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-rw-r--r--src/main.cpp459
1 files changed, 336 insertions, 123 deletions
diff --git a/src/main.cpp b/src/main.cpp
index eef65cdb2..7f9ec1ace 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -76,6 +76,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
+#include "sound.h"
+#include "sound_openal.h"
/*
Settings.
@@ -88,6 +90,10 @@ Settings *g_settings = &main_settings;
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
+// Menu clouds are created later
+Clouds *g_menuclouds = 0;
+irr::scene::ISceneManager *g_menucloudsmgr = 0;
+
/*
Debug streams
*/
@@ -196,7 +202,49 @@ u32 getTime(TimePrecision prec) {
return 0;
return g_timegetter->getTime(prec);
}
+#endif
+
+//Client side main menu music fetcher
+#ifndef SERVER
+class MenuMusicFetcher: public OnDemandSoundFetcher
+{
+ std::set<std::string> m_fetched;
+public:
+ void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas)
+ {
+ if(m_fetched.count(name))
+ return;
+ m_fetched.insert(name);
+ std::string base;
+ base = porting::path_share + DIR_DELIM + "sounds";
+ dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+ base = porting::path_user + DIR_DELIM + "sounds";
+ dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+ }
+};
#endif
class StderrLogOutput: public ILogOutput
@@ -612,122 +660,181 @@ private:
bool rightreleased;
};
-//Draw the tiled menu background
-void drawMenuBackground(video::IVideoDriver* driver) {
- core::dimension2d<u32> screensize = driver->getScreenSize();
-
- std::string path = getTexturePath("menubg.png");
- if (path[0]) {
- static const video::ITexture *bgtexture =
- driver->getTexture(path.c_str());
+struct MenuTextures
+{
+ std::string current_gameid;
+ bool global_textures;
+ video::ITexture *background;
+ video::ITexture *overlay;
+ video::ITexture *header;
+ video::ITexture *footer;
+
+ MenuTextures():
+ global_textures(false),
+ background(NULL),
+ overlay(NULL),
+ header(NULL),
+ footer(NULL)
+ {}
- if (bgtexture) {
- s32 scaledsize = 128;
-
- // The important difference between destsize and screensize is
- // that destsize is rounded to whole scaled pixels.
- // These formulas use component-wise multiplication and division of v2u32.
- v2u32 texturesize = bgtexture->getSize();
- v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
- v2u32 destsize = scaledsize * sourcesize / texturesize;
-
- // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
- driver->draw2DImage(bgtexture,
- core::rect<s32>(0, 0, destsize.X, destsize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
+ static video::ITexture* getMenuTexture(const std::string &tname,
+ video::IVideoDriver* driver, const SubgameSpec *spec)
+ {
+ if(spec){
+ std::string path;
+ // eg. minetest_menu_background.png (for texture packs)
+ std::string pack_tname = spec->id + "_menu_" + tname + ".png";
+ path = getTexturePath(pack_tname);
+ if(path != "")
+ return driver->getTexture(path.c_str());
+ // eg. games/minetest_game/menu/background.png
+ path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
+ if(path != "")
+ return driver->getTexture(path.c_str());
+ } else {
+ std::string path;
+ // eg. menu_background.png
+ std::string pack_tname = "menu_" + tname + ".png";
+ path = getTexturePath(pack_tname);
+ if(path != "")
+ return driver->getTexture(path.c_str());
}
+ return NULL;
}
-}
-//Draw the footer at the bottom of the window
-void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
- core::dimension2d<u32> screensize = driver->getScreenSize();
- std::string path = getTexturePath(clouds ?
