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-rw-r--r--src/main.cpp2464
1 files changed, 225 insertions, 2239 deletions
diff --git a/src/main.cpp b/src/main.cpp
index af94387f6..ffe877ebd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -261,16 +261,6 @@ Making it more portable:
*/
-/*
- Setting this to 1 enables a special camera mode that forces
- the renderers to think that the camera statically points from
- the starting place to a static direction.
-
- This allows one to move around with the player and see what
- is actually drawn behind solid things and behind the player.
-*/
-#define FIELD_OF_VIEW_TEST 0
-
#ifdef NDEBUG
#ifdef _WIN32
#pragma message ("Disabling unit tests")
@@ -295,41 +285,32 @@ Making it more portable:
#include <iostream>
#include <fstream>
-#include <jmutexautolock.h>
+//#include <jmutexautolock.h>
#include <locale.h>
#include "main.h"
#include "common_irrlicht.h"
#include "debug.h"
-#include "map.h"
-#include "player.h"
+//#include "map.h"
+//#include "player.h"
#include "test.h"
-//#include "environment.h"
#include "server.h"
-#include "client.h"
-//#include "serialization.h"
+//#include "client.h"
#include "constants.h"
-//#include "strfnd.h"
#include "porting.h"
#include "gettime.h"
-#include "porting.h"
-#include "guiPauseMenu.h"
-#include "guiInventoryMenu.h"
-#include "guiTextInputMenu.h"
-#include "materials.h"
#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
#include "guiMainMenu.h"
#include "mineral.h"
-#include "noise.h"
-#include "tile.h"
-#include "guiFurnaceMenu.h"
+//#include "noise.h"
+//#include "tile.h"
+#include "materials.h"
+#include "game.h"
// This makes textures
ITextureSource *g_texturesource = NULL;
-MapDrawControl draw_control;
-
/*
Settings.
These are loaded from the config file.
@@ -343,12 +324,6 @@ extern void set_default_settings();
Random stuff
*/
-IrrlichtDevice *g_device = NULL;
-Client *g_client = NULL;
-
-const s32 hotbar_itemcount = 8;
-const s32 hotbar_imagesize = 36;
-
/*
GUI Stuff
*/
@@ -356,60 +331,6 @@ const s32 hotbar_imagesize = 36;
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
-// Handler for the modal menus
-
-class MainMenuManager : public IMenuManager
-{
-public:
- virtual void createdMenu(GUIModalMenu *menu)
- {
- for(core::list<GUIModalMenu*>::Iterator
- i = m_stack.begin();
- i != m_stack.end(); i++)
- {
- assert(*i != menu);
- }
-
- if(m_stack.size() != 0)
- (*m_stack.getLast())->setVisible(false);
- m_stack.push_back(menu);
- }
-
- virtual void deletingMenu(GUIModalMenu *menu)
- {
- // Remove all entries if there are duplicates
- bool removed_entry;
- do{
- removed_entry = false;
- for(core::list<GUIModalMenu*>::Iterator
- i = m_stack.begin();
- i != m_stack.end(); i++)
- {
- if(*i == menu)
- {
- m_stack.erase(i);
- removed_entry = true;
- break;
- }
- }
- }while(removed_entry);
-
- /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
- assert(*i == menu);
- m_stack.erase(i);*/
-
- if(m_stack.size() != 0)
- (*m_stack.getLast())->setVisible(true);
- }
-
- u32 menuCount()
- {
- return m_stack.size();
- }
-
- core::list<GUIModalMenu*> m_stack;
-};
-
MainMenuManager g_menumgr;
bool noMenuActive()
@@ -419,39 +340,7 @@ bool noMenuActive()
// Passed to menus to allow disconnecting and exiting
-class MainGameCallback : public IGameCallback
-{
-public:
- MainGameCallback():
- disconnect_requested(false)
- {
- }
-
- virtual void exitToOS()
- {
- g_device->closeDevice();
- }
-
- virtual void disconnect()
- {
- disconnect_requested = true;
- }
-
- bool disconnect_requested;
-};
-
-MainGameCallback g_gamecallback;
-
-/*
- Inventory stuff
-*/
-
-// Inventory actions from the menu are buffered here before sending
-Queue<InventoryAction*> inventory_action_queue;
-// This is a copy of the inventory that the client's environment has
-Inventory local_inventory;
-
-u16 g_selected_item = 0;
+MainGameCallback *g_gamecallback = NULL;
/*
Debug streams
@@ -477,96 +366,38 @@ std::ostream *derr_client_ptr = &dstream;
gettime.h implementation
*/
-u32 getTimeMs()
-{
- /*
- Use irrlicht because it is more precise than porting.h's
- getTimeMs()
- */
- if(g_device == NULL)
- return 0;
- return g_device->getTimer()->getRealTime();
-}
-
-/*
- Text input system
-*/
-
-struct TextDestSign : public TextDest
+// A small helper class
+class TimeGetter
{
- TextDestSign(v3s16 blockpos, s16 id, Client *client)
- {
- m_blockpos = blockpos;
- m_id = id;
- m_client = client;
- }
- void gotText(std::wstring text)
+public:
+ TimeGetter(IrrlichtDevice *device):
+ m_device(device)
+ {}
+ u32 getTime()
{
- std::string ntext = wide_to_narrow(text);
- dstream<<"Changing text of a sign object: "
- <<ntext<<std::endl;
- m_client->sendSignText(m_blockpos, m_id, ntext);
+ if(m_device == NULL)
+ return 0;
+ return m_device->getTimer()->getRealTime();
}
-
- v3s16 m_blockpos;
- s16 m_id;
- Client *m_client;
+private:
+ IrrlichtDevice *m_device;
};
-struct TextDestChat : public TextDest
-{
- TextDestChat(Client *client)
- {
- m_client = client;
- }
- void gotText(std::wstring text)
- {
- // Discard empty line
