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-rw-r--r--src/main.cpp161
1 files changed, 44 insertions, 117 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 56e725722..6b5455965 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -179,12 +179,6 @@ TODO: TOSERVER_LEAVE
Doing now:
======================================================================
-TODO: Node cracking animation when digging
- - TODO: A way to generate new textures by combining textures
- - TODO: Mesh update to fetch cracked faces from the former
-
-TODO: A thread-safe wrapper for irrlicht for threads, to get rid of
- g_device
======================================================================
@@ -1164,7 +1158,7 @@ int main(int argc, char *argv[])
<<std::endl;
std::cout<<std::endl;
- char templine[100];
+ //char templine[100];
// Port?
u16 port = 30000;
@@ -1271,70 +1265,6 @@ int main(int argc, char *argv[])
u16 screenW = atoi(g_settings.get("screenW").c_str());
u16 screenH = atoi(g_settings.get("screenH").c_str());
-#if 0
- u16 screenW;
- u16 screenH;
- bool fullscreen = false;
-
- if(g_settings.get("screenW") != "" && g_settings.get("screenH") != "")
- {
- screenW = atoi(g_settings.get("screenW").c_str());
- screenH = atoi(g_settings.get("screenH").c_str());
- }
- else
- {
- u16 resolutions[][3] = {
- //W, H, fullscreen
- {640,480, 0},
- {800,600, 0},
- {1024,768, 0},
- {1280,1024, 0},
- /*{640,480, 1},
- {800,600, 1},
- {1024,768, 1},
- {1280,1024, 1},*/
- };
-
- u16 res_count = sizeof(resolutions)/sizeof(resolutions[0]);
-
- for(u16 i=0; i<res_count; i++)
- {
- std::cout<<(i+1)<<": "<<resolutions[i][0]<<"x"
- <<resolutions[i][1];
- if(resolutions[i][2])
- std::cout<<" fullscreen"<<std::endl;
- else
- std::cout<<" windowed"<<std::endl;
- }
- std::cout<<"Select a window resolution number [empty = 2]: ";
- std::cin.getline(templine, 100);
-
- u16 r0;
- if(templine[0] == 0)
- r0 = 2;
- else
- r0 = atoi(templine);
-
- if(r0 > res_count || r0 == 0)
- r0 = 2;
-
- {
- u16 i = r0-1;
- std::cout<<"-> ";
- std::cout<<(i+1)<<": "<<resolutions[i][0]<<"x"
- <<resolutions[i][1];
- if(resolutions[i][2])
- std::cout<<" fullscreen"<<std::endl;
- else
- std::cout<<" windowed"<<std::endl;
- }
-
- screenW = resolutions[r0-1][0];
- screenH = resolutions[r0-1][1];
- fullscreen = resolutions[r0-1][2];
- }
-#endif
-
//
MyEventReceiver receiver;
@@ -1354,10 +1284,6 @@ int main(int argc, char *argv[])
device = createDevice(driverType,
core::dimension2d<u32>(screenW, screenH),
16, fullscreen, false, false, &receiver);
- // With vsync
- /*device = createDevice(driverType,
- core::dimension2d<u32>(screenW, screenH),
- 16, fullscreen, false, true, &receiver);*/
if (device == 0)
return 1; // could not create selected driver.