- "menufooter_clouds.png" : "menufooter.png");
- if (path[0]) {
- static const video::ITexture *footertexture =
- driver->getTexture(path.c_str());
-
- if (footertexture) {
- f32 mult = (((f32)screensize.Width)) /
- ((f32)footertexture->getOriginalSize().Width);
-
- v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
- ((f32)footertexture->getOriginalSize().Height) * mult);
-
- // Don't draw the footer if there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > footersize.Y) {
- core::rect<s32> rect(0,0,footersize.X,footersize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
- rect -= v2s32(footersize.X/2, 0);
-
- driver->draw2DImage(footertexture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(footertexture->getSize())),
- NULL, NULL, true);
- }
+ void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
+ {
+ if(tab == TAB_SINGLEPLAYER){
+ if(spec->id == current_gameid)
+ return;
+ current_gameid = spec->id;
+ global_textures = false;
+ background = getMenuTexture("background", driver, spec);
+ overlay = getMenuTexture("overlay", driver, spec);
+ header = getMenuTexture("header", driver, spec);
+ footer = getMenuTexture("footer", driver, spec);
+ } else {
+ if(global_textures)
+ return;
+ current_gameid = "";
+ global_textures = true;
+ background = getMenuTexture("background", driver, NULL);
+ overlay = getMenuTexture("overlay", driver, NULL);
+ header = getMenuTexture("header", driver, NULL);
+ footer = getMenuTexture("footer", driver, NULL);
}
}
+};
+
+void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
+{
+ v2u32 screensize = driver->getScreenSize();
+ video::ITexture *texture = menutextures.background;
+
+ /* If no texture, draw background of solid color */
+ if(!texture){
+ video::SColor color(255,80,58,37);
+ core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
+ driver->draw2DRectangle(color, rect, NULL);
+ return;
+ }
+
+ /* Draw background texture */
+ v2u32 sourcesize = texture->getSize();
+ driver->draw2DImage(texture,
+ core::rect<s32>(0, 0, screensize.X, screensize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
+}
+
+void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
+{
+ v2u32 screensize = driver->getScreenSize();
+ video::ITexture *texture = menutextures.overlay;
+
+ /* If no texture, draw nothing */
+ if(!texture)
+ return;
+
+ /* Draw overlay texture */
+ v2u32 sourcesize = texture->getSize();
+ driver->draw2DImage(texture,
+ core::rect<s32>(0, 0, screensize.X, screensize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
}
-// Draw the Header over the main menu
-void drawMenuHeader(video::IVideoDriver* driver) {
+void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
+{
core::dimension2d<u32> screensize = driver->getScreenSize();
+ video::ITexture *texture = menutextures.header;
- std::string path = getTexturePath("menuheader.png");
- if (path[0]) {
- static const video::ITexture *splashtexture =
- driver->getTexture(path.c_str());
+ /* If no texture, draw nothing */
+ if(!texture)
+ return;
- if(splashtexture) {
- f32 mult = (((f32)screensize.Width / 2)) /
- ((f32)splashtexture->getOriginalSize().Width);
+ f32 mult = (((f32)screensize.Width / 2)) /
+ ((f32)texture->getOriginalSize().Width);
- v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
- ((f32)splashtexture->getOriginalSize().Height) * mult);
+ v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
+ ((f32)texture->getOriginalSize().Height) * mult);
- // Don't draw the header is there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > splashsize.Y) {
- core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
- splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
- ((free_space/2)-splashsize.Y/2)+10);
+ // Don't draw the header is there isn't enough room
+ s32 free_space = (((s32)screensize.Height)-320)/2;
+ if (free_space > splashsize.Y) {
+ core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
+ splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
+ ((free_space/2)-splashsize.Y/2)+10);
- video::SColor bgcolor(255,50,50,50);
+ video::SColor bgcolor(255,50,50,50);
- driver->draw2DImage(splashtexture, splashrect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(splashtexture->getSize())),
- NULL, NULL, true);
- }
- }
+ driver->draw2DImage(texture, splashrect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getSize())),
+ NULL, NULL, true);
}
}
-// Draw the Splash over the clouds and under the main menu
-void drawMenuSplash(video::IVideoDriver* driver) {
+void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
+{
core::dimension2d<u32> screensize = driver->getScreenSize();
- std::string path = getTexturePath("menusplash.png");
