diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 4d0ca0600..b859c6455 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "event.h" #include "collision.h" -#include "gamedef.h" #include "nodedef.h" #include "settings.h" #include "environment.h" @@ -32,8 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc., LocalPlayer */ -LocalPlayer::LocalPlayer(Client *gamedef, const char *name): - Player(name, gamedef->idef()), +LocalPlayer::LocalPlayer(Client *client, const char *name): + Player(name, client->idef()), parent(0), hp(PLAYER_MAX_HP), got_teleported(false), @@ -79,7 +78,7 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name): camera_barely_in_ceiling(false), m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30), m_cao(NULL), - m_gamedef(gamedef) + m_client(client) { // Initialize hp to 0, so that no hearts will be shown if server // doesn't support health points @@ -96,7 +95,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, std::vector<CollisionInfo> *collision_info) { Map *map = &env->getMap(); - INodeDefManager *nodemgr = m_gamedef->ndef(); + INodeDefManager *nodemgr = m_client->ndef(); v3f position = getPosition(); @@ -109,8 +108,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, } // Skip collision detection if noclip mode is used - bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); - bool noclip = m_gamedef->checkLocalPrivilege("noclip") && + bool fly_allowed = m_client->checkLocalPrivilege("fly"); + bool noclip = m_client->checkLocalPrivilege("noclip") && g_settings->getBool("noclip"); bool free_move = noclip && fly_allowed && g_settings->getBool("free_move"); if (free_move) { @@ -241,7 +240,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, v3f accel_f = v3f(0,0,0); - collisionMoveResult result = collisionMoveSimple(env, m_gamedef, + collisionMoveResult result = collisionMoveSimple(env, m_client, pos_max_d, m_collisionbox, player_stepheight, dtime, &position, &m_speed, accel_f); @@ -376,7 +375,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, if(!result.standing_on_object && !touching_ground_was && touching_ground) { MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround"); - m_gamedef->event()->put(e); + m_client->event()->put(e); // Set camera impact value to be used for view bobbing camera_impact = getSpeed().Y * -1; @@ -448,8 +447,8 @@ void LocalPlayer::applyControl(float dtime) v3f speedH = v3f(0,0,0); // Horizontal (X, Z) v3f speedV = v3f(0,0,0); // Vertical (Y) - bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); - bool fast_allowed = m_gamedef->checkLocalPrivilege("fast"); + bool fly_allowed = m_client->checkLocalPrivilege("fly"); + bool fast_allowed = m_client->checkLocalPrivilege("fast"); bool free_move = fly_allowed && g_settings->getBool("free_move"); bool fast_move = fast_allowed && g_settings->getBool("fast_move"); @@ -599,7 +598,7 @@ void LocalPlayer::applyControl(float dtime) setSpeed(speedJ); MtEvent *e = new SimpleTriggerEvent("PlayerJump"); - m_gamedef->event()->put(e); + m_client->event()->put(e); } } else if(in_liquid) |