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-rw-r--r--src/main.cpp544
1 files changed, 356 insertions, 188 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 3006e3fd5..447224645 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -104,6 +104,16 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
different directions and then only those drawn that need to be
- Also an 1-dimensional tile map would be nice probably
+Gaming ideas:
+-------------
+
+- How would some GTA-style ideas work?
+ - Cars? Stealing? Unlawful stuff and cops? Lots of guns?
+
+- RPG style?
+
+- Space racer style?
+
Documentation:
--------------
@@ -289,7 +299,7 @@ Doing now:
#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
-#pragma comment(lib, "jthread.lib")
+//#pragma comment(lib, "jthread.lib")
#pragma comment(lib, "zlibwapi.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
@@ -322,6 +332,7 @@ Doing now:
#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
+#include "guiMainMenu.h"
IrrlichtWrapper *g_irrlicht;
@@ -346,15 +357,87 @@ Client *g_client = NULL;
/*
GUI Stuff
*/
+
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
-int g_active_menu_count = 0;
+
+class MainMenuManager : public IMenuManager
+{
+public:
+ virtual void createdMenu(GUIModalMenu *menu)
+ {
+ for(core::list<GUIModalMenu*>::Iterator
+ i = m_stack.begin();
+ i != m_stack.end(); i++)
+ {
+ assert(*i != menu);
+ }
+
+ if(m_stack.size() != 0)
+ (*m_stack.getLast())->setVisible(false);
+ m_stack.push_back(menu);
+ }
+
+ virtual void deletingMenu(GUIModalMenu *menu)
+ {
+ // Remove all entries if there are duplicates
+ bool removed_entry;
+ do{
+ removed_entry = false;
+ for(core::list<GUIModalMenu*>::Iterator
+ i = m_stack.begin();
+ i != m_stack.end(); i++)
+ {
+ if(*i == menu)
+ {
+ m_stack.erase(i);
+ removed_entry = true;
+ break;
+ }
+ }
+ }while(removed_entry);
+
+ /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
+ assert(*i == menu);
+ m_stack.erase(i);*/
+
+ if(m_stack.size() != 0)
+ (*m_stack.getLast())->setVisible(true);
+ }
+
+ u32 menuCount()
+ {
+ return m_stack.size();
+ }
+
+ core::list<GUIModalMenu*> m_stack;
+};
+
+MainMenuManager g_menumgr;
bool noMenuActive()
{
- return (g_active_menu_count == 0);
+ return (g_menumgr.menuCount() == 0);
}
+bool g_disconnect_requested = false;
+
+class MainGameCallback : public IGameCallback
+{
+public:
+ virtual void exitToOS()
+ {
+ g_device->closeDevice();
+ }
+
+ virtual void disconnect()
+ {
+ g_disconnect_requested = true;
+ }
+};
+
+MainGameCallback g_gamecallback;
+
// Inventory actions from the menu are buffered here before sending
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
@@ -472,8 +555,8 @@ public:
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
- (new GUIPauseMenu(guienv, guiroot, -1, g_device,
- &g_active_menu_count))->drop();
+ (new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
+ &g_menumgr))->drop();
return true;
}
if(event.KeyInput.Key == irr::KEY_KEY_I)
@@ -482,7 +565,7 @@ public:
<<"Launching inventory"<<std::endl;
(new GUIInventoryMenu(guienv, guiroot, -1,
&local_inventory, &inventory_action_queue,
- &g_active_menu_count))->drop();
+ &g_menumgr))->drop();
return true;
}
if(event.KeyInput.Key == irr::KEY_KEY_T)
@@ -490,7 +573,7 @@ public:
TextDest *dest = new TextDestChat(g_client);
(new GUITextInputMenu(guienv, guiroot, -1,
- &g_active_menu_count, dest,
+ &g_menumgr, dest,
L""))->drop();
}
}
@@ -1067,6 +1150,18 @@ public:
}
}
+ ~GUIQuickInventory()
+ {
+ for(u32 i=0; i<m_texts.size(); i++)
+ {
+ m_texts[i]->remove();
+ }
+ for(u32 i=0; i<m_images.size(); i++)
+ {
+ m_images[i]->remove();
+ }
+ }
+
virtual bool OnEvent(const SEvent& event)
{
return false;
@@ -1179,9 +1274,6 @@ int main(int argc, char *argv[])
<<", "<<BUILD_INFO
<<std::endl;
- try
- {
-
/*
Parse command line
*/
@@ -1315,137 +1407,63 @@ int main(int argc, char *argv[])
map_params.ravines_amount = g_settings.getFloat("ravines_amount");
/*
- Ask some stuff
+ Some parameters
*/
- std::cout<<std::endl<<std::endl;
-
- std::cout
- <<" .__ __ __ "<<std::endl
- <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
- <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
- <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
- <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
- <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl
- <<std::endl;
-
- std::cout<<std::endl;
- //char templine[100];
-
- // Port?
