diff options
Diffstat (limited to 'src/itemdef.cpp')
-rw-r--r-- | src/itemdef.cpp | 110 |
1 files changed, 109 insertions, 1 deletions
diff --git a/src/itemdef.cpp b/src/itemdef.cpp index fa277f4ff..e37f10d61 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -77,6 +77,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) sound_place = def.sound_place; sound_place_failed = def.sound_place_failed; range = def.range; + meshname = def.meshname; + meshtexture = def.meshtexture; return *this; } @@ -157,6 +159,10 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const os << serializeString(sound_place_failed.name); writeF1000(os, sound_place_failed.gain); } + + //TODO check for protocol version? + os<<serializeString(meshname); + os<<serializeString(meshtexture); } void ItemDefinition::deSerialize(std::istream &is) @@ -214,6 +220,10 @@ void ItemDefinition::deSerialize(std::istream &is) sound_place_failed.name = deSerializeString(is); sound_place_failed.gain = readF1000(is); } catch(SerializationError &e) {}; + + //TODO check for protocol? + meshname = deSerializeString(is); + meshtexture = deSerializeString(is); } /* @@ -341,7 +351,7 @@ CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const s // Create an inventory texture cc->inventory_texture = NULL; - if (def.inventory_image != "") + if (!def.inventory_image.empty()) cc->inventory_texture = tsrc->getTexture(def.inventory_image); // Additional processing for nodes: @@ -352,6 +362,10 @@ CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const s if (def.type == ITEM_NODE) { createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc); } + else if (def.type == ITEM_CRAFT) { + if ( !def.meshname.empty()) + createMeshItemTexture(name, def, nodedef, cc, gamedef, tsrc); + } // Put in cache m_clientcached.set(name, cc); @@ -650,6 +664,100 @@ void CItemDefManager::createNodeItemTexture(const std::string& name, if (node_mesh) node_mesh->drop(); } + +/******************************************************************************/ +void CItemDefManager::renderMeshToTexture(const ItemDefinition& def, scene::IMesh* mesh, + ClientCached* cc, ITextureSource* tsrc) const +{ + video::ITexture *itemimage = cc->inventory_texture; + + /* + Draw node mesh into a render target texture + */ + TextureFromMeshParams params; + params.mesh = mesh; + params.dim.set(64, 64); + params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT"; + params.delete_texture_on_shutdown = true; + params.camera_position.set(0, 1.0, -1.5); + params.camera_position.rotateXZBy(45); + params.camera_lookat.set(0, 0, 0); + // Set orthogonal projection + params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, + 100); + params.ambient_light.set(1.0, 0.9, 0.9, 0.9); + params.light_position.set(10, 100, -50); + params.light_color.set(1.0, 0.5, 0.5, 0.5); + params.light_radius = 1000; + cc->inventory_texture = tsrc->generateTextureFromMesh(params); + + // render-to-target didn't work + if (cc->inventory_texture == NULL) { + + cc->inventory_texture = itemimage; + } +} + +/******************************************************************************/ +void CItemDefManager::createMeshItemTexture(const std::string& name, + const ItemDefinition& def, INodeDefManager* nodedef, + ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const +{ + // Get node properties + content_t id = nodedef->getId(name); + const ContentFeatures& f = nodedef->get(id); + + if (def.meshname == "") + return; + + video::ITexture *texture = tsrc->getTexture(def.meshtexture); + + infostream<<"CItemDefManager::createMeshItemTexture(): mesh"<<std::endl; + + scene::IAnimatedMesh *mesh = gamedef->getMesh(def.meshname); + if(mesh) + { + + video::SColor c(255, 255, 255, 255); + setMeshColor(mesh, c); + + rotateMeshXZby(mesh, 180); + + // scale and translate the mesh so it's a + // unit cube centered on the origin + scaleMesh(mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS)); + + // Customize materials + for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) { + + video::SMaterial &material = mesh->getMeshBuffer(i)->getMaterial(); + material.setTexture(0, texture); + material.setFlag(video::EMF_BACK_FACE_CULLING, true); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + } + + /* + Draw node mesh into a render target texture + */ + renderMeshToTexture(def, mesh, cc, tsrc); + + /* + Use the ingot mesh as the wield mesh + */ + + cc->wield_mesh = mesh; + cc->wield_mesh->grab(); + // no way reference count can be smaller than 2 in this place! + assert(cc->wield_mesh->getReferenceCount() >= 2); + + if (mesh) + mesh->drop(); + + } + else + errorstream<<"CItemDefManager::createMeshItemTexture(): Could not load mesh "<<def.meshname<<std::endl; +} #endif /******************************************************************************/ |