates stuff from inventory to screen + void update(); + + void draw(); + + void launch() + { + setVisible(true); + Environment->setFocus(this); + } + + bool canTakeFocus(gui::IGUIElement *e) + { + return (e && (e == this || isMyChild(e))); + } + + bool OnEvent(const SEvent& event); + +private: + Inventory *m_inventory; + core::array<GUIInventorySlot*> m_slots; + v2u32 m_screensize_old; +}; + +#endif + |