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+/*
+Minetest
+Copyright (C) 2013 sapier
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef GUILUAAPI_H_
+#define GUILUAAPI_H_
+
+/******************************************************************************/
+/* Includes */
+/******************************************************************************/
+#include "serverlist.h"
+
+/******************************************************************************/
+/* Typedefs and macros */
+/******************************************************************************/
+typedef int (*lua_CFunction) (lua_State *L);
+
+/******************************************************************************/
+/* forward declarations */
+/******************************************************************************/
+class GUIEngine;
+
+
+/******************************************************************************/
+/* declarations */
+/******************************************************************************/
+
+/** Implementation of lua api support for mainmenu */
+class guiLuaApi {
+
+public:
+ /**
+ * initialize given Lua stack
+ * @param L lua stack to initialize
+ * @param engine pointer to GUIEngine element to use as reference
+ */
+ static void initialize(lua_State* L,GUIEngine* engine);
+
+ /** default destructor */
+ virtual ~guiLuaApi() {}
+
+private:
+ /**
+ * read a text variable from gamedata table within lua stack
+ * @param L stack to read variable from
+ * @param name name of variable to read
+ * @return string value of requested variable
+ */
+ static std::string getTextData(lua_State *L, std::string name);
+
+ /**
+ * read a integer variable from gamedata table within lua stack
+ * @param L stack to read variable from
+ * @param name name of variable to read
+ * @return integer value of requested variable
+ */
+ static int getIntegerData(lua_State *L, std::string name,bool& valid);
+
+ /**
+ * read a bool variable from gamedata table within lua stack
+ * @param L stack to read variable from
+ * @param name name of variable to read
+ * @return bool value of requested variable
+ */
+ static int getBoolData(lua_State *L, std::string name,bool& valid);
+
+ /**
+ * get the corresponding engine pointer from a lua stack
+ * @param L stack to read pointer from
+ * @return pointer to GUIEngine
+ */
+ static GUIEngine* get_engine(lua_State *L);
+
+
+ /**
+ * register a static member function as lua api call at current position of stack
+ * @param L stack to registe fct to
+ * @param name of function within lua
+ * @param fct C-Function to call on lua call of function
+ * @param top current top of stack
+ */
+ static bool registerFunction( lua_State* L,
+ const char* name,
+ lua_CFunction fct,
+ int top
+ );
+
+ /**
+ * check if a path is within some of minetests folders
+ * @param path path to check
+ * @return true/false
+ */
+ static bool isMinetestPath(std::string path);
+
+ //api calls
+
+ static int l_start(lua_State *L);
+
+ static int l_close(lua_State *L);
+
+ static int l_create_world(lua_State *L);
+
+ static int l_delete_world(lua_State *L);
+
+ static int l_get_worlds(lua_State *L);
+
+ static int l_get_games(lua_State *L);
+
+ static int l_get_favorites(lua_State *L);
+
+ static int l_delete_favorite(lua_State *L);
+
+ static int l_get_version(lua_State *L);
+
+ //gui
+
+ static int l_show_keys_menu(lua_State *L);
+
+ static int l_show_file_open_dialog(lua_State *L);
+
+ static int l_set_topleft_text(lua_State *L);
+
+ static int l_set_clouds(lua_State *L);
+
+ static int l_get_textlist_index(lua_State *L);
+
+ static int l_set_background(lua_State *L);
+
+ static int l_update_formspec(lua_State *L);
+
+ //settings
+
+ static int l_setting_set(lua_State *L);
+
+ static int l_setting_get(lua_State *L);
+
+ static int l_setting_getbool(lua_State *L);
+
+ static int l_setting_setbool(lua_State *L);
+
+ //filesystem
+
+ static int l_get_scriptdir(lua_State *L);
+
+ static int l_get_modpath(lua_State *L);
+
+ static int l_get_gamepath(lua_State *L);
+
+ static int l_get_dirlist(lua_State *L);
+
+ static int l_create_dir(lua_State *L);
+
+ static int l_delete_dir(lua_State *L);
+
+ static int l_copy_dir(lua_State *L);
+
+ static int l_extract_zip(lua_State *L);
+
+ static int l_get_modstore_details(lua_State *L);
+
+ static int l_get_modstore_list(lua_State *L);
+
+ static int l_download_file(lua_State *L);
+
+
+};
+
+#endif