+ // Port
u16 port = 30000;
if(cmd_args.exists("port"))
- {
port = cmd_args.getU16("port");
- }
- else
- {
- port = g_settings.getU16Ask("port", "Port", 30000);
- std::cout<<"-> "<<port<<std::endl;
- }
+ else if(cmd_args.exists("port"))
+ port = g_settings.getU16("port");
- //Map directory
+ // Map directory
std::string map_dir = porting::path_userdata+"/map";
if(cmd_args.exists("map-dir"))
map_dir = cmd_args.get("map-dir");
else if(g_settings.exists("map-dir"))
map_dir = g_settings.get("map-dir");
+ // Run dedicated server if asked to
if(cmd_args.getFlag("server"))
{
DSTACK("Dedicated server branch");
-
- std::cout<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<"Running dedicated server"<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<std::endl;
- Server server(map_dir, hm_params, map_params);
+ // Create server
+ Server server(map_dir.c_str(), hm_params, map_params);
server.start(port);
-
- for(;;)
- {
- // This is kind of a hack but can be done like this
- // because server.step() is very light
- sleep_ms(30);
- server.step(0.030);
-
- static int counter = 0;
- counter--;
- if(counter <= 0)
- {
- counter = 10;
-
- core::list<PlayerInfo> list = server.getPlayerInfo();
- core::list<PlayerInfo>::Iterator i;
- static u32 sum_old = 0;
- u32 sum = PIChecksum(list);
- if(sum != sum_old)
- {
- std::cout<<DTIME<<"Player info:"<<std::endl;
- for(i=list.begin(); i!=list.end(); i++)
- {
- i->PrintLine(&std::cout);
- }
- }
- sum_old = sum;
- }
- }
+
+ // Run server
+ dedicated_server_loop(server);
return 0;
}
- bool hosting = false;
- char connect_name[100] = "";
-
- if(cmd_args.exists("address"))
- {
- snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str());
- }
- else if(is_yes(g_settings.get("host_game")) == false)
- {
- if(g_settings.get("address") != "")
- {
- std::cout<<g_settings.get("address")<<std::endl;
- snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
- }
- else
- {
- std::cout<<"Address to connect to [empty = host a game]: ";
- std::cin.getline(connect_name, 100);
- }
- }
-
- if(connect_name[0] == 0){
- snprintf(connect_name, 100, "127.0.0.1");
- hosting = true;
- }
+ /*
+ More parameters
+ */
- if(hosting)
- std::cout<<"> Hosting game"<<std::endl;
- else
- std::cout<<"> Connecting to "<<connect_name<<std::endl;
+ // Address to connect to
+ std::string address = "";
- char playername[PLAYERNAME_SIZE] = "";
- if(g_settings.get("name") != "")
+ if(cmd_args.exists("address"))
{
- snprintf(playername, PLAYERNAME_SIZE, "%s", g_settings.get("name").c_str());
+ address = cmd_args.get("address");
}
else
{
- std::cout<<"Name of player: ";
- std::cin.getline(playername, PLAYERNAME_SIZE);
+ address = g_settings.get("address");
}
- std::cout<<"-> \""<<playername<<"\""<<std::endl;
+
+ std::string playername = g_settings.get("name");
/*
Resolution selection
*/
bool fullscreen = false;
- u16 screenW = atoi(g_settings.get("screenW").c_str());
- u16 screenH = atoi(g_settings.get("screenH").c_str());
+ u16 screenW = g_settings.getU16("screenW");
+ u16 screenH = g_settings.getU16("screenH");
//
@@ -1520,6 +1538,172 @@ int main(int argc, char *argv[])
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+ /*
+ Preload some textures
+ */
+
+ init_content_inventory_texture_paths();
+ init_tile_texture_paths();
+ tile_materials_preload(g_irrlicht);
+
+ /*
+ GUI stuff
+ */
+
+ /*
+ We need some kind of a root node to be able to add
+ custom gui elements directly on the screen.
