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-rw-r--r--src/itemdef.cpp117
1 files changed, 73 insertions, 44 deletions
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index 1aa6331dc..51d8f1d5d 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemdef.h"
-#include "gamedef.h"
#include "nodedef.h"
#include "tool.h"
#include "inventory.h"
@@ -29,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mesh.h"
#include "wieldmesh.h"
#include "client/tile.h"
+#include "client.h"
#endif
#include "log.h"
#include "settings.h"
@@ -82,6 +82,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
sound_place = def.sound_place;
sound_place_failed = def.sound_place_failed;
range = def.range;
+ palette_image = def.palette_image;
+ color = def.color;
return *this;
}
@@ -104,6 +106,8 @@ void ItemDefinition::reset()
description = "";
inventory_image = "";
wield_image = "";
+ palette_image = "";
+ color = video::SColor(0xFFFFFFFF);
wield_scale = v3f(1.0, 1.0, 1.0);
stack_max = 99;
usable = false;
@@ -123,17 +127,13 @@ void ItemDefinition::reset()
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
- if(protocol_version <= 17)
- writeU8(os, 1); // version
- else if(protocol_version <= 20)
- writeU8(os, 2); // version
- else
- writeU8(os, 3); // version
+
+ writeU8(os, 3); // version (proto > 20)
writeU8(os, type);
- os<<serializeString(name);
- os<<serializeString(description);
- os<<serializeString(inventory_image);
- os<<serializeString(wield_image);
+ os << serializeString(name);
+ os << serializeString(description);
+ os << serializeString(inventory_image);
+ os << serializeString(wield_image);
writeV3F1000(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
@@ -144,24 +144,21 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
tool_capabilities->serialize(tmp_os, protocol_version);
tool_capabilities_s = tmp_os.str();
}
- os<<serializeString(tool_capabilities_s);
+ os << serializeString(tool_capabilities_s);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
i = groups.begin(); i != groups.end(); ++i){
os << serializeString(i->first);
writeS16(os, i->second);
}
- os<<serializeString(node_placement_prediction);
- if(protocol_version > 17){
- //serializeSimpleSoundSpec(sound_place, os);
- os<<serializeString(sound_place.name);
- writeF1000(os, sound_place.gain);
- }
- if (protocol_version > 20) {
- writeF1000(os, range);
- os << serializeString(sound_place_failed.name);
- writeF1000(os, sound_place_failed.gain);
- }
+ os << serializeString(node_placement_prediction);
+ os << serializeString(sound_place.name);
+ writeF1000(os, sound_place.gain);
+ writeF1000(os, range);
+ os << serializeString(sound_place_failed.name);
+ writeF1000(os, sound_place_failed.gain);
+ os << serializeString(palette_image);
+ writeU32(os, color.color);
}
void ItemDefinition::deSerialize(std::istream &is)
@@ -218,6 +215,8 @@ void ItemDefinition::deSerialize(std::istream &is)
try {
sound_place_failed.name = deSerializeString(is);
sound_place_failed.gain = readF1000(is);
+ palette_image = deSerializeString(is);
+ color.set(readU32(is));
} catch(SerializationError &e) {};
}
@@ -233,11 +232,13 @@ class CItemDefManager: public IWritableItemDefManager
struct ClientCached
{
video::ITexture *inventory_texture;
- scene::IMesh *wield_mesh;
+ ItemMesh wield_mesh;
+ Palette *palette;
ClientCached():
inventory_texture(NULL),
- wield_mesh(NULL)
+ wield_mesh(),
+ palette(NULL)
{}
};
#endif
@@ -259,8 +260,8 @@ public:
i = values.begin(); i != values.end(); ++i)
{
ClientCached *cc = *i;
- if (cc->wield_mesh)
- cc->wield_mesh->drop();
+ if (cc->wield_mesh.mesh)
+ cc->wield_mesh.mesh->drop();
delete cc;
}
@@ -284,16 +285,16 @@ public:
assert(i != m_item_definitions.end());
