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-rw-r--r--src/leveldb/util/logging.cc81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/leveldb/util/logging.cc b/src/leveldb/util/logging.cc
deleted file mode 100644
index 22cf27851..000000000
--- a/src/leveldb/util/logging.cc
+++ /dev/null
@@ -1,81 +0,0 @@
-// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file. See the AUTHORS file for names of contributors.
-
-#include "util/logging.h"
-
-#include <errno.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "leveldb/env.h"
-#include "leveldb/slice.h"
-
-namespace leveldb {
-
-void AppendNumberTo(std::string* str, uint64_t num) {
- char buf[30];
- snprintf(buf, sizeof(buf), "%llu", (unsigned long long) num);
- str->append(buf);
-}
-
-void AppendEscapedStringTo(std::string* str, const Slice& value) {
- for (size_t i = 0; i < value.size(); i++) {
- char c = value[i];
- if (c >= ' ' && c <= '~') {
- str->push_back(c);
- } else {
- char buf[10];
- snprintf(buf, sizeof(buf), "\\x%02x",
- static_cast<unsigned int>(c) & 0xff);
- str->append(buf);
- }
- }
-}
-
-std::string NumberToString(uint64_t num) {
- std::string r;
- AppendNumberTo(&r, num);
- return r;
-}
-
-std::string EscapeString(const Slice& value) {
- std::string r;
- AppendEscapedStringTo(&r, value);
- return r;
-}
-
-bool ConsumeChar(Slice* in, char c) {
- if (!in->empty() && (*in)[0] == c) {
- in->remove_prefix(1);
- return true;
- } else {
- return false;
- }
-}
-
-bool ConsumeDecimalNumber(Slice* in, uint64_t* val) {
- uint64_t v = 0;
- int digits = 0;
- while (!in->empty()) {
- char c = (*in)[0];
- if (c >= '0' && c <= '9') {
- ++digits;
- const int delta = (c - '0');
- static const uint64_t kMaxUint64 = ~static_cast<uint64_t>(0);
- if (v > kMaxUint64/10 ||
- (v == kMaxUint64/10 && delta > kMaxUint64%10)) {
- // Overflow
- return false;
- }
- v = (v * 10) + delta;
- in->remove_prefix(1);
- } else {
- break;
- }
- }
- *val = v;
- return (digits > 0);
-}
-
-} // namespace leveldb