- if(text == L"")
- return;
-
- // Parse command (server command starts with "/#")
- if(text[0] == L'/' && text[1] != L'#')
- {
- std::wstring reply = L"Local: ";
-
- reply += L"Local commands not yet supported. "
- L"Server prefix is \"/#\".";
-
- m_client->addChatMessage(reply);
- return;
- }
-
- // Send to others
- m_client->sendChatMessage(text);
- // Show locally
- m_client->addChatMessage(text);
- }
-
- Client *m_client;
-};
+// A pointer to a global instance of the time getter
+TimeGetter *g_timegetter = NULL;
-struct TextDestSignNode : public TextDest
+u32 getTimeMs()
{
- TextDestSignNode(v3s16 p, Client *client)
- {
- m_p = p;
- m_client = client;
- }
- void gotText(std::wstring text)
- {
- std::string ntext = wide_to_narrow(text);
- dstream<<"Changing text of a sign node: "
- <<ntext<<std::endl;
- m_client->sendSignNodeText(m_p, ntext);
- }
-
- v3s16 m_p;
- Client *m_client;
-};
+ if(g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime();
+}
/*
Event handler for Irrlicht
+
+ NOTE: Everything possible should be moved out from here,
+ probably to InputHandler and the_game
*/
class MyEventReceiver : public IEventReceiver
@@ -580,7 +411,6 @@ public:
*/
if(noMenuActive() == false)
{
- clearInput();
return false;
}
@@ -590,120 +420,7 @@ public:
keyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
if(event.KeyInput.PressedDown)
- {
- //dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl;
- /*if(g_show_map_plot)
- {
- if(event.KeyInput.Key == irr::KEY_ESCAPE
- || event.KeyInput.Key == irr::KEY_KEY_M)
- {
- g_show_map_plot = false;
- }
- return true;
- }*/
-
- /*
- Launch menus
- */
-
- if(guienv != NULL && guiroot != NULL && g_device != NULL)
- {
- if(event.KeyInput.Key == irr::KEY_ESCAPE)
- {
- dstream<<DTIME<<"MyEventReceiver: "
- <<"Launching pause menu"<<std::endl;
- // It will delete itself by itself
- (new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
- &g_menumgr))->drop();
- return true;
- }
- if(event.KeyInput.Key == irr::KEY_KEY_I)
- {
- dstream<<DTIME<<"MyEventReceiver: "
- <<"Launching inventory"<<std::endl;
-
- GUIInventoryMenu *menu =
- new GUIInventoryMenu(guienv, guiroot, -1,
- &g_menumgr, v2s16(8,7),
- g_client->getInventoryContext(),
- g_client);
-
- core::array<GUIInventoryMenu::DrawSpec> draw_spec;
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", "current_player", "main",
- v2s32(0, 3), v2s32(8, 4)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", "current_player", "craft",
- v2s32(3, 0), v2s32(3, 3)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", "current_player", "craftresult",
- v2s32(7, 1), v2s32(1, 1)));
-
- menu->setDrawSpec(draw_spec);
-
- menu->drop();
-
- return true;
- }
- if(event.KeyInput.Key == irr::KEY_KEY_T)
- {
- TextDest *dest = new TextDestChat(g_client);
-
- (new GUITextInputMenu(guienv, guiroot, -1,
- &g_menumgr, dest,
- L""))->drop();
- }
- }
-
- // Item selection
- if(event.KeyInput.Key >= irr::KEY_KEY_0
- && event.KeyInput.Key <= irr::KEY_KEY_9)
- {
- u16 s1 = event.KeyInput.Key - irr::KEY_KEY_0;
- if(event.KeyInput.Key == irr::KEY_KEY_0)
- s1 = 10;
- if(s1 < PLAYER_INVENTORY_SIZE && s1 < hotbar_itemcount)
- g_selected_item = s1-1;
- dstream<<DTIME<<"Selected item: "
- <<g_selected_item<<std::endl;
- }
-
- // Viewing range selection
- if(event.KeyInput.Key == irr::KEY_KEY_R)
- {
- if(draw_control.range_all)
- {
- draw_control.range_all = false;
- dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
- }
- else
- {
- draw_control.range_all = true;
- dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
- }
- }
-
- // Print debug stacks
- if(event.KeyInput.Key == irr::KEY_KEY_P)
- {
- dstream<<"-----------------------------------------"
- <<std::endl;
- dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
- dstream<<"-----------------------------------------"
- <<std::endl;
- debug_stacks_print();
- }
-
- // Map plot
- /*if(event.KeyInput.Key == irr::KEY_KEY_M)
- {
- dstream<<"Map plot requested"<<std::endl;
- g_show_map_plot = !g_show_map_plot;
- if(g_show_map_plot)
- g_refresh_map_plot = true;
- }*/
-
- }
+ keyWasDown[event.KeyInput.Key] = true;
}
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
@@ -739,25 +456,7 @@ public:
}
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
{
- /*dstream<<"event.MouseInput.Wheel="
- <<event.MouseInput.Wheel<<std::endl;*/
-
- u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
- hotbar_itemcount-1);
- if(event.MouseInput.Wheel < 0)
- {
- if(g_selected_item < max_item)
- g_selected_item++;
- else
- g_selected_item = 0;
- }
- else if(event.MouseInput.Wheel > 0)
- {
- if(g_selected_item > 0)
- g_selected_item--;
- else
- g_selected_item = max_item;
- }
+ mouse_wheel += event.MouseInput.Wheel;
}
}
}
@@ -765,16 +464,33 @@ public:
return false;
}
- // This is used to check whether a key is being held down
- virtual bool IsKeyDown(EKEY_CODE keyCode) const
+ bool IsKeyDown(EKEY_CODE keyCode) const
{
return keyIsDown[keyCode];
}
+
+ // Checks whether a key was down and resets the state
+ bool WasKeyDown(EKEY_CODE keyCode)
+ {
+ bool b = keyWasDown[keyCode];
