diff options
Diffstat (limited to 'src/itemdef.cpp')
-rw-r--r-- | src/itemdef.cpp | 117 |
1 files changed, 73 insertions, 44 deletions
diff --git a/src/itemdef.cpp b/src/itemdef.cpp index 1aa6331dc..51d8f1d5d 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemdef.h" -#include "gamedef.h" #include "nodedef.h" #include "tool.h" #include "inventory.h" @@ -29,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mesh.h" #include "wieldmesh.h" #include "client/tile.h" +#include "client.h" #endif #include "log.h" #include "settings.h" @@ -82,6 +82,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) sound_place = def.sound_place; sound_place_failed = def.sound_place_failed; range = def.range; + palette_image = def.palette_image; + color = def.color; return *this; } @@ -104,6 +106,8 @@ void ItemDefinition::reset() description = ""; inventory_image = ""; wield_image = ""; + palette_image = ""; + color = video::SColor(0xFFFFFFFF); wield_scale = v3f(1.0, 1.0, 1.0); stack_max = 99; usable = false; @@ -123,17 +127,13 @@ void ItemDefinition::reset() void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const { - if(protocol_version <= 17) - writeU8(os, 1); // version - else if(protocol_version <= 20) - writeU8(os, 2); // version - else - writeU8(os, 3); // version + + writeU8(os, 3); // version (proto > 20) writeU8(os, type); - os<<serializeString(name); - os<<serializeString(description); - os<<serializeString(inventory_image); - os<<serializeString(wield_image); + os << serializeString(name); + os << serializeString(description); + os << serializeString(inventory_image); + os << serializeString(wield_image); writeV3F1000(os, wield_scale); writeS16(os, stack_max); writeU8(os, usable); @@ -144,24 +144,21 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const tool_capabilities->serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } - os<<serializeString(tool_capabilities_s); + os << serializeString(tool_capabilities_s); writeU16(os, groups.size()); for (ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); ++i){ os << serializeString(i->first); writeS16(os, i->second); } - os<<serializeString(node_placement_prediction); - if(protocol_version > 17){ - //serializeSimpleSoundSpec(sound_place, os); - os<<serializeString(sound_place.name); - writeF1000(os, sound_place.gain); - } - if (protocol_version > 20) { - writeF1000(os, range); - os << serializeString(sound_place_failed.name); - writeF1000(os, sound_place_failed.gain); - } + os << serializeString(node_placement_prediction); + os << serializeString(sound_place.name); + writeF1000(os, sound_place.gain); + writeF1000(os, range); + os << serializeString(sound_place_failed.name); + writeF1000(os, sound_place_failed.gain); + os << serializeString(palette_image); + writeU32(os, color.color); } void ItemDefinition::deSerialize(std::istream &is) @@ -218,6 +215,8 @@ void ItemDefinition::deSerialize(std::istream &is) try { sound_place_failed.name = deSerializeString(is); sound_place_failed.gain = readF1000(is); + palette_image = deSerializeString(is); + color.set(readU32(is)); } catch(SerializationError &e) {}; } @@ -233,11 +232,13 @@ class CItemDefManager: public IWritableItemDefManager struct ClientCached { video::ITexture *inventory_texture; - scene::IMesh *wield_mesh; + ItemMesh wield_mesh; + Palette *palette; ClientCached(): inventory_texture(NULL), - wield_mesh(NULL) + wield_mesh(), + palette(NULL) {} }; #endif @@ -259,8 +260,8 @@ public: i = values.begin(); i != values.end(); ++i) { ClientCached *cc = *i; - if (cc->wield_mesh) - cc->wield_mesh->drop(); + if (cc->wield_mesh.mesh) + cc->wield_mesh.mesh->drop(); delete cc; } @@ -284,16 +285,16 @@ public: assert(i != m_item_definitions.end()); return *(i->second); } - virtual std::string getAlias(const std::string &name) const + virtual const std::string &getAlias(const std::string &name) const { StringMap::const_iterator it = m_aliases.find(name); if (it != m_aliases.end()) return it->second; return name; } - virtual std::set<std::string> getAll() const + virtual void getAll(std::set<std::string> &result) const { - std::set<std::string> result; + result.clear(); for(std::map<std::string, ItemDefinition *>::const_iterator it = m_item_definitions.begin(); it != m_item_definitions.end(); ++it) { @@ -304,7 +305,6 @@ public: it != m_aliases.end(); ++it) { result.insert(it->first); } - return result; } virtual bool isKnown(const std::string &name_) const { @@ -317,7 +317,7 @@ public: #ifndef SERVER public: ClientCached* createClientCachedDirect(const std::string &name, - IGameDef *gamedef) const + Client *client) const { infostream<<"Lazily creating item texture and mesh for \"" <<name<<"\""<<std::endl; @@ -331,7 +331,7 @@ public: if(cc) return cc; - ITextureSource *tsrc = gamedef->getTextureSource(); + ITextureSource *tsrc = client->getTextureSource(); const ItemDefinition &def = get(name); // Create new ClientCached @@ -345,8 +345,9 @@ public: ItemStack item = ItemStack(); item.name = def.name; - scene::IMesh *mesh = getItemMesh(gamedef, item); - cc->wield_mesh = mesh; + getItemMesh(client, item, &(cc->wield_mesh)); + + cc->palette = tsrc->getPalette(def.palette_image); // Put in cache m_clientcached.set(name, cc); @@ -354,7 +355,7 @@ public: return cc; } ClientCached* getClientCached(const std::string &name, - IGameDef *gamedef) const + Client *client) const { ClientCached *cc = NULL; m_clientcached.get(name, &cc); @@ -363,7 +364,7 @@ public: if(thr_is_current_thread(m_main_thread)) { - return createClientCachedDirect(name, gamedef); + return createClientCachedDirect(name, client); } else { @@ -392,21 +393,49 @@ public: } // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const + Client *client) const { - ClientCached *cc = getClientCached(name, gamedef); + ClientCached *cc = getClientCached(name, client); if(!cc) return NULL; return cc->inventory_texture; } // Get item wield mesh - virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const + virtual ItemMesh* getWieldMesh(const std::string &name, + Client *client) const + { + ClientCached *cc = getClientCached(name, client); + if(!cc) + return NULL; + return &(cc->wield_mesh); + } + + // Get item palette + virtual Palette* getPalette(const std::string &name, + Client *client) const { - ClientCached *cc = getClientCached(name, gamedef); + ClientCached *cc = getClientCached(name, client); if(!cc) return NULL; - return cc->wield_mesh; + return cc->palette; + } + + virtual video::SColor getItemstackColor(const ItemStack &stack, + Client *client) const + { + // Look for direct color definition + const std::string &colorstring = stack.metadata.getString("color", 0); + video::SColor directcolor; + if ((colorstring != "") + && parseColorString(colorstring, directcolor, true)) + return directcolor; + // See if there is a palette + Palette *palette = getPalette(stack.name, client); + const std::string &index = stack.metadata.getString("palette_index", 0); + if ((palette != NULL) && (index != "")) + return (*palette)[mystoi(index, 0, 255)]; + // Fallback color + return get(stack.name).color; } #endif void clear() @@ -543,7 +572,7 @@ public: request = m_get_clientcached_queue.pop(); m_get_clientcached_queue.pushResult(request, - createClientCachedDirect(request.key, gamedef)); + createClientCachedDirect(request.key, (Client *)gamedef)); } #endif } |