+ Otherwise they won't be automatically drawn.
+ */
+ guiroot = guienv->addStaticText(L"",
+ core::rect<s32>(0, 0, 10000, 10000));
+
+ // First line of debug text
+ gui::IGUIStaticText *guitext = guienv->addStaticText(
+ L"",
+ core::rect<s32>(5, 5, 795, 5+text_height),
+ false, false);
+ // Second line of debug text
+ gui::IGUIStaticText *guitext2 = guienv->addStaticText(
+ L"",
+ core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
+ false, false);
+
+ // At the middle of the screen
+ // Object infos are shown in this
+ gui::IGUIStaticText *guitext_info = guienv->addStaticText(
+ L"",
+ core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
+ false, false);
+
+ // Chat text
+ gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
+ L"",
+ core::rect<s32>(0,0,0,0),
+ false, true);
+ guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
+ core::list<ChatLine> chat_lines;
+
+ /*
+ If an error occurs, this is set to something and the
+ menu-game loop is restarted. It is then displayed before
+ the menu.
+ */
+ std::wstring error_message = L"";
+
+ /*
+ Menu-game loop
+ */
+ while(g_device->run())
+ {
+
+ // This is used for catching disconnects
+ try
+ {
+
+ /*
+ Out-of-game menu loop
+ */
+
+ // Wait for proper parameters
+ for(;;)
+ {
+ // Cursor can be non-visible when coming from the game
+ device->getCursorControl()->setVisible(true);
+ // Some stuff are left to scene manager when coming from the game
+ // (map at least?)
+ smgr->clear();
+ // Reset or hide the debug gui texts
+ guitext->setText(L"Minetest-c55");
+ guitext2->setVisible(false);
+ guitext_info->setVisible(false);
+ guitext_chat->setVisible(false);
+
+ // Initialize menu data
+ MainMenuData menudata;
+ menudata.address = narrow_to_wide(address);
+ menudata.name = narrow_to_wide(playername);
+ menudata.port = narrow_to_wide(itos(port));
+ menudata.creative_mode = g_settings.getBool("creative_mode");
+
+ GUIMainMenu *menu =
+ new GUIMainMenu(guienv, guiroot, -1,
+ &g_menumgr, &menudata, &g_gamecallback);
+ menu->allowFocusRemoval(true);
+
+ if(error_message != L"")
+ {
+ GUIMessageMenu *menu2 =
+ new GUIMessageMenu(guienv, guiroot, -1,
+ &g_menumgr, error_message.c_str());
+ menu2->drop();
+ error_message = L"";
+ }
+
+ video::IVideoDriver* driver = g_device->getVideoDriver();
+
+ dstream<<"Created main menu"<<std::endl;
+
+ while(g_device->run())
+ {
+ // Run global IrrlichtWrapper's main thread processing stuff
+ g_irrlicht->Run();
+
+ if(menu->getStatus() == true)
+ break;
+
+ //driver->beginScene(true, true, video::SColor(255,0,0,0));
+ driver->beginScene(true, true, video::SColor(255,128,128,128));
+ guienv->drawAll();
+ driver->endScene();
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if(g_device->run() == false)
+ break;
+
+ dstream<<"Dropping main menu"<<std::endl;
+
+ menu->drop();
+
+ playername = wide_to_narrow(menudata.name);
+ address = wide_to_narrow(menudata.address);
+ port = stoi(wide_to_narrow(menudata.port));
+ g_settings.set("creative_mode", itos(menudata.creative_mode));
+
+ // Check for valid parameters, restart menu if invalid.
