diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index e501fac1b..3133c2652 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -70,7 +70,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, v3s16(-1, 0, -1) }; - INodeDefManager *nodemgr = m_client->ndef(); + const NodeDefManager *nodemgr = m_client->ndef(); MapNode node; bool is_valid_position; bool new_sneak_node_exists = m_sneak_node_exists; @@ -181,7 +181,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, } Map *map = &env->getMap(); - INodeDefManager *nodemgr = m_client->ndef(); + const NodeDefManager *nodemgr = m_client->ndef(); v3f position = getPosition(); @@ -762,7 +762,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, std::vector<CollisionInfo> *collision_info) { Map *map = &env->getMap(); - INodeDefManager *nodemgr = m_client->ndef(); + const NodeDefManager *nodemgr = m_client->ndef(); v3f position = getPosition(); @@ -1063,7 +1063,7 @@ float LocalPlayer::getSlipFactor(Environment *env, const v3f &speedH) float slip_factor = 1.0f; // Slip on slippery nodes - const INodeDefManager *nodemgr = env->getGameDef()->ndef(); + const NodeDefManager *nodemgr = env->getGameDef()->ndef(); Map *map = &env->getMap(); const ContentFeatures &f = nodemgr->get(map->getNodeNoEx( floatToInt(getPosition() - v3f(0, 0.05f * BS, 0), BS))); |