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-rw-r--r--src/localplayer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 53d926882..4bf689428 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -376,11 +376,14 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
m_speed.Z = 0;
}
- if (y_diff > 0 && m_speed.Y < 0 &&
+ if (y_diff > 0 && m_speed.Y <= 0 &&
(physics_override_sneak_glitch || y_diff < BS * 0.6f)) {
// Move player to the maximal height when falling or when
// the ledge is climbed on the next step.
- position.Y = bmax.Y;
+
+ // Smoothen the movement (based on 'position.Y = bmax.Y')
+ position.Y += y_diff * dtime * 22.0f + BS * 0.01f;
+ position.Y = std::min(position.Y, bmax.Y);
m_speed.Y = 0;
}