+ if(playername == "")
+ {
+ error_message = L"Name required.";
+ continue;
+ }
+
+ // Save settings
+ g_settings.set("name", playername);
+ g_settings.set("address", address);
+ g_settings.set("port", itos(port));
+ // Update configuration file
+ if(configpath != "")
+ g_settings.updateConfigFile(configpath.c_str());
+
+ // Continue to game
+ break;
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if(g_device->run() == false)
+ break;
+
+ /*
+ Make a scope here so that the client and the server and other
+ stuff gets removed when disconnected or the irrlicht device
+ is removed.
+ */
+ {
+
+ /*
+ Draw "Loading" screen
+ */
const wchar_t *text = L"Loading and connecting...";
core::vector2d<s32> center(screenW/2, screenH/2);
core::vector2d<s32> textsize(300, text_height);
@@ -1533,27 +1717,14 @@ int main(int argc, char *argv[])
guienv->drawAll();
driver->endScene();
- /*
- Preload some textures
- */
-
- init_content_inventory_texture_paths();
- init_tile_texture_paths();
- tile_materials_preload(g_irrlicht);
-
- /*
- Make a scope here for the client so that it gets removed
- before the irrlicht device
- */
- {
-
std::cout<<DTIME<<"Creating server and client"<<std::endl;
/*
- Create server
+ Create server.
+ SharedPtr will delete it when it goes out of scope.
*/
SharedPtr<Server> server;
- if(hosting){
+ if(address == ""){
server = new Server(map_dir, hm_params, map_params);
server->start(port);
}
@@ -1562,18 +1733,24 @@ int main(int argc, char *argv[])
Create client
*/
- Client client(device, playername, draw_control);
+ Client client(device, playername.c_str(), draw_control);
g_client = &client;
Address connect_address(0,0,0,0, port);
try{
- connect_address.Resolve(connect_name);
+ if(address == "")
+ connect_address.Resolve("localhost");
+ else
+ connect_address.Resolve(address.c_str());
}
catch(ResolveError &e)
{
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
- return 0;
+ //return 0;
+ error_message = L"Couldn't resolve address";
+ gui_loadingtext->remove();
+ continue;
}
std::cout<<DTIME<<"Connecting to server..."<<std::endl;
@@ -1582,17 +1759,29 @@ int main(int argc, char *argv[])
try{
while(client.connectedAndInitialized() == false)
{
+ // Update screen
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+
+ // Update client and server
+
client.step(0.1);
- if(server != NULL){
+
+ if(server != NULL)
server->step(0.1);
- }
+
+ // Delay a bit
sleep_ms(100);
}
}
catch(con::PeerNotFoundException &e)
{
std::cout<<DTIME<<"Timed out."<<std::endl;
- return 0;
+ //return 0;
+ error_message = L"Connection timed out.";
+ gui_loadingtext->remove();
+ continue;
}
/*
@@ -1644,52 +1833,23 @@ int main(int argc, char *argv[])
GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
- /*
- We need some kind of a root node to be able to add
- custom elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"",
- core::rect<s32>(0, 0, 10000, 10000));
-
// Test the text input system
- /*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
+ /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
NULL))->drop();*/
/*GUIMessageMenu *menu =
new GUIMessageMenu(guienv, guiroot, -1,
- &g_active_menu_count,
+ &g_menumgr,
L"Asd");
menu->drop();*/
// Launch pause menu