- if (path[0]) {
- static const video::ITexture *splashtexture =
- driver->getTexture(path.c_str());
+ video::ITexture *texture = menutextures.footer;
+
+ /* If no texture, draw nothing */
+ if(!texture)
+ return;
+
+ f32 mult = (((f32)screensize.Width)) /
+ ((f32)texture->getOriginalSize().Width);
- if(splashtexture) {
- core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
+ v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
+ ((f32)texture->getOriginalSize().Height) * mult);
- video::SColor bgcolor(255,50,50,50);
+ // Don't draw the footer if there isn't enough room
+ s32 free_space = (((s32)screensize.Height)-320)/2;
+ if (free_space > footersize.Y) {
+ core::rect<s32> rect(0,0,footersize.X,footersize.Y);
+ rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
+ rect -= v2s32(footersize.X/2, 0);
+
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getSize())),
+ NULL, NULL, true);
+ }
+}
- driver->draw2DImage(splashtexture, splashrect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(splashtexture->getSize())),
- NULL, NULL, true);
+static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
+{
+ for(size_t i=0; i<menudata.games.size(); i++){
+ if(menudata.games[i].id == menudata.selected_game){
+ return &menudata.games[i];
}
}
+ return NULL;
}
-#endif
+#endif // !SERVER
// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
@@ -900,6 +1007,8 @@ int main(int argc, char *argv[])
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
#ifndef SERVER
+ allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
+ _("Show available video modes"))));
allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
@@ -999,7 +1108,7 @@ int main(int argc, char *argv[])
print_worldspecs(worldspecs, dstream);
return 0;
}
-
+
// Print startup message
infostream<<PROJECT_NAME<<
" "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
@@ -1379,11 +1488,64 @@ int main(int argc, char *argv[])
}
/*
- Create device and exit if creation failed
+ List video modes if requested
*/
MyEventReceiver receiver;
+ if(cmd_args.getFlag("videomodes")){
+ IrrlichtDevice *nulldevice;
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = video::EDT_NULL;
+ params.WindowSize = core::dimension2d<u32>(640, 480);
+ params.Bits = 24;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = false;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = &receiver;
+
+ nulldevice = createDeviceEx(params);
+
+ if(nulldevice == 0)
+ return 1;
+
+ dstream<<_("Available video modes (WxHxD):")<<std::endl;
+
+ video::IVideoModeList *videomode_list =
+ nulldevice->getVideoModeList();
+
+ if(videomode_list == 0){
+ nulldevice->drop();
+ return 1;
+ }
+
+ s32 videomode_count = videomode_list->getVideoModeCount();
+ core::dimension2d<u32> videomode_res;
+ s32 videomode_depth;
+ for (s32 i = 0; i < videomode_count; ++i){
+ videomode_res = videomode_list->getVideoModeResolution(i);
+ videomode_depth = videomode_list->getVideoModeDepth(i);
+ dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+ <<"x"<<videomode_depth<<std::endl;
+ }
+
+ dstream<<_("Active video mode (WxHxD):")<<std::endl;
+ videomode_res = videomode_list->getDesktopResolution();
+ videomode_depth = videomode_list->getDesktopDepth();
+ dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+ <<"x"<<videomode_depth<<std::endl;
+
+ nulldevice->drop();
+
+ return 0;
+ }
+
+ /*
+ Create device and exit if creation failed
+ */
+
IrrlichtDevice *device;
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
@@ -1426,6 +1588,7 @@ int main(int argc, char *argv[])
{
dstream<<"Running speed tests"<<std::endl;
SpeedTests();
+ device->drop();
return 0;
}
@@ -1477,6 +1640,19 @@ int main(int argc, char *argv[])
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif
+
+ // Create the menu clouds
+ if (!g_menucloudsmgr)
+ g_menucloudsmgr = smgr->createNewSceneManager();
+ if (!g_menuclouds)
+ g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
+ g_menucloudsmgr, -1, rand(), 100);
+ g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+ scene::ICameraSceneNode* camera;
+ camera = g_menucloudsmgr->addCameraSceneNode(0,
+ v3f(0,0,0), v3f(0, 60, 100));
+ camera->setFarValue(10000);
+
/*
GUI stuff
*/
@@ -1558,6 +1734,10 @@ int main(int argc, char *argv[])
menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
if(g_settings->exists("selected_serverlist"))
menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
+ if(g_settings->exists("selected_mainmenu_game")){
+ menudata.selected_game = g_settings->get("selected_mainmenu_game");
+ menudata.selected_game_name = findSubgame(menudata.selected_game).name;
+ }
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