+ keyWasDown[keyCode] = false;
+ return b;
+ }
+
+ s32 getMouseWheel()
+ {
+ s32 a = mouse_wheel;
+ mouse_wheel = 0;
+ return a;
+ }
void clearInput()
{
- for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
- keyIsDown[i] = false;
+ for(u32 i=0; i<KEY_KEY_CODES_COUNT; i++)
+ {
+ keyIsDown[i] = false;
+ keyWasDown[i] = false;
+ }
leftclicked = false;
rightclicked = false;
@@ -784,6 +500,8 @@ public:
left_active = false;
middle_active = false;
right_active = false;
+
+ mouse_wheel = 0;
}
MyEventReceiver()
@@ -800,53 +518,21 @@ public:
bool middle_active;
bool right_active;
+ s32 mouse_wheel;
+
private:
- // We use this array to store the current state of each key
- bool keyIsDown[KEY_KEY_CODES_COUNT];
- //s32 mouseX;
- //s32 mouseY;
IrrlichtDevice *m_device;
+
+ // The current state of keys
+ bool keyIsDown[KEY_KEY_CODES_COUNT];
+ // Whether a key has been pressed or not
+ bool keyWasDown[KEY_KEY_CODES_COUNT];
};
/*
Separated input handler
*/
-class InputHandler
-{
-public:
- InputHandler()
- {
- }
- virtual ~InputHandler()
- {
- }
-
- virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
-
- virtual v2s32 getMousePos() = 0;
- virtual void setMousePos(s32 x, s32 y) = 0;
-
- virtual bool getLeftState() = 0;
- virtual bool getRightState() = 0;
-
- virtual bool getLeftClicked() = 0;
- virtual bool getRightClicked() = 0;
- virtual void resetLeftClicked() = 0;
- virtual void resetRightClicked() = 0;
-
- virtual bool getLeftReleased() = 0;
- virtual bool getRightReleased() = 0;
- virtual void resetLeftReleased() = 0;
- virtual void resetRightReleased() = 0;
-
- virtual void step(float dtime) {};
-
- virtual void clear() {};
-};
-
-InputHandler *g_input = NULL;
-
class RealInputHandler : public InputHandler
{
public:
@@ -859,6 +545,10 @@ public:
{
return m_receiver->IsKeyDown(keyCode);
}
+ virtual bool wasKeyDown(EKEY_CODE keyCode)
+ {
+ return m_receiver->WasKeyDown(keyCode);
+ }
virtual v2s32 getMousePos()
{
return m_device->getCursorControl()->getPosition();
@@ -911,10 +601,14 @@ public:
m_receiver->rightreleased = false;
}
+ virtual s32 getMouseWheel()
+ {
+ return m_receiver->getMouseWheel();
+ }
+
void clear()
{
- resetRightClicked();
- resetLeftClicked();
+ m_receiver->clearInput();
}
private:
IrrlichtDevice *m_device;
@@ -939,6 +633,10 @@ public:
{
return keydown[keyCode];
}
+ virtual bool wasKeyDown(EKEY_CODE keyCode)
+ {
+ return false;
+ }
virtual v2s32 getMousePos()
{
return mousepos;
@@ -991,6 +689,11 @@ public:
rightreleased = false;
}
+ virtual s32 getMouseWheel()
+ {
+ return 0;
+ }
+
virtual void step(float dtime)
{
{
@@ -1083,248 +786,6 @@ private:
bool rightreleased;
};
-/*
- Render distance feedback loop
-*/
-
-void updateViewingRange(f32 frametime_in, Client *client)
-{
- if(draw_control.range_all == true)
- return;
-
- static f32 added_frametime = 0;
- static s16 added_frames = 0;
-
- added_frametime += frametime_in;
- added_frames += 1;
-
- // Actually this counter kind of sucks because frametime is busytime
- static f32 counter = 0;
- counter -= frametime_in;
- if(counter > 0)
- return;
- //counter = 0.1;
- counter = 0.2;
-
- /*dstream<<__FUNCTION_NAME
- <<": Collected "<<added_frames<<" frames, total of "
- <<added_frametime<<"s."<<std::endl;*/
-
- /*dstream<<"draw_control.blocks_drawn="
- <<draw_control.blocks_drawn
- <<", draw_control.blocks_would_have_drawn="
- <<draw_control.blocks_would_have_drawn
- <<std::endl;*/
-
- float range_min = g_settings.getS16("viewing_range_nodes_min");
- float range_max = g_settings.getS16("viewing_range_nodes_max");
-
- draw_control.wanted_min_range = range_min;
- draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
-
- float block_draw_ratio = 1.0;
- if(draw_control.blocks_would_have_drawn != 0)
- {
- block_draw_ratio = (float)draw_control.blocks_drawn
- / (float)draw_control.blocks_would_have_drawn;
- }
-
- // Calculate the average frametime in the case that all wanted
- // blocks had been drawn
- f32 frametime = added_frametime / added_frames / block_draw_ratio;
-
- added_frametime = 0.0;
- added_frames = 0;
-
- float wanted_fps = g_settings.getFloat("wanted_fps");
- float wanted_frametime = 1.0 / wanted_fps;
-
- f32 wanted_frametime_change = wanted_frametime - frametime;
- //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
-
- // If needed frametime change is small, just return
- if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
- {
- //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
- return;
- }
-
- float range = draw_control.wanted_range;
- float new_range = range;
-
- static s16 range_old = 0;
- static f32 frametime_old = 0;
-
- float d_range = range - range_old;
- f32 d_frametime = frametime - frametime_old;
- // A sane default of 30ms per 50 nodes of range
- static f32 time_per_range = 30. / 50;
- if(d_range != 0)
- {
- time_per_range = d_frametime / d_range;
- }
-
- // The minimum allowed calculated frametime-range derivative:
- // Practically this sets the maximum speed of changing the range.
- // The lower this value, the higher the maximum changing speed.
