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-rw-r--r--src/inventory.h204
1 files changed, 166 insertions, 38 deletions
diff --git a/src/inventory.h b/src/inventory.h
index 9155eb025..07d81a3f7 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -35,6 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define QUANTITY_ITEM_MAX_COUNT 99
+class ServerActiveObject;
+class ServerEnvironment;
+
class InventoryItem
{
public:
@@ -54,6 +57,14 @@ public:
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
+ // Creates an object from the item, to be placed in the world.
+ virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+ // Gets amount of items that dropping one SAO will decrement
+ virtual u16 getDropCount(){ return getCount(); }
+
+ /*
+ Quantity methods
+ */
// Shall return true if the item can be add()ed to the other
virtual bool addableTo(InventoryItem *other)
@@ -61,9 +72,6 @@ public:
return false;
}
- /*
- Quantity methods
- */
u16 getCount()
{
return m_count;
@@ -72,6 +80,7 @@ public:
{
m_count = count;
}
+ // This should return something else for stackable items
virtual u16 freeSpace()
{
return 0;
@@ -87,6 +96,16 @@ public:
m_count -= count;
}
+ /*
+ Other properties
+ */
+ // Whether it can be cooked
+ virtual bool isCookable(){return false;}
+ // Time of cooking
+ virtual float getCookTime(){return 3.0;}
+ // Result of cooking
+ virtual InventoryItem *createCookResult(){return NULL;}
+
protected:
u16 m_count;
};
@@ -149,6 +168,11 @@ public:
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
/*
+ Other properties
+ */
+ bool isCookable();
+ InventoryItem *createCookResult();
+ /*
Special methods
*/
u8 getMaterial()
@@ -159,6 +183,7 @@ private:
u8 m_content;
};
+//TODO: Remove
class MapBlockObjectItem : public InventoryItem
{
public:
@@ -246,26 +271,7 @@ public:
return new CraftItem(m_subname, m_count);
}
#ifndef SERVER
- video::ITexture * getImage()
- {
- if(g_texturesource == NULL)
- return NULL;
-
- std::string name;
-
- if(m_subname == "Stick")
- name = "stick.png";
- else if(m_subname == "lump_of_coal")
- name = "lump_of_coal.png";
- else if(m_subname == "lump_of_iron")
- name = "lump_of_iron.png";
- else
- name = "cloud.png";
-
- // Get such a texture
- //return g_irrlicht->getTexture(name);
- return g_texturesource->getTextureRaw(name);
- }
+ video::ITexture * getImage();
#endif
std::string getText()
{
@@ -273,6 +279,10 @@ public:
os<<m_count;
return os.str();
}
+
+ ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+ u16 getDropCount();
+
virtual bool addableTo(InventoryItem *other)
{
if(std::string(other->getName()) != "CraftItem")
@@ -289,6 +299,11 @@ public:
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
/*
+ Other properties
+ */
+ bool isCookable();
+ InventoryItem *createCookResult();
+ /*
Special methods
*/
std::string getSubName()
@@ -335,11 +350,31 @@ public:
std::string basename;
if(m_toolname == "WPick")
- basename = "tool_wpick.png";
+ basename = "tool_woodpick.png";
else if(m_toolname == "STPick")
- basename = "tool_stpick.png";
+ basename = "tool_stonepick.png";
+ else if(m_toolname == "SteelPick")
+ basename = "tool_steelpick.png";
else if(m_toolname == "MesePick")
basename = "tool_mesepick.png";
+ else if(m_toolname == "WShovel")
+ basename = "tool_woodshovel.png";
+ else if(m_toolname == "STShovel")
+ basename = "tool_stoneshovel.png";
+ else if(m_toolname == "SteelShovel")
+ basename = "tool_steelshovel.png";
+ else if(m_toolname == "WAxe")
+ basename = "tool_woodaxe.png";
+ else if(m_toolname == "STAxe")
+ basename = "tool_stoneaxe.png";
+ else if(m_toolname == "SteelAxe")
+ basename = "tool_steelaxe.png";
+ else if(m_toolname == "WSword")
+ basename = "tool_woodsword.png";
+ else if(m_toolname == "STSword")
+ basename = "tool_stonesword.png";
+ else if(m_toolname == "SteelSword")
+ basename = "tool_steelsword.png";
else
basename = "cloud.png";
@@ -355,11 +390,6 @@ public:
os<<basename<<"^[progressbar"<<value_f;
return g_texturesource->getTextureRaw(os.str());
-
- /*TextureSpec spec;
- spec.addTid(g_irrlicht->getTextureId(basename));
- spec.addTid(g_irrlicht->getTextureId(os.str()));
- return g_irrlicht->getTexture(spec);*/
}
#endif
std::string getText()
@@ -428,6 +458,10 @@ public:
u32 getSize();
// Count used slots
u32 getUsedSlots();
+ u32 getFreeSlots();
+
+ /*bool getDirty(){ return m_dirty; }
+ void setDirty(bool dirty=true){ m_dirty = dirty; }*/
// Get pointer to item
InventoryItem * getItem(u32 i);
@@ -435,6 +469,7 @@ public:
InventoryItem * changeItem(u32 i, InventoryItem *newitem);
// Delete item
void deleteItem(u32 i);
+
// Adds an item to a suitable place. Returns leftover item.
