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-rw-r--r--src/hud.h58
1 files changed, 46 insertions, 12 deletions
diff --git a/src/hud.h b/src/hud.h
index 614e7c92d..7f0fbe7b3 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -33,8 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_CORNER_CENTER 2
// Note that these visibility flags do not determine if the hud items are
-// actually drawn, but rather, allows the item to be drawn should the rest of
-// the game state permit it.
+// actually drawn, but rather, whether to draw the item should the rest
+// of the game state permit it.
#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
@@ -119,31 +119,65 @@ public:
bool use_hotbar_image;
std::string hotbar_selected_image;
bool use_hotbar_selected_image;
- v3s16 camera_offset;
Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
Inventory *inventory);
+ ~Hud();
void drawHotbar(u16 playeritem);
void resizeHotbar();
void drawCrosshair();
- void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
- void drawLuaElements(v3s16 camera_offset);
+ void drawSelectionMesh();
+ void updateSelectionMesh(const v3s16 &camera_offset);
+
+ std::vector<aabb3f> *getSelectionBoxes()
+ { return &m_selection_boxes; }
+
+ void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
+
+ v3f getSelectionPos() const
+ { return m_selection_pos; }
+
+ void setSelectionMeshColor(const video::SColor &c)
+ { m_selection_mesh_color = c; }
+
+ void drawLuaElements(const v3s16 &camera_offset);
+
private:
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
s32 count, v2s32 offset, v2s32 size=v2s32());
- void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
- InventoryList *mainlist, u16 selectitem, u16 direction);
+ void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+ s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
- void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
+ void drawItem(const ItemStack &item, const core::rect<s32>& rect,
+ bool selected);
+ float m_hud_scaling; // cached minetest setting
+ v3s16 m_camera_offset;
v2u32 m_screensize;
v2s32 m_displaycenter;
- s32 m_hotbar_imagesize;
- s32 m_padding;
+ s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
+ s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
video::SColor hbar_colors[4];
+
+ std::vector<aabb3f> m_selection_boxes;
+ std::vector<aabb3f> m_halo_boxes;
+ v3f m_selection_pos;
+ v3f m_selection_pos_with_offset;
+
+ scene::IMesh* m_selection_mesh;
+ video::SColor m_selection_mesh_color;
+ video::SMaterial m_selection_material;
+ bool m_use_selection_mesh;
+};
+
+enum ItemRotationKind {
+ IT_ROT_SELECTED,
+ IT_ROT_HOVERED,
+ IT_ROT_DRAGGED,
+ IT_ROT_NONE, // Must be last, also serves as number
};
void drawItemStack(video::IVideoDriver *driver,
@@ -151,8 +185,8 @@ void drawItemStack(video::IVideoDriver *driver,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
- IGameDef *gamedef);
-
+ IGameDef *gamedef,
+ ItemRotationKind rotation_kind);
#endif