@@ -1611,6 +1791,17 @@ int main(int argc, char *argv[])
}
// Copy worldspecs to menu
menudata.worlds = worldspecs;
+ // Get game listing
+ menudata.games = getAvailableGames();
+ // If selected game doesn't exist, take first from list
+ if(findSubgame(menudata.selected_game).id == "" &&
+ !menudata.games.empty()){
+ menudata.selected_game = menudata.games[0].id;
+ }
+ const SubgameSpec *menugame = getMenuGame(menudata);
+
+ MenuTextures menutextures;
+ menutextures.update(driver, menugame, menudata.selected_tab);
if(skip_main_menu == false)
{
@@ -1623,7 +1814,7 @@ int main(int argc, char *argv[])
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
- drawMenuBackground(driver);
+ drawMenuBackground(driver, menutextures);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
@@ -1637,22 +1828,6 @@ int main(int argc, char *argv[])
&g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true);
- // Clouds for the main menu
- bool cloud_menu_background = false;
- Clouds *clouds = NULL;
- if (g_settings->getBool("menu_clouds")) {
- cloud_menu_background = true;
- clouds = new Clouds(smgr->getRootSceneNode(),
- smgr, -1, rand(), 100);
- clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
-
- // A camera to see the clouds
- scene::ICameraSceneNode* camera;
- camera = smgr->addCameraSceneNode(0,
- v3f(0,0,0), v3f(0, 60, 100));
- camera->setFarValue(10000);
- }
-
if(error_message != L"")
{
verbosestream<<"error_message = "
@@ -1668,6 +1843,16 @@ int main(int argc, char *argv[])
// Time is in milliseconds, for clouds
u32 lasttime = device->getTimer()->getTime();
+ MenuMusicFetcher soundfetcher;
+ ISoundManager *sound = NULL;
+ sound = createOpenALSoundManager(&soundfetcher);
+ if(!sound)
+ sound = &dummySoundManager;
+ SimpleSoundSpec spec;
+ spec.name = "main_menu";
+ spec.gain = 1;
+ s32 handle = sound->playSound(spec, true);
+
infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false)
@@ -1675,8 +1860,25 @@ int main(int argc, char *argv[])
if(menu->getStatus() == true)
break;
+ // Game can be selected in the menu
+ menugame = getMenuGame(menudata);
+ menutextures.update(driver, menugame, menu->getTab());
+ // Clouds for the main menu
+ bool cloud_menu_background = g_settings->getBool("menu_clouds");
+ if(menugame){
+ // If game has regular background and no overlay, don't use clouds
+ if(cloud_menu_background && menutextures.background &&
+ !menutextures.overlay){
+ cloud_menu_background = false;
+ }
+ // If game game has overlay and no regular background, always draw clouds
+ else if(menutextures.overlay && !menutextures.background){
+ cloud_menu_background = true;
+ }
+ }
+
// Time calc for the clouds
- f32 dtime; // in seconds
+ f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
@@ -1691,15 +1893,16 @@ int main(int argc, char *argv[])
if (cloud_menu_background) {
// *3 otherwise the clouds would move very slowly
- clouds->step(dtime*3);
- clouds->render();
- smgr->drawAll();
- drawMenuSplash(driver);
- drawMenuFooter(driver, true);
- drawMenuHeader(driver);
+ g_menuclouds->step(dtime*3);
+ g_menuclouds->render();
+ g_menucloudsmgr->drawAll();
+ drawMenuOverlay(driver, menutextures);
+ drawMenuHeader(driver, menutextures);
+ drawMenuFooter(driver, menutextures);
} else {
- drawMenuBackground(driver);
- drawMenuFooter(driver, false);
+ drawMenuBackground(driver, menutextures);
+ drawMenuHeader(driver, menutextures);
+ drawMenuFooter(driver, menutextures);
}
guienv->drawAll();
@@ -1731,14 +1934,15 @@ int main(int argc, char *argv[])
sleep_ms(25);
}
}
-
+ sound->stopSound(handle);
+ if(sound != &dummySoundManager){
+ delete sound;
+ sound = NULL;
+ }
+
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
- if (cloud_menu_background) {
- clouds->drop();
- smgr->clear();
- }
}
playername = wide_to_narrow(menudata.name);
@@ -1755,6 +1959,7 @@ int main(int argc, char *argv[])
// Save settings
g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
+ g_settings->set("selected_mainmenu_game", menudata.selected_game);
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
@@ -1832,6 +2037,7 @@ int main(int argc, char *argv[])
continue;
}
g_settings->set("selected_world_path", path);
+ g_settings->set("selected_mainmenu_game", menudata.create_world_gameid);
continue;
}
@@ -1897,6 +2103,7 @@ int main(int argc, char *argv[])
gamespec,
simple_singleplayer_mode
);
+ smgr->clear();
} //try
catch(con::PeerNotFoundException &e)
@@ -1927,6 +2134,10 @@ int main(int argc, char *argv[])
}
} // Menu-game loop
+
+ g_menuclouds->drop();
+ g_menucloudsmgr->drop();
+
delete input;
/*
@@ -1934,6 +2145,8 @@ int main(int argc, char *argv[])
*/
device->drop();
+ delete font;
+
#endif // !SERVER
// Update configuration file