- // A low value here results in wobbly range (0.001)
- // A high value here results in slow changing range (0.0025)
- // SUGG: This could be dynamically adjusted so that when
- // the camera is turning, this is lower
- //float min_time_per_range = 0.0015;
- float min_time_per_range = 0.0010;
- //float min_time_per_range = 0.05 / range;
- if(time_per_range < min_time_per_range)
- {
- time_per_range = min_time_per_range;
- //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
- }
- else
- {
- //dstream<<"time_per_range="<<time_per_range<<std::endl;
- }
-
- f32 wanted_range_change = wanted_frametime_change / time_per_range;
- // Dampen the change a bit to kill oscillations
- //wanted_range_change *= 0.9;
- //wanted_range_change *= 0.75;
- wanted_range_change *= 0.5;
- //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
-
- // If needed range change is very small, just return
- if(fabs(wanted_range_change) < 0.001)
- {
- //dstream<<"ignoring small wanted_range_change"<<std::endl;
- return;
- }
-
- new_range += wanted_range_change;
- //dstream<<"new_range="<<new_range/*<<std::endl*/;
-
- //float new_range_unclamped = new_range;
- if(new_range < range_min)
- new_range = range_min;
- if(new_range > range_max)
- new_range = range_max;
-
- /*if(new_range != new_range_unclamped)
- dstream<<", clamped to "<<new_range<<std::endl;
- else
- dstream<<std::endl;*/
-
- draw_control.wanted_range = new_range;
-
- range_old = new_range;
- frametime_old = frametime;
-}
-
-/*
- Hotbar draw routine
-*/
-
-void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
- v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
- Inventory *inventory, s32 halfheartcount)
-{
- InventoryList *mainlist = inventory->getList("main");
- if(mainlist == NULL)
- {
- dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
- return;
- }
-
- s32 padding = imgsize/12;
- //s32 height = imgsize + padding*2;
- s32 width = itemcount*(imgsize+padding*2);
-
- // Position of upper left corner of bar
- v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
-
- // Draw background color
- /*core::rect<s32> barrect(0,0,width,height);
- barrect += pos;
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
- core::rect<s32> imgrect(0,0,imgsize,imgsize);
-
- for(s32 i=0; i<itemcount; i++)
- {
- InventoryItem *item = mainlist->getItem(i);
-
- core::rect<s32> rect = imgrect + pos
- + v2s32(padding+i*(imgsize+padding*2), padding);
-
- if(g_selected_item == i)
- {
- driver->draw2DRectangle(video::SColor(255,255,0,0),
- core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
- rect.LowerRightCorner + v2s32(1,1)*padding),
- NULL);
- }
- else
- {
- video::SColor bgcolor2(128,0,0,0);
- driver->draw2DRectangle(bgcolor2, rect, NULL);
- }
-
- if(item != NULL)
- {
- drawInventoryItem(driver, font, item, rect, NULL);
- }
- }
-
- /*
- Draw hearts
- */
- {
- video::ITexture *heart_texture =
- driver->getTexture(porting::getDataPath("heart.png").c_str());
- v2s32 p = pos + v2s32(0, -20);
- for(s32 i=0; i<halfheartcount/2; i++)
- {
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- core::rect<s32> rect(0,0,16,16);
- rect += p;
- driver->draw2DImage(heart_texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(heart_texture->getOriginalSize())),
- NULL, colors, true);
- p += v2s32(20,0);
- }
- if(halfheartcount % 2 == 1)
- {
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- core::rect<s32> rect(0,0,16/2,16);
- rect += p;
- core::dimension2di srcd(heart_texture->getOriginalSize());
- srcd.Width /= 2;
- driver->draw2DImage(heart_texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), srcd),
- NULL, colors, true);
- p += v2s32(20,0);
- }
- }
-}
-
-// Chat data
-struct ChatLine
-{
- ChatLine():
- age(0.0)
- {
- }
- ChatLine(const std::wstring &a_text):
- age(0.0),
- text(a_text)
- {
- }
- float age;
- std::wstring text;
-};
-
// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
s16 temp16;
@@ -1423,215 +884,6 @@ void SpeedTests()
}
}
-void getPointedNode(v3f player_position,
- v3f camera_direction, v3f camera_position,
- bool &nodefound, core::line3d<f32> shootline,
- v3s16 &nodepos, v3s16 &neighbourpos,
- core::aabbox3d<f32> &nodehilightbox,
- f32 d)
-{
- assert(g_client);
-
- f32 mindistance = BS * 1001;
-
- v3s16 pos_i = floatToInt(player_position, BS);
-
- /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
- <<std::endl;*/
-
- s16 a = d;
- s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
- s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
- s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
- s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
- s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
- s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
-
- for(s16 y = ystart; y <= yend; y++)
- for(s16 z = zstart; z <= zend; z++)
- for(s16 x = xstart; x <= xend; x++)
- {
- MapNode n;
- try
- {
- n = g_client->getNode(v3s16(x,y,z));
- if(content_pointable(n.d) == false)
- continue;
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
-
- v3s16 np(x,y,z);
- v3f npf = intToFloat(np, BS);
-
- f32 d = 0.01;
-
- v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
-
- /*
- Meta-objects
- */
- if(n.d == CONTENT_TORCH)
- {
- v3s16 dir = unpackDir(n.dir);
- v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
- dir_f *= BS/2 - BS/6 - BS/20;
- v3f cpf = npf + dir_f;
- f32 distance = (cpf - camera_position).getLength();
-
- core::aabbox3d<f32> box;
-
- // bottom
- if(dir == v3s16(0,-1,0))
- {
- box = core::aabbox3d<f32>(
- npf - v3f(BS/6, BS/2, BS/6),
- npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
- );
- }
- // top
- else if(dir == v3s16(0,1,0))
- {
- box = core::aabbox3d<f32>(
- npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
- npf + v3f(BS/6, BS/2, BS/6)
- );
- }
- // side
- else
- {
- box = core::aabbox3d<f32>(
- cpf - v3f(BS/6, BS/3, BS/6),
- cpf + v3f(BS/6, BS/3, BS/6)
- );
- }
-
- if(distance < mindistance)
- {
- if(box.intersectsWithLine(shootline))
- {
- nodefound = true;
- nodepos = np;
- neighbourpos = np;
- mindistance = distance;
- nodehilightbox = box;
- }
- }
- }
- else if(n.d == CONTENT_SIGN_WALL)
- {
- v3s16 dir = unpackDir(n.dir);
- v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
- dir_f *= BS/2 - BS/6 - BS/20;
- v3f cpf = npf + dir_f;
- f32 distance = (cpf - camera_position).getLength();
-
- v3f vertices[4] =
- {
- v3f(BS*0.42,-BS*0.35,-BS*0.4),
- v3f(BS*0.49, BS*0.35, BS*0.4),
- };
-
- for(s32 i=0; i<2; i++)
- {
- if(dir == v3s16(1,0,0))
- vertices[i].rotateXZBy(0);
- if(dir == v3s16(-1,0,0))
- vertices[i].rotateXZBy(180);
- if(dir == v3s16(0,0,1))
- vertices[i].rotateXZBy(90);
- if(dir == v3s16(0,0,-1))
- vertices[i].rotateXZBy(-90);
- if(dir == v3s16(0,-1,0))
- vertices[i].rotateXYBy(-90);
- if(dir == v3s16(0,1,0))
- vertices[i].rotateXYBy(90);
-
- vertices[i] += npf;
- }
-