// If all went into the list, returns NULL.
InventoryItem * addItem(InventoryItem *newitem);
@@ -445,6 +480,9 @@ public:
// If can be added fully, NULL is returned.
InventoryItem * addItem(u32 i, InventoryItem *newitem);
+ // Checks whether the item could be added to the given slot
+ bool itemFits(u32 i, InventoryItem *newitem);
+
// Takes some items from a slot.
// If there are not enough, takes as many as it can.
// Returns NULL if couldn't take any.
@@ -459,6 +497,7 @@ private:
core::array<InventoryItem*> m_items;
u32 m_size;
std::string m_name;
+ //bool m_dirty;
};
class Inventory
@@ -495,6 +534,41 @@ private:
core::array<InventoryList*> m_lists;
};
+class Player;
+
+struct InventoryContext
+{
+ Player *current_player;
+
+ InventoryContext():
+ current_player(NULL)
+ {}
+};
+
+class InventoryAction;
+
+class InventoryManager
+{
+public:
+ InventoryManager(){}
+ virtual ~InventoryManager(){}
+
+ /*
+ Get a pointer to an inventory specified by id.
+ id can be:
+ - "current_player"
+ - "nodemeta:X,Y,Z"
+ */
+ virtual Inventory* getInventory(InventoryContext *c, std::string id)
+ {return NULL;}
+ // Used on the server by InventoryAction::apply and other stuff
+ virtual void inventoryModified(InventoryContext *c, std::string id)
+ {}
+ // Used on the client
+ virtual void inventoryAction(InventoryAction *a)
+ {}
+};
+
#define IACTION_MOVE 0
struct InventoryAction
@@ -503,16 +577,18 @@ struct InventoryAction
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) = 0;
- virtual void apply(Inventory *inventory) = 0;
+ virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
};
struct IMoveAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
- std::string from_name;
+ std::string from_inv;
+ std::string from_list;
s16 from_i;
- std::string to_name;
+ std::string to_inv;
+ std::string to_list;
s16 to_i;
IMoveAction()
@@ -528,12 +604,16 @@ struct IMoveAction : public InventoryAction
std::getline(is, ts, ' ');
count = stoi(ts);
- std::getline(is, from_name, ' ');
+ std::getline(is, from_inv, ' ');
+
+ std::getline(is, from_list, ' ');
std::getline(is, ts, ' ');
from_i = stoi(ts);
- std::getline(is, to_name, ' ');
+ std::getline(is, to_inv, ' ');
+
+ std::getline(is, to_list, ' ');
std::getline(is, ts, ' ');
to_i = stoi(ts);
@@ -548,14 +628,62 @@ struct IMoveAction : public InventoryAction
{
os<<"Move ";
os<<count<<" ";
- os<<from_name<<" ";
+ os<<from_inv<<" ";
+ os<<from_list<<" ";
os<<from_i<<" ";
- os<<to_name<<" ";
+ os<<to_inv<<" ";
+ os<<to_list<<" ";
os<<to_i;
}
- void apply(Inventory *inventory);
+ void apply(InventoryContext *c, InventoryManager *mgr);
+};
+
+/*
+ Craft checking system
+*/
+
+enum ItemSpecType
+{
+ ITEM_NONE,
+ ITEM_MATERIAL,
+ ITEM_CRAFT,
+ ITEM_TOOL,
+ ITEM_MBO
+};
+
+struct ItemSpec
+{
+ enum ItemSpecType type;
+ // Only other one of these is used
+ std::string name;
+ u16 num;
+
+ ItemSpec():
+ type(ITEM_NONE)
+ {
+ }
+ ItemSpec(enum ItemSpecType a_type, std::string a_name):
+ type(a_type),
+ name(a_name),
+ num(65535)
+ {
+ }
+ ItemSpec(enum ItemSpecType a_type, u16 a_num):
+ type(a_type),
+ name(""),
+ num(a_num)
+ {
+ }
+
+ bool checkItem(InventoryItem *item);
};
+/*
+ items: a pointer to an array of 9 pointers to items
+ specs: a pointer to an array of 9 ItemSpecs
+*/
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs);
+
#endif