diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 33 |
1 files changed, 7 insertions, 26 deletions
diff --git a/src/main.cpp b/src/main.cpp index 6b0cc1f83..63dc94955 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -385,11 +385,11 @@ Doing currently: */ #ifdef NDEBUG - #ifdef _WIN32 + /*#ifdef _WIN32 #pragma message ("Disabling unit tests") #else #warning "Disabling unit tests" - #endif + #endif*/ // Disable unit tests #define ENABLE_TESTS 0 #else @@ -437,9 +437,6 @@ Doing currently: #include "mapnode_contentfeatures.h" // For init_contentfeatures #include "content_mapnode.h" // For content_mapnode_init -// This makes textures -ITextureSource *g_texturesource = NULL; - /* Settings. These are loaded from the config file. @@ -1275,11 +1272,11 @@ int main(int argc, char *argv[]) These are needed for unit tests at least. */ - // Initialize content feature table - init_contentfeatures(); - // Initialize mapnode content without textures (with g_texturesource=NULL) - content_mapnode_init(); - // Must be called before g_texturesource is created + // Initialize content feature table without textures + init_contentfeatures(NULL); + // Initialize mapnode content without textures + content_mapnode_init(NULL); + // Must be called before texturesource is created // (for texture atlas making) init_mineral(); @@ -1430,9 +1427,6 @@ int main(int argc, char *argv[]) // Create game callback for menus g_gamecallback = new MainGameCallback(device); - // Create texture source - g_texturesource = new TextureSource(device); - /* Speed tests (done after irrlicht is loaded to get timer) */ @@ -1478,13 +1472,6 @@ int main(int argc, char *argv[]) skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); /* - Preload some textures and stuff - */ - - // Initialize mapnode content with textures (with g_texturesource!=NULL) - content_mapnode_init(); - - /* GUI stuff */ @@ -1657,12 +1644,6 @@ int main(int argc, char *argv[]) if(device->run() == false) break; - // Initialize mapnode again to enable changed graphics settings - // Initialize content feature table - init_contentfeatures(); - // Initialize mapnode content with textures (with g_texturesource!=NULL) - content_mapnode_init(); - /* Run game */ |