- core::aabbox3d<f32> box;
-
- box = core::aabbox3d<f32>(vertices[0]);
- box.addInternalPoint(vertices[1]);
-
- if(distance < mindistance)
- {
- if(box.intersectsWithLine(shootline))
- {
- nodefound = true;
- nodepos = np;
- neighbourpos = np;
- mindistance = distance;
- nodehilightbox = box;
- }
- }
- }
- /*
- Regular blocks
- */
- else
- {
- for(u16 i=0; i<6; i++)
- {
- v3f dir_f = v3f(dirs[i].X,
- dirs[i].Y, dirs[i].Z);
- v3f centerpoint = npf + dir_f * BS/2;
- f32 distance =
- (centerpoint - camera_position).getLength();
-
- if(distance < mindistance)
- {
- core::CMatrix4<f32> m;
- m.buildRotateFromTo(v3f(0,0,1), dir_f);
-
- // This is the back face
- v3f corners[2] = {
- v3f(BS/2, BS/2, BS/2),
- v3f(-BS/2, -BS/2, BS/2+d)
- };
-
- for(u16 j=0; j<2; j++)
- {
- m.rotateVect(corners[j]);
- corners[j] += npf;
- }
-
- core::aabbox3d<f32> facebox(corners[0]);
- facebox.addInternalPoint(corners[1]);
-
- if(facebox.intersectsWithLine(shootline))
- {
- nodefound = true;
- nodepos = np;
- neighbourpos = np + dirs[i];
- mindistance = distance;
-
- //nodehilightbox = facebox;
-
- const float d = 0.502;
- core::aabbox3d<f32> nodebox
- (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
- v3f nodepos_f = intToFloat(nodepos, BS);
- nodebox.MinEdge += nodepos_f;
- nodebox.MaxEdge += nodepos_f;
- nodehilightbox = nodebox;
- }
- } // if distance < mindistance
- } // for dirs
- } // regular block
- } // for coords
-}
-
int main(int argc, char *argv[])
{
/*
@@ -1815,7 +1067,7 @@ int main(int argc, char *argv[])
return 0;*/
/*
- Some parameters
+ Game parameters
*/
// Port
@@ -1865,6 +1117,10 @@ int main(int argc, char *argv[])
std::string playername = g_settings.get("name");
+ /*
+ Device initialization
+ */
+
// Resolution selection
bool fullscreen = false;
@@ -1896,7 +1152,9 @@ int main(int argc, char *argv[])
driverType = video::EDT_OPENGL;
}
- // create device and exit if creation failed
+ /*
+ Create device and exit if creation failed
+ */
MyEventReceiver receiver;
@@ -1908,9 +1166,17 @@ int main(int argc, char *argv[])
if (device == 0)
return 1; // could not create selected driver.
- g_device = device;
- TextureSource *texturesource = new TextureSource(device);
- g_texturesource = texturesource;
+ // Set device in game parameters
+ device = device;
+
+ // Create time getter
+ g_timegetter = new TimeGetter(device);
+
+ // Create game callback for menus
+ g_gamecallback = new MainGameCallback(device);
+
+ // Create texture source
+ g_texturesource = new TextureSource(device);
/*
Speed tests (done after irrlicht is loaded to get timer)
@@ -1926,16 +1192,17 @@ int main(int argc, char *argv[])
bool random_input = g_settings.getBool("random_input")
|| cmd_args.getFlag("random-input");
+ InputHandler *input = NULL;
if(random_input)
- g_input = new RandomInputHandler();
+ input = new RandomInputHandler();
else
- g_input = new RealInputHandler(device, &receiver);
+ input = new RealInputHandler(device, &receiver);
/*
Continue initialization
*/
- video::IVideoDriver* driver = device->getVideoDriver();
+ //video::IVideoDriver* driver = device->getVideoDriver();
/*
This changes the minimum allowed number of vertices in a VBO.
@@ -1956,7 +1223,7 @@ int main(int argc, char *argv[])
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
-
+
u32 text_height = font->getDimension(L"Hello, world!").Height;
dstream<<"text_height="<<text_height<<std::endl;
@@ -1980,1452 +1247,171 @@ int main(int argc, char *argv[])
*/
/*
- We need some kind of a root node to be able to add
- custom gui elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"",
- core::rect<s32>(0, 0, 10000, 10000));
-
- // First line of debug text
- gui::IGUIStaticText *guitext = guienv->addStaticText(
- L"",
- core::rect<s32>(5, 5, 795, 5+text_height),
- false, false);
- // Second line of debug text
- gui::IGUIStaticText *guitext2 = guienv->addStaticText(
- L"",
- core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
- false, false);
-
- // At the middle of the screen
- // Object infos are shown in this
- gui::IGUIStaticText *guitext_info = guienv->addStaticText(
- L"",
- core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
- false, false);
-
- // Chat text
- gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
- L"",
- core::rect<s32>(0,0,0,0),
- false, false); // Disable word wrap as of now
- //false, true);
- //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
- core::list<ChatLine> chat_lines;
-
- /*
- If an error occurs, this is set to something and the
- menu-game loop is restarted. It is then displayed before
- the menu.
- */
- std::wstring error_message = L"";
-
- /*
Menu-game loop
*/
- while(g_device->run() && kill == false)
- {
-
- // This is used for catching disconnects
- try
- {
-
- /*
- Out-of-game menu loop.
-
- Loop quits when menu returns proper parameters.
- */
- while(kill == false)
- {
- // Cursor can be non-visible when coming from the game
- device->getCursorControl()->setVisible(true);
- // Some stuff are left to scene manager when coming from the game
- // (map at least?)
- smgr->clear();
- // Reset or hide the debug gui texts
- guitext->setText(L"Minetest-c55");
- guitext2->setVisible(false);
- guitext_info->setVisible(false);
- guitext_chat->setVisible(false);
-
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = narrow_to_wide(address);
- menudata.name = narrow_to_wide(playername);
- menudata.port = narrow_to_wide(itos(port));
- menudata.creative_mode = g_settings.getBool("creative_mode");
-
- GUIMainMenu *menu =
- new GUIMainMenu(guienv, guiroot, -1,
- &g_menumgr, &menudata, &g_gamecallback);
- menu->allowFocusRemoval(true);
-
- if(error_message != L"")
- {
- GUIMessageMenu *menu2 =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr, error_message.c_str());
- menu2->drop();
- error_message = L"";
- }
-
- video::IVideoDriver* driver = g_device->getVideoDriver();
-
- dstream<<"Created main menu"<<std::endl;
-
- while(g_device->run() && kill == false)
- {
- if(menu->getStatus() == true)
- break;
-
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,128,128,128));
- guienv->drawAll();
- driver->endScene();
- }
-
- // Break out of menu-game loop to shut down cleanly
- if(g_device->run() == false || kill == true)
- break;
-
- dstream<<"Dropping main menu"<<std::endl;
-
- menu->drop();
-
- // Delete map if requested
- if(menudata.delete_map)
- {
- bool r = fs::RecursiveDeleteContent(map_dir);
- if(r == false)
- error_message = L"Delete failed";
- continue;
- }
-
- playername = wide_to_narrow(menudata.name);
- address = wide_to_narrow(menudata.address);
- int newport = stoi(wide_to_narrow(menudata.port));
- if(newport != 0)
- port = newport;
- //port = stoi(wide_to_narrow(menudata.port));
- g_settings.set("creative_mode", itos(menudata.creative_mode));
-
- // Check for valid parameters, restart menu if invalid.
