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-rw-r--r--src/guiKeyChangeMenu.cpp598
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diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
deleted file mode 100644
index 3e594aeca..000000000
--- a/src/guiKeyChangeMenu.cpp
+++ /dev/null
@@ -1,598 +0,0 @@
-/*
- Minetest-delta
- Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include "guiKeyChangeMenu.h"
-#include "debug.h"
-#include "serialization.h"
-#include "keycode.h"
-#include "main.h"
-#include <string>
-
-GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
- GUIModalMenu(env, parent, id, menumgr)
-{
- activeKey = -1;
- init_keys();
-}
-
-GUIKeyChangeMenu::~GUIKeyChangeMenu()
-{
- removeChildren();
-}
-
-void GUIKeyChangeMenu::removeChildren()
-{
- const core::list<gui::IGUIElement*> &children = getChildren();
- core::list<gui::IGUIElement*> children_copy;
- for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
- != children.end(); i++)
- {
- children_copy.push_back(*i);
- }
- for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
- != children_copy.end(); i++)
- {
- (*i)->remove();
- }
-}
-
-void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
-{
- /*
- Remove stuff
- */
- removeChildren();
-
- /*
- Calculate new sizes and positions
- */
-
- v2s32 size(620, 430);
-
- core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
- screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
- screensize.Y / 2 + size.Y / 2);
-
- DesiredRect = rect;
- recalculateAbsolutePosition(false);
-
- v2s32 topleft(0, 0);
-
- {
- core::rect < s32 > rect(0, 0, 125, 20);
- rect += topleft + v2s32(25, 3);
- const wchar_t *text = L"KEYBINDINGS";
- //gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
- v2s32 offset(25, 40);
- // buttons
-
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Forward";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->forward = Environment->addButton(rect, this,
- GUI_ID_KEY_FORWARD_BUTTON,
- narrow_to_wide(KeyNames[key_forward]).c_str());
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Backward";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->backward = Environment->addButton(rect, this,
- GUI_ID_KEY_BACKWARD_BUTTON,
- narrow_to_wide(KeyNames[key_backward]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Left";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
- narrow_to_wide(KeyNames[key_left]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Right";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->right = Environment->addButton(rect, this,
- GUI_ID_KEY_RIGHT_BUTTON,
- narrow_to_wide(KeyNames[key_right]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Use";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
- narrow_to_wide(KeyNames[key_use]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Sneak";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->sneak = Environment->addButton(rect, this,
- GUI_ID_KEY_SNEAK_BUTTON,
- narrow_to_wide(KeyNames[key_sneak]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Jump";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
- narrow_to_wide(KeyNames[key_jump]).c_str());
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Inventory";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->inventory = Environment->addButton(rect, this,
- GUI_ID_KEY_INVENTORY_BUTTON,
- narrow_to_wide(KeyNames[key_inventory]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Chat";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
- narrow_to_wide(KeyNames[key_chat]).c_str());
- }
-
- //next col
- offset = v2s32(250, 40);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fly";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
- narrow_to_wide(KeyNames[key_fly]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fast";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
- narrow_to_wide(KeyNames[key_fast]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Range select";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->range = Environment->addButton(rect, this,
- GUI_ID_KEY_RANGE_BUTTON,
- narrow_to_wide(KeyNames[key_range]).c_str());
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Print stacks";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
- narrow_to_wide(KeyNames[key_dump]).c_str());
- }
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
- }
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
- }
-}
-
-void GUIKeyChangeMenu::drawMenu()
-{
- gui::IGUISkin* skin = Environment->getSkin();
- if (!skin)
- return;
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- video::SColor bgcolor(140, 0, 0, 0);
-
- {
- core::rect < s32 > rect(0, 0, 620, 620);
- rect += AbsoluteRect.UpperLeftCorner;
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
- }
-
- gui::IGUIElement::draw();
-}
-
-bool GUIKeyChangeMenu::acceptInput()
-{
- g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
- g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
- g_settings.set("keymap_left", keycode_to_keyname(key_left));
- g_settings.set("keymap_right", keycode_to_keyname(key_right));
- g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
- g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
- g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
- g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
- g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
- g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
- g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
- g_settings.set("keymap_special1", keycode_to_keyname(key_use));
- g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
- //clearKeyCache(); Y U NO SCOPE?!