return *(i->second);
}
- virtual std::string getAlias(const std::string &name) const
+ virtual const std::string &getAlias(const std::string &name) const
{
StringMap::const_iterator it = m_aliases.find(name);
if (it != m_aliases.end())
return it->second;
return name;
}
- virtual std::set<std::string> getAll() const
+ virtual void getAll(std::set<std::string> &result) const
{
- std::set<std::string> result;
+ result.clear();
for(std::map<std::string, ItemDefinition *>::const_iterator
it = m_item_definitions.begin();
it != m_item_definitions.end(); ++it) {
@@ -304,7 +305,6 @@ public:
it != m_aliases.end(); ++it) {
result.insert(it->first);
}
- return result;
}
virtual bool isKnown(const std::string &name_) const
{
@@ -317,7 +317,7 @@ public:
#ifndef SERVER
public:
ClientCached* createClientCachedDirect(const std::string &name,
- IGameDef *gamedef) const
+ Client *client) const
{
infostream<<"Lazily creating item texture and mesh for \""
<<name<<"\""<<std::endl;
@@ -331,7 +331,7 @@ public:
if(cc)
return cc;
- ITextureSource *tsrc = gamedef->getTextureSource();
+ ITextureSource *tsrc = client->getTextureSource();
const ItemDefinition &def = get(name);
// Create new ClientCached
@@ -345,8 +345,9 @@ public:
ItemStack item = ItemStack();
item.name = def.name;
- scene::IMesh *mesh = getItemMesh(gamedef, item);
- cc->wield_mesh = mesh;
+ getItemMesh(client, item, &(cc->wield_mesh));
+
+ cc->palette = tsrc->getPalette(def.palette_image);
// Put in cache
m_clientcached.set(name, cc);
@@ -354,7 +355,7 @@ public:
return cc;
}
ClientCached* getClientCached(const std::string &name,
- IGameDef *gamedef) const
+ Client *client) const
{
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
@@ -363,7 +364,7 @@ public:
if(thr_is_current_thread(m_main_thread))
{
- return createClientCachedDirect(name, gamedef);
+ return createClientCachedDirect(name, client);
}
else
{
@@ -392,21 +393,49 @@ public:
}
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const std::string &name,
- IGameDef *gamedef) const
+ Client *client) const
{
- ClientCached *cc = getClientCached(name, gamedef);
+ ClientCached *cc = getClientCached(name, client);
if(!cc)
return NULL;
return cc->inventory_texture;
}
// Get item wield mesh
- virtual scene::IMesh* getWieldMesh(const std::string &name,
- IGameDef *gamedef) const
+ virtual ItemMesh* getWieldMesh(const std::string &name,
+ Client *client) const
+ {
+ ClientCached *cc = getClientCached(name, client);
+ if(!cc)
+ return NULL;
+ return &(cc->wield_mesh);
+ }
+
+ // Get item palette
+ virtual Palette* getPalette(const std::string &name,
+ Client *client) const
{
- ClientCached *cc = getClientCached(name, gamedef);
+ ClientCached *cc = getClientCached(name, client);
if(!cc)
return NULL;
- return cc->wield_mesh;
+ return cc->palette;
+ }
+
+ virtual video::SColor getItemstackColor(const ItemStack &stack,
+ Client *client) const
+ {
+ // Look for direct color definition
+ const std::string &colorstring = stack.metadata.getString("color", 0);
+ video::SColor directcolor;
+ if ((colorstring != "")
+ && parseColorString(colorstring, directcolor, true))
+ return directcolor;
+ // See if there is a palette
+ Palette *palette = getPalette(stack.name, client);
+ const std::string &index = stack.metadata.getString("palette_index", 0);
+ if ((palette != NULL) && (index != ""))
+ return (*palette)[mystoi(index, 0, 255)];
+ // Fallback color
+ return get(stack.name).color;
}
#endif
void clear()
@@ -543,7 +572,7 @@ public:
request = m_get_clientcached_queue.pop();
m_get_clientcached_queue.pushResult(request,
- createClientCachedDirect(request.key, gamedef));
+ createClientCachedDirect(request.key, (Client *)gamedef));
}
#endif
}