- if(playername == "")
- {
- error_message = L"Name required.";
- continue;
- }
-
- // Save settings
- g_settings.set("name", playername);
- g_settings.set("address", address);
- g_settings.set("port", itos(port));
- // Update configuration file
- if(configpath != "")
- g_settings.updateConfigFile(configpath.c_str());
-
- // Continue to game
- break;
- }
-
- // Break out of menu-game loop to shut down cleanly
- if(g_device->run() == false)
- break;
-
- /*
- Make a scope here so that the client and the server and other
- stuff gets removed when disconnected or the irrlicht device
- is removed.
- */
- {
-
- /*
- Draw "Loading" screen
- */
- const wchar_t *text = L"Loading and connecting...";
- core::vector2d<s32> center(screenW/2, screenH/2);
- core::vector2d<s32> textsize(300, text_height);
- core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
- gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
- text, textrect, false, false);
- gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
- driver->beginScene(true, true, video::SColor(255,0,0,0));
- guienv->drawAll();
- driver->endScene();
-
- std::cout<<DTIME<<"Creating server and client"<<std::endl;
-
- /*
- Create server.
- SharedPtr will delete it when it goes out of scope.
- */
- SharedPtr<Server> server;
- if(address == ""){
- server = new Server(map_dir);
- server->start(port);
- }
-
- /*
- Create client
- */
-
- Client client(device, playername.c_str(), draw_control);
-
- g_client = &client;
-
- Address connect_address(0,0,0,0, port);
- try{
- if(address == "")
- //connect_address.Resolve("localhost");
- connect_address.setAddress(127,0,0,1);
- else
- connect_address.Resolve(address.c_str());
- }
- catch(ResolveError &e)
- {
- std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
- //return 0;
- error_message = L"Couldn't resolve address";
- gui_loadingtext->remove();
- continue;
- }
-
- dstream<<DTIME<<"Connecting to server at ";
- connect_address.print(&dstream);
- dstream<<std::endl;
- client.connect(connect_address);
-
- try{
- while(client.connectedAndInitialized() == false)
- {
- // Update screen
- driver->beginScene(true, true, video::SColor(255,0,0,0));
- guienv->drawAll();
- driver->endScene();
-
- // Update client and server
-
- client.step(0.1);
-
- if(server != NULL)
- server->step(0.1);
-
- // Delay a bit
- sleep_ms(100);
- }
- }
- catch(con::PeerNotFoundException &e)
- {
- std::cout<<DTIME<<"Timed out."<<std::endl;
- //return 0;
- error_message = L"Connection timed out.";
- gui_loadingtext->remove();
- continue;
- }
-
- /*
- Create skybox
- */
- /*scene::ISceneNode* skybox;
- skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/
-
- /*
- Create the camera node
- */
-
- scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
- 0, // Camera parent
- v3f(BS*100, BS*2, BS*100), // Look from
- v3f(BS*100+1, BS*2, BS*100), // Look to
- -1 // Camera ID
- );
-
- if(camera == NULL)
- return 1;
-
- //video::SColor skycolor = video::SColor(255,90,140,200);
- //video::SColor skycolor = video::SColor(255,166,202,244);
- //video::SColor skycolor = video::SColor(255,120,185,244);
- video::SColor skycolor = video::SColor(255,140,186,250);
-
- camera->setFOV(FOV_ANGLE);
-
- // Just so big a value that everything rendered is visible
- camera->setFarValue(100000*BS);
-
- f32 camera_yaw = 0; // "right/left"
- f32 camera_pitch = 0; // "up/down"
-
- /*
- Move into game
- */
-
- gui_loadingtext->remove();
-
- /*
- Add some gui stuff
- */
-
- /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
- (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
- /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
- (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
-
- // Test the text input system
- /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
- NULL))->drop();*/
- /*GUIMessageMenu *menu =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr,
- L"Asd");
- menu->drop();*/
-
- // Launch pause menu
- (new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
- &g_menumgr))->drop();
-
- // Enable texts
- guitext2->setVisible(true);
- guitext_info->setVisible(true);
- guitext_chat->setVisible(true);
-
- //s32 guitext_chat_pad_bottom = 70;
-
- v2u32 screensize(0,0);
- v2u32 last_screensize(0,0);
-
- /*
- Some statistics are collected in these
- */
- u32 drawtime = 0;
- u32 beginscenetime = 0;
- u32 scenetime = 0;
- u32 endscenetime = 0;
-
- // A test
- //throw con::PeerNotFoundException("lol");
-
- core::list<float> frametime_log;
-
- float damage_flash_timer = 0;
-
- /*
- Main loop
- */
-
- bool first_loop_after_window_activation = true;
-
- // Time is in milliseconds
- // NOTE: getRealTime() causes strange problems in wine (imprecision?)