@@ -1380,10 +1306,10 @@ int main(int argc, char *argv[])
*/
video::IVideoDriver* driver = device->getVideoDriver();
- // These make the textures not to show at all
- //driver->setTextureCreationFlag(video::ETCF_ALWAYS_16_BIT);
- //driver->setTextureCreationFlag(video::ETCF_OPTIMIZED_FOR_SPEED );
+ /*
+ This changes the minimum allowed number of vertices in a VBO
+ */
//driver->setMinHardwareBufferVertexCount(1);
scene::ISceneManager* smgr = device->getSceneManager();
@@ -2147,48 +2073,69 @@ int main(int argc, char *argv[])
} // regular block
} // for coords
- /*static v3s16 oldnodepos;
- static bool oldnodefound = false;*/
-
if(nodefound)
{
- //std::cout<<DTIME<<"nodefound == true"<<std::endl;
- //std::cout<<DTIME<<"nodepos=("<<nodepos.X<<","<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
- //std::cout<<DTIME<<"neighbourpos=("<<neighbourpos.X<<","<<neighbourpos.Y<<","<<neighbourpos.Z<<")"<<std::endl;
+ static v3s16 nodepos_old(-32768,-32768,-32768);
+
+ static float dig_time = 0.0;
- static v3s16 nodepos_old(-1,-1,-1);
- if(nodepos != nodepos_old){
+ if(nodepos != nodepos_old)
+ {
std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
+
+ if(nodepos_old != v3s16(-32768,-32768,-32768))
+ {
+ client.clearTempMod(nodepos_old);
+ dig_time = 0.0;
+ }
}
hilightboxes.push_back(nodefacebox);
- //if(g_input->getLeftClicked())
+ if(g_input->getLeftReleased())
+ {
+ client.clearTempMod(nodepos);
+ dig_time = 0.0;
+ }
if(g_input->getLeftClicked() ||
(g_input->getLeftState() && nodepos != nodepos_old))
{
std::cout<<DTIME<<"Ground left-clicked"<<std::endl;
- client.pressGround(0, nodepos, neighbourpos, g_selected_item);
+ client.groundAction(0, nodepos, neighbourpos, g_selected_item);
+ }
+ if(g_input->getLeftClicked())
+ {
+ client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
}
+ if(g_input->getLeftState())
+ {
+ dig_time += dtime;
+
+ float dig_time_complete = 0.5;
+ MapNode n = client.getNode(nodepos);
+ if(n.d == CONTENT_STONE)
+ dig_time_complete = 1.5;
+
+ u16 dig_index = (u16)(3.99*dig_time/dig_time_complete);
+ if(dig_time > 0.2)
+ {
+ //dstream<<"dig_index="<<dig_index<<std::endl;
+ client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+ }
+ }
+
if(g_input->getRightClicked())
- /*if(g_input->getRightClicked() ||
- (g_input->getRightState() && nodepos != nodepos_old))*/
{
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
- client.pressGround(1, nodepos, neighbourpos, g_selected_item);
+ client.groundAction(1, nodepos, neighbourpos, g_selected_item);
}
nodepos_old = nodepos;
}
else{
- //std::cout<<DTIME<<"nodefound == false"<<std::endl;
- //positiontextgui->setText(L"");
}
- /*oldnodefound = nodefound;
- oldnodepos = nodepos;*/
-
} // selected_object == NULL
g_input->resetLeftClicked();
@@ -2197,7 +2144,7 @@ int main(int argc, char *argv[])
if(g_input->getLeftReleased())
{
std::cout<<DTIME<<"Left released"<<std::endl;
- client.stopDigging();
+ client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
}
if(g_input->getRightReleased())
{
@@ -2214,26 +2161,6 @@ int main(int argc, char *argv[])
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
- // Background color is choosen based on whether the player is
- // much beyond the initial ground level
- /*video::SColor bgcolor;
- v3s16 p0 = Map::floatToInt(player_position);
- // Does this make short random delays?
- // NOTE: no need for this, sky doesn't show underground with
- // enough range
- bool is_underground = client.isNodeUnderground(p0);
- //bool is_underground = false;
- if(is_underground == false)
- bgcolor = video::SColor(255,90,140,200);
- else
- bgcolor = video::SColor(255,0,0,0);*/
-
- //video::SColor bgcolor = video::SColor(255,90,140,200);
- //video::SColor bgcolor = skycolor;
-
- //s32 daynight_i = client.getDayNightIndex();
- //video::SColor bgcolor = skycolor[daynight_i];
-
u32 daynight_ratio = client.getDayNightRatio();
video::SColor bgcolor = video::SColor(
255,