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-rw-r--r--src/hud.h21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/hud.h b/src/hud.h
index e0d7ccd6f..405e91176 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -31,10 +31,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2
-#define HUD_DRAW_HOTBAR (1 << 0)
-#define HUD_DRAW_HEALTHBAR (1 << 1)
-#define HUD_DRAW_CROSSHAIR (1 << 2)
-#define HUD_DRAW_WIELDITEM (1 << 3)
+#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
+#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
+#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
+#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
class Player;
@@ -71,14 +71,6 @@ struct HudElement {
};
-enum HudBuiltinElement {
- HUD_BUILTIN_HOTBAR = 0,
- HUD_BUILTIN_HEALTHBAR,
- HUD_BUILTIN_CROSSHAIR,
- HUD_BUILTIN_WIELDITEM
-};
-
-
inline u32 hud_get_free_id(Player *player) {
size_t size = player->hud.size();
for (size_t i = 0; i != size; i++) {
@@ -123,9 +115,10 @@ public:
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, u16 direction);
void drawLuaElements();
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+ std::string texture, s32 count, v2s32 offset);
- void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags);
+ void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
void resizeHotbar();
void drawCrosshair();