- // NOTE: So we have to use getTime() and call run()s between them
- u32 lasttime = device->getTimer()->getTime();
-
while(device->run() && kill == false)
{
- if(g_gamecallback.disconnect_requested)
- {
- g_gamecallback.disconnect_requested = false;
- break;
- }
-
- /*
- Process TextureSource's queue
- */
- texturesource->processQueue();
-
- /*
- Random calculations
- */
- last_screensize = screensize;
- screensize = driver->getScreenSize();
- v2s32 displaycenter(screensize.X/2,screensize.Y/2);
- //bool screensize_changed = screensize != last_screensize;
-
- // Hilight boxes collected during the loop and displayed
- core::list< core::aabbox3d<f32> > hilightboxes;
-
- // Info text
- std::wstring infotext;
-
- // When screen size changes, update positions and sizes of stuff
- /*if(screensize_changed)
- {
- v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
- quick_inventory->updatePosition(pos);
- }*/
-
- //TimeTaker //timer1("//timer1");
-
- // Time of frame without fps limit
- float busytime;
- u32 busytime_u32;
- {
- // not using getRealTime is necessary for wine
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- busytime_u32 = time - lasttime;
- else
- busytime_u32 = 0;
- busytime = busytime_u32 / 1000.0;
- }
-
- //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
-
- // Necessary for device->getTimer()->getTime()
- device->run();
-
- /*
- Viewing range
- */
-
- updateViewingRange(busytime, &client);
-
- /*
- FPS limiter
- */
-
- {
- float fps_max = g_settings.getFloat("fps_max");
- u32 frametime_min = 1000./fps_max;
-
- if(busytime_u32 < frametime_min)
- {
- u32 sleeptime = frametime_min - busytime_u32;
- device->sleep(sleeptime);
- }
- }
-
- // Necessary for device->getTimer()->getTime()
- device->run();
-
- /*
- Time difference calculation
- */
- f32 dtime; // in seconds
-
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- dtime = (time - lasttime) / 1000.0;
- else
- dtime = 0;
- lasttime = time;
-
- /*
- Log frametime for visualization
- */
- frametime_log.push_back(dtime);
- if(frametime_log.size() > 100)
- {
- core::list<float>::Iterator i = frametime_log.begin();
- frametime_log.erase(i);
- }
-
- /*
- Visualize frametime in terminal
- */
- /*for(u32 i=0; i<dtime*400; i++)
- std::cout<<"X";
- std::cout<<std::endl;*/
-
- /*
- Time average and jitter calculation
- */
-
- static f32 dtime_avg1 = 0.0;
- dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
- f32 dtime_jitter1 = dtime - dtime_avg1;
-
- static f32 dtime_jitter1_max_sample = 0.0;
- static f32 dtime_jitter1_max_fraction = 0.0;
- {
- static f32 jitter1_max = 0.0;
- static f32 counter = 0.0;
- if(dtime_jitter1 > jitter1_max)
- jitter1_max = dtime_jitter1;
- counter += dtime;
- if(counter > 0.0)
- {
- counter -= 3.0;
- dtime_jitter1_max_sample = jitter1_max;
- dtime_jitter1_max_fraction
- = dtime_jitter1_max_sample / (dtime_avg1+0.001);
- jitter1_max = 0.0;
- }
- }
-
- /*
- Busytime average and jitter calculation
- */
-
- static f32 busytime_avg1 = 0.0;
- busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
- f32 busytime_jitter1 = busytime - busytime_avg1;
-
- static f32 busytime_jitter1_max_sample = 0.0;
- static f32 busytime_jitter1_min_sample = 0.0;
- {
- static f32 jitter1_max = 0.0;
- static f32 jitter1_min = 0.0;
- static f32 counter = 0.0;
- if(busytime_jitter1 > jitter1_max)
- jitter1_max = busytime_jitter1;
- if(busytime_jitter1 < jitter1_min)
- jitter1_min = busytime_jitter1;
- counter += dtime;
- if(counter > 0.0){
- counter -= 3.0;
- busytime_jitter1_max_sample = jitter1_max;
- busytime_jitter1_min_sample = jitter1_min;
- jitter1_max = 0.0;
- jitter1_min = 0.0;
- }
- }
-
- /*
- Debug info for client
- */
- {
- static float counter = 0.0;
- counter -= dtime;
- if(counter < 0)
- {
- counter = 30.0;
- client.printDebugInfo(std::cout);
- }
- }
-
- /*
- Input handler step()
- */
- g_input->step(dtime);
-
/*
- Misc. stuff
+ If an error occurs, this is set to something and the
+ menu-game loop is restarted. It is then displayed before
+ the menu.
*/
+ std::wstring error_message = L"";
- /*
- Player speed control
- */
-
- {
- /*bool a_up,
- bool a_down,
- bool a_left,
- bool a_right,
- bool a_jump,
- bool a_superspeed,
- bool a_sneak,
- float a_pitch,
- float a_yaw*/
- PlayerControl control(
- g_input->isKeyDown(irr::KEY_KEY_W),
- g_input->isKeyDown(irr::KEY_KEY_S),
- g_input->isKeyDown(irr::KEY_KEY_A),
- g_input->isKeyDown(irr::KEY_KEY_D),
- g_input->isKeyDown(irr::KEY_SPACE),
- g_input->isKeyDown(irr::KEY_KEY_E),
- g_input->isKeyDown(irr::KEY_LSHIFT)
- || g_input->isKeyDown(irr::KEY_RSHIFT),
- camera_pitch,
- camera_yaw
- );
- client.setPlayerControl(control);
- }
-
- /*
- Run server
- */
-
- if(server != NULL)
- {
- //TimeTaker timer("server->step(dtime)");
- server->step(dtime);
- }
-
- /*
- Process environment
- */
-
- {
- //TimeTaker timer("client.step(dtime)");
- client.step(dtime);
- //client.step(dtime_avg1);
- }
-
- // Read client events
- for(;;)
- {
- ClientEvent event = client.getClientEvent();
- if(event.type == CE_NONE)
- {
- break;
- }
- else if(event.type == CE_PLAYER_DAMAGE)
- {
- //u16 damage = event.player_damage.amount;
- //dstream<<"Player damage: "<<damage<<std::endl;
- damage_flash_timer = 0.05;
- }
- else if(event.type == CE_PLAYER_FORCE_MOVE)
- {
- camera_yaw = event.player_force_move.yaw;
- camera_pitch = event.player_force_move.pitch;
- }
- }
-
- // Get player position
- v3f player_position = client.getPlayerPosition();
-
- //TimeTaker //timer2("//timer2");
-
- /*
- Mouse and camera control
- */
-
- if((device->isWindowActive() && noMenuActive()) || random_input)
- {
- if(!random_input)
- device->getCursorControl()->setVisible(false);
-
- if(first_loop_after_window_activation){
- //std::cout<<"window active, first loop"<<std::endl;
- first_loop_after_window_activation = false;
- }
- else{
- s32 dx = g_input->getMousePos().X - displaycenter.X;
- s32 dy = g_input->getMousePos().Y - displaycenter.Y;
- //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
