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-rw-r--r--src/main.cpp33
1 files changed, 27 insertions, 6 deletions
diff --git a/src/main.cpp b/src/main.cpp
index bcc8dc446..452030a24 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -268,7 +268,7 @@ Doing now (most important at the top):
# maybe done
* not done
-=== Stuff to do before release
+=== Fixmes
* Make server find the spawning place from the real map data, not from
the heightmap
- But the changing borders of chunk have to be avoided, because
@@ -277,15 +277,15 @@ Doing now (most important at the top):
placement and transfer
* only_from_disk might not work anymore - check and fix it.
* Check the fixmes in the list above
-* FIXME: Sneaking doesn't switch sneak node when moving sideways
+* When sending blocks to the client, the server takes way too much
+ CPU time (20-30% for single player), find out what it is doing.
+ - Make a simple profiler
=== Making it more portable
* Some MSVC: std::sto* are defined without a namespace and collide
with the ones in utility.h
-* On Kray's machine, the new find_library(XXF86VM_LIBRARY, Xxf86vm)
- line doesn't find the library.
-=== Stuff to do after release
+=== Features
* Make an "environment metafile" to store at least time of day
* Move digging property stuff from material.{h,cpp} to mapnode.cpp...
- Or maybe move content_features to material.{h,cpp}?
@@ -567,7 +567,25 @@ struct TextDestChat : public TextDest
}
void gotText(std::wstring text)
{
+ // Discard empty line
+ if(text == L"")
+ return;
+
+ // Parse command (server command starts with "/#")
+ if(text[0] == L'/' && text[1] != L'#')
+ {
+ std::wstring reply = L"Local: ";
+
+ reply += L"Local commands not yet supported. "
+ "Server prefix is \"/#\".";
+
+ m_client->addChatMessage(reply);
+ return;
+ }
+
+ // Send to others
m_client->sendChatMessage(text);
+ // Show locally
m_client->addChatMessage(text);
}
@@ -1546,6 +1564,9 @@ int main(int argc, char *argv[])
DSTACK(__FUNCTION_NAME);
+ porting::signal_handler_init();
+ bool &kill = *porting::signal_handler_killstatus();
+
porting::initializePaths();
// Create user data directory
fs::CreateDir(porting::path_userdata);
@@ -1681,7 +1702,7 @@ int main(int argc, char *argv[])
server.start(port);
// Run server
- dedicated_server_loop(server);
+ dedicated_server_loop(server, kill);
return 0;
}