- return true;
-}
-void GUIKeyChangeMenu::init_keys()
-{
- key_forward = getKeySetting("keymap_forward");
- key_backward = getKeySetting("keymap_backward");
- key_left = getKeySetting("keymap_left");
- key_right = getKeySetting("keymap_right");
- key_jump = getKeySetting("keymap_jump");
- key_sneak = getKeySetting("keymap_sneak");
- key_inventory = getKeySetting("keymap_inventory");
- key_chat = getKeySetting("keymap_chat");
- key_range = getKeySetting("keymap_rangeselect");
- key_fly = getKeySetting("keymap_freemove");
- key_fast = getKeySetting("keymap_fastmove");
- key_use = getKeySetting("keymap_special1");
- key_dump = getKeySetting("keymap_print_debug_stacks");
-}
-
-bool GUIKeyChangeMenu::resetMenu()
-{
- if (activeKey >= 0)
- {
- switch (activeKey)
- {
- case GUI_ID_KEY_FORWARD_BUTTON:
- this->forward->setText(
- narrow_to_wide(KeyNames[key_forward]).c_str());
- break;
- case GUI_ID_KEY_BACKWARD_BUTTON:
- this->backward->setText(
- narrow_to_wide(KeyNames[key_backward]).c_str());
- break;
- case GUI_ID_KEY_LEFT_BUTTON:
- this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
- break;
- case GUI_ID_KEY_RIGHT_BUTTON:
- this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
- break;
- case GUI_ID_KEY_JUMP_BUTTON:
- this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
- break;
- case GUI_ID_KEY_SNEAK_BUTTON:
- this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
- break;
- case GUI_ID_KEY_INVENTORY_BUTTON:
- this->inventory->setText(
- narrow_to_wide(KeyNames[key_inventory]).c_str());
- break;
- case GUI_ID_KEY_CHAT_BUTTON:
- this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
- break;
- case GUI_ID_KEY_RANGE_BUTTON:
- this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
- break;
- case GUI_ID_KEY_FLY_BUTTON:
- this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
- break;
- case GUI_ID_KEY_FAST_BUTTON:
- this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
- break;
- case GUI_ID_KEY_USE_BUTTON:
- this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
- break;
- case GUI_ID_KEY_DUMP_BUTTON:
- this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
- break;
- }
- activeKey = -1;
- return false;
- }
- return true;
-}
-bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
-{
- if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
- && event.KeyInput.PressedDown)
- {
- if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
- {
- this->forward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_forward = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
- {
- this->backward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_backward = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
- {
- this->left->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_left = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
- {
- this->right->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_right = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
- {
- this->jump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_jump = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
- {
- this->sneak->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_sneak = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
- {
- this->inventory->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_inventory = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
- {
- this->chat->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_chat = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
- {
- this->range->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_range = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
- {
- this->fly->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fly = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
- {
- this->fast->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fast = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_USE_BUTTON)
- {
- this->use->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_use = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
- {
- this->dump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_dump = event.KeyInput.Key;
- }
-
- activeKey = -1;
- return true;
- }
- if (event.EventType == EET_GUI_EVENT)
- {
- if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
- && isVisible())
- {
- if (!canTakeFocus(event.GUIEvent.Element))
- {
- dstream << "GUIMainMenu: Not allowing focus change."
- << std::endl;
- // Returning true disables focus change
- return true;
- }
- }
- if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
- {
- switch (event.GUIEvent.Caller->getID())
- {
- case GUI_ID_BACK_BUTTON: //back
- acceptInput();
- quitMenu();
- return true;
- case GUI_ID_ABORT_BUTTON: //abort
- quitMenu();
- return true;
- case GUI_ID_KEY_FORWARD_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->forward->setText(L"press Key");
- break;
- case GUI_ID_KEY_BACKWARD_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->backward->setText(L"press Key");
- break;
- case GUI_ID_KEY_LEFT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->left->setText(L"press Key");
- break;
- case GUI_ID_KEY_RIGHT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->right->setText(L"press Key");
- break;
- case GUI_ID_KEY_USE_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->use->setText(L"press Key");
- break;
- case GUI_ID_KEY_FLY_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->fly->setText(L"press Key");
- break;
- case GUI_ID_KEY_FAST_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->fast->setText(L"press Key");
- break;
- case GUI_ID_KEY_JUMP_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->jump->setText(L"press Key");
- break;
- case GUI_ID_KEY_CHAT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->chat->setText(L"press Key");
- break;
- case GUI_ID_KEY_SNEAK_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->sneak->setText(L"press Key");
- break;
- case GUI_ID_KEY_INVENTORY_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->inventory->setText(L"press Key");
- break;
- case GUI_ID_KEY_DUMP_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->dump->setText(L"press Key");
- break;
- case GUI_ID_KEY_RANGE_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->range->setText(L"press Key");
- break;
- }
- //Buttons
-
- }
- }
- return Parent ? Parent->OnEvent(event) : false;
-}
-