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-rw-r--r--src/hud.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/hud.h b/src/hud.h
index a4d7990e9..15c115d89 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -95,7 +95,7 @@ struct HudElement {
#include <IGUIFont.h>
#include "irr_aabb3d.h"
-class IGameDef;
+class Client;
class ITextureSource;
class Inventory;
class InventoryList;
@@ -107,7 +107,7 @@ public:
video::IVideoDriver *driver;
scene::ISceneManager* smgr;
gui::IGUIEnvironment *guienv;
- IGameDef *gamedef;
+ Client *client;
LocalPlayer *player;
Inventory *inventory;
ITextureSource *tsrc;
@@ -121,7 +121,7 @@ public:
bool use_hotbar_selected_image;
Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
- gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
+ gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
Inventory *inventory);
~Hud();
@@ -175,7 +175,11 @@ private:
v3f m_selected_face_normal;
video::SMaterial m_selection_material;
- bool m_use_selection_mesh;
+
+ enum {
+ HIGHLIGHT_BOX,
+ HIGHLIGHT_HALO,
+ HIGHLIGHT_NONE } m_mode;
};
enum ItemRotationKind {
@@ -190,7 +194,7 @@ void drawItemStack(video::IVideoDriver *driver,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
- IGameDef *gamedef,
+ Client *client,
ItemRotationKind rotation_kind);
#endif