diff options
Diffstat (limited to 'src/hud.h')
-rw-r--r-- | src/hud.h | 58 |
1 files changed, 46 insertions, 12 deletions
@@ -33,8 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #define HUD_CORNER_CENTER 2 // Note that these visibility flags do not determine if the hud items are -// actually drawn, but rather, allows the item to be drawn should the rest of -// the game state permit it. +// actually drawn, but rather, whether to draw the item should the rest +// of the game state permit it. #define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) #define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) #define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) @@ -119,31 +119,65 @@ public: bool use_hotbar_image; std::string hotbar_selected_image; bool use_hotbar_selected_image; - v3s16 camera_offset; Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr, gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player, Inventory *inventory); + ~Hud(); void drawHotbar(u16 playeritem); void resizeHotbar(); void drawCrosshair(); - void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes); - void drawLuaElements(v3s16 camera_offset); + void drawSelectionMesh(); + void updateSelectionMesh(const v3s16 &camera_offset); + + std::vector<aabb3f> *getSelectionBoxes() + { return &m_selection_boxes; } + + void setSelectionPos(const v3f &pos, const v3s16 &camera_offset); + + v3f getSelectionPos() const + { return m_selection_pos; } + + void setSelectionMeshColor(const video::SColor &c) + { m_selection_mesh_color = c; } + + void drawLuaElements(const v3s16 &camera_offset); + private: void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset, v2s32 size=v2s32()); - void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, - InventoryList *mainlist, u16 selectitem, u16 direction); + void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, + s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction); - void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected); + void drawItem(const ItemStack &item, const core::rect<s32>& rect, + bool selected); + float m_hud_scaling; // cached minetest setting + v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; - s32 m_hotbar_imagesize; - s32 m_padding; + s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar() + s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar() video::SColor hbar_colors[4]; + + std::vector<aabb3f> m_selection_boxes; + std::vector<aabb3f> m_halo_boxes; + v3f m_selection_pos; + v3f m_selection_pos_with_offset; + + scene::IMesh* m_selection_mesh; + video::SColor m_selection_mesh_color; + video::SMaterial m_selection_material; + bool m_use_selection_mesh; +}; + +enum ItemRotationKind { + IT_ROT_SELECTED, + IT_ROT_HOVERED, + IT_ROT_DRAGGED, + IT_ROT_NONE, // Must be last, also serves as number }; void drawItemStack(video::IVideoDriver *driver, @@ -151,8 +185,8 @@ void drawItemStack(video::IVideoDriver *driver, const ItemStack &item, const core::rect<s32> &rect, const core::rect<s32> *clip, - IGameDef *gamedef); - + IGameDef *gamedef, + ItemRotationKind rotation_kind); #endif |