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-rw-r--r--src/irrlichtwrapper.h66
1 files changed, 22 insertions, 44 deletions
diff --git a/src/irrlichtwrapper.h b/src/irrlichtwrapper.h
index 965d01208..55e021bda 100644
--- a/src/irrlichtwrapper.h
+++ b/src/irrlichtwrapper.h
@@ -32,51 +32,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
/*
+ NOTE: This is deprecated and should be removed completely
+*/
+
+/*
A thread-safe texture pointer cache.
This is used so that irrlicht doesn't get called from many
threads, because texture pointers have to be handled in
background threads.
*/
-#if 0
-class TextureCache
-{
-public:
- TextureCache()
- {
- m_mutex.Init();
- assert(m_mutex.IsInitialized());
- }
-
- void set(std::string name, video::ITexture *texture)
- {
- if(texture == NULL)
- return;
-
- JMutexAutoLock lock(m_mutex);
-
- m_textures[name] = texture;
- }
-
- video::ITexture* get(const std::string &name)
- {
- JMutexAutoLock lock(m_mutex);
-
- core::map<std::string, video::ITexture*>::Node *n;
- n = m_textures.find(name);
-
- if(n != NULL)
- return n->getValue();
-
- return NULL;
- }
-
-private:
- core::map<std::string, video::ITexture*> m_textures;
- JMutex m_mutex;
-};
-#endif
+#if 0
/*
A thread-safe texture pointer cache
*/
@@ -116,6 +83,7 @@ private:
core::map<TextureSpec, video::ITexture*> m_textures;
JMutex m_mutex;
};
+#endif
/*
A thread-safe wrapper for irrlicht, to be accessed from
@@ -124,6 +92,8 @@ private:
Queues tasks to be done in the main thread.
Also caches texture specification strings to ids and textures.
+
+ TODO: Remove this and move all texture functionality to TextureSource
*/
class IrrlichtWrapper : public IIrrlichtWrapper
@@ -134,6 +104,8 @@ public:
*/
IrrlichtWrapper(IrrlichtDevice *device);
+
+ ~IrrlichtWrapper();
// Run queued tasks
void Run();
@@ -141,6 +113,8 @@ public:
// Shutdown wrapper; this disables queued texture fetching
void Shutdown(bool shutdown);
+ IrrlichtDevice* getDevice();
+
/*
These are called from other threads
*/
@@ -151,7 +125,8 @@ public:
{
return m_device->getTimer()->getRealTime();
}
-
+
+#if 0
/*
Format of a texture name:
"stone.png" (filename in image data directory)
@@ -167,20 +142,18 @@ public:
// The reverse of the above
std::string getTextureName(textureid_t id);
// Gets a texture based on a filename
- video::ITexture* getTexture(const std::string &name);
+ video::ITexture* getTexture(const std::string &filename);
// Gets a texture based on a TextureSpec (a textureid_t is fine too)
video::ITexture* getTexture(const TextureSpec &spec);
+#endif
private:
/*
Non-thread-safe variants of stuff, for internal use
*/
- // DEPRECATED NO-OP
- //video::ITexture* getTextureDirect(const std::string &spec);
-
// Constructs a texture according to spec
- video::ITexture* getTextureDirect(const TextureSpec &spec);
+ //video::ITexture* getTextureDirect(const TextureSpec &spec);
/*
Members
@@ -195,14 +168,19 @@ private:
JMutex m_device_mutex;
IrrlichtDevice *m_device;
+#if 0
// Queued texture fetches (to be processed by the main thread)
RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
// Cache of textures by spec
TextureCache m_texturecache;
+ // Cached or generated source images by texture name
+ core::map<std::string, video::IImage*> m_imagecache;
+
// A mapping from texture id to string spec
MutexedIdGenerator<std::string> m_namecache;
+#endif
};
#endif