- (new GUIPauseMenu(guienv, guiroot, -1, g_device,
- &g_active_menu_count))->drop();
-
- // First line of debug text
- gui::IGUIStaticText *guitext = guienv->addStaticText(
- L"Minetest-c55",
- core::rect<s32>(5, 5, 795, 5+textsize.Y),
- false, false);
- // Second line of debug text
- gui::IGUIStaticText *guitext2 = guienv->addStaticText(
- L"",
- core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2),
- false, false);
+ (new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
+ &g_menumgr))->drop();
- // At the middle of the screen
- // Object infos are shown in this
- gui::IGUIStaticText *guitext_info = guienv->addStaticText(
- L"test",
- core::rect<s32>(100, 70, 100+400, 70+(textsize.Y+5)),
- false, false);
-
- // Chat text
- gui::IGUIStaticText *chat_guitext = guienv->addStaticText(
- L"Chat here\nOther line\nOther line\nOther line\nOther line",
- core::rect<s32>(70, 60, 795, 150),
- false, true);
- chat_guitext->setBackgroundColor(video::SColor(96,0,0,0));
- core::list<ChatLine> chat_lines;
+ // Enable texts
+ guitext2->setVisible(true);
+ guitext_info->setVisible(true);
+ guitext_chat->setVisible(true);
/*
Some statistics are collected in these
@@ -1715,6 +1875,12 @@ int main(int argc, char *argv[])
while(device->run())
{
+ if(g_disconnect_requested)
+ {
+ g_disconnect_requested = false;
+ break;
+ }
+
/*
Run global IrrlichtWrapper's main thread processing stuff
*/
@@ -2042,7 +2208,7 @@ int main(int argc, char *argv[])
narrow_to_wide(sign_object->getText());
(new GUITextInputMenu(guienv, guiroot, -1,
- &g_active_menu_count, dest,
+ &g_menumgr, dest,
wtext))->drop();
}
}
@@ -2519,7 +2685,7 @@ int main(int argc, char *argv[])
it = chat_lines.begin();
chat_lines.erase(it);
}
- chat_guitext->setText(whole.c_str());
+ guitext_chat->setText(whole.c_str());
// Update gui element size and position
core::rect<s32> rect(
10,
@@ -2527,12 +2693,12 @@ int main(int argc, char *argv[])
screensize.X - 10,
screensize.Y - 10
);
- chat_guitext->setRelativePosition(rect);
+ guitext_chat->setRelativePosition(rect);
if(chat_lines.size() == 0)
- chat_guitext->setVisible(false);
+ guitext_chat->setVisible(false);
else
- chat_guitext->setVisible(true);
+ guitext_chat->setVisible(true);
}
/*
@@ -2667,22 +2833,7 @@ int main(int argc, char *argv[])
delete quick_inventory;
- } // client is deleted at this point
-
- delete g_input;
-
- /*
- In the end, delete the Irrlicht device.
- */
- device->drop();
-
- /*
- Update configuration file
- */
- /*if(configpath != "")
- {
- g_settings.updateConfigFile(configpath.c_str());
- }*/
+ } // client and server are deleted at this point
} //try
catch(con::PeerNotFoundException &e)
@@ -2693,7 +2844,7 @@ int main(int argc, char *argv[])
{
GUIMessageMenu *menu =
new GUIMessageMenu(guienv, guiroot, -1,
- &g_active_menu_count,
+ &g_menumgr,
L"Connection timed out");
video::IVideoDriver* driver = g_device->getVideoDriver();
@@ -2713,6 +2864,23 @@ int main(int argc, char *argv[])
}*/
}
+ } // Menu-game loop
+
+ delete g_input;
+
+ /*
+ In the end, delete the Irrlicht device.
+ */
+ device->drop();
+
+ /*
+ Update configuration file
+ */
+ /*if(configpath != "")
+ {
+ g_settings.updateConfigFile(configpath.c_str());
+ }*/
+
END_DEBUG_EXCEPTION_HANDLER
debugstreams_deinit();