- camera_yaw -= dx*0.2;
- camera_pitch += dy*0.2;
- if(camera_pitch < -89.5) camera_pitch = -89.5;
- if(camera_pitch > 89.5) camera_pitch = 89.5;
- }
- g_input->setMousePos(displaycenter.X, displaycenter.Y);
- }
- else{
- device->getCursorControl()->setVisible(true);
-
- //std::cout<<"window inactive"<<std::endl;
- first_loop_after_window_activation = true;
- }
-
- camera_yaw = wrapDegrees(camera_yaw);
- camera_pitch = wrapDegrees(camera_pitch);
-
- v3f camera_direction = v3f(0,0,1);
- camera_direction.rotateYZBy(camera_pitch);
- camera_direction.rotateXZBy(camera_yaw);
-
- // This is at the height of the eyes of the current figure
- //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
- // This is more like in minecraft
- v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
-
- camera->setPosition(camera_position);
- // *100.0 helps in large map coordinates
- camera->setTarget(camera_position + camera_direction * 100.0);
-
- if(FIELD_OF_VIEW_TEST){
- client.updateCamera(v3f(0,0,0), v3f(0,0,1));
- }
- else{
- //TimeTaker timer("client.updateCamera");
- client.updateCamera(camera_position, camera_direction);
- }
-
- //timer2.stop();
- //TimeTaker //timer3("//timer3");
-
- /*
- Calculate what block is the crosshair pointing to
- */
-
- //u32 t1 = device->getTimer()->getRealTime();
-
- //f32 d = 4; // max. distance
- f32 d = 4; // max. distance
- core::line3d<f32> shootline(camera_position,
- camera_position + camera_direction * BS * (d+1));
-
- MapBlockObject *selected_object = client.getSelectedObject
- (d*BS, camera_position, shootline);
-
- ClientActiveObject *selected_active_object
- = client.getSelectedActiveObject
- (d*BS, camera_position, shootline);
-
- if(selected_object != NULL)
- {
- //dstream<<"Client returned selected_object != NULL"<<std::endl;
-
- core::aabbox3d<f32> box_on_map
- = selected_object->getSelectionBoxOnMap();
-
- hilightboxes.push_back(box_on_map);
-
- infotext = narrow_to_wide(selected_object->infoText());
-
- if(g_input->getLeftClicked())
- {
- std::cout<<DTIME<<"Left-clicked object"<<std::endl;
- client.clickObject(0, selected_object->getBlock()->getPos(),
- selected_object->getId(), g_selected_item);
- }
- else if(g_input->getRightClicked())
- {
- std::cout<<DTIME<<"Right-clicked object"<<std::endl;
- /*
- Check if we want to modify the object ourselves
- */
- if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
- {
- dstream<<"Sign object right-clicked"<<std::endl;
-
- if(random_input == false)
- {
- // Get a new text for it
-
- TextDest *dest = new TextDestSign(
- selected_object->getBlock()->getPos(),
- selected_object->getId(),
- &client);
-
- SignObject *sign_object = (SignObject*)selected_object;
-
- std::wstring wtext =
- narrow_to_wide(sign_object->getText());
-
- (new GUITextInputMenu(guienv, guiroot, -1,
- &g_menumgr, dest,
- wtext))->drop();
- }
- }
- /*
- Otherwise pass the event to the server as-is
- */
- else
- {
- client.clickObject(1, selected_object->getBlock()->getPos(),
- selected_object->getId(), g_selected_item);
- }
- }
- }
- else if(selected_active_object != NULL)
- {
- //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
-
- core::aabbox3d<f32> *selection_box
- = selected_active_object->getSelectionBox();
- // Box should exist because object was returned in the
- // first place
- assert(selection_box);
-
- v3f pos = selected_active_object->getPosition();
-
- core::aabbox3d<f32> box_on_map(
- selection_box->MinEdge + pos,
- selection_box->MaxEdge + pos
- );
-
- hilightboxes.push_back(box_on_map);
-
- //infotext = narrow_to_wide("A ClientActiveObject");
- infotext = narrow_to_wide(selected_active_object->infoText());
-
- if(g_input->getLeftClicked())
- {
- std::cout<<DTIME<<"Left-clicked object"<<std::endl;
- client.clickActiveObject(0,
- selected_active_object->getId(), g_selected_item);
- }
- else if(g_input->getRightClicked())
- {
- std::cout<<DTIME<<"Right-clicked object"<<std::endl;
- }
- }
- else // selected_object == NULL
- {
-
- /*
- Find out which node we are pointing at
- */
-
- bool nodefound = false;
- v3s16 nodepos;
- v3s16 neighbourpos;
- core::aabbox3d<f32> nodehilightbox;
-
- getPointedNode(player_position,
- camera_direction, camera_position,
- nodefound, shootline,
- nodepos, neighbourpos,
- nodehilightbox, d);
-
- static float nodig_delay_counter = 0.0;
-
- if(nodefound)
+ // This is used for catching disconnects
+ try
{
- static v3s16 nodepos_old(-32768,-32768,-32768);
- static float dig_time = 0.0;
- static u16 dig_index = 0;
-
/*
- Visualize selection
+ Clear everything from the GUIEnvironment
*/
-
- hilightboxes.push_back(nodehilightbox);
-
+ guienv->clear();
+
/*
- Check information text of node
+ We need some kind of a root node to be able to add
+ custom gui elements directly on the screen.
+ Otherwise they won't be automatically drawn.
*/
-
- NodeMetadata *meta = client.getNodeMetadata(nodepos);
- if(meta)
- {
- infotext = narrow_to_wide(meta->infoText());
- }
+ guiroot = guienv->addStaticText(L"",
+ core::rect<s32>(0, 0, 10000, 10000));
- //MapNode node = client.getNode(nodepos);
-
/*
- Handle digging
+ Out-of-game menu loop.
+
+ Loop quits when menu returns proper parameters.
*/
-
- if(g_input->getLeftReleased())
- {
- client.clearTempMod(nodepos);
- dig_time = 0.0;
- }
-
- if(nodig_delay_counter > 0.0)
- {
- nodig_delay_counter -= dtime;
- }
- else
+ while(kill == false)
{
- if(nodepos != nodepos_old)
+ // Cursor can be non-visible when coming from the game
+ device->getCursorControl()->setVisible(true);
+ // Some stuff are left to scene manager when coming from the game
+ // (map at least?)
+ smgr->clear();
+ // Reset or hide the debug gui texts
+ /*guitext->setText(L"Minetest-c55");
+ guitext2->setVisible(false);
+ guitext_info->setVisible(false);
+ guitext_chat->setVisible(false);*/
+
+ // Initialize menu data
+ MainMenuData menudata;
+ menudata.address = narrow_to_wide(address);
+ menudata.name = narrow_to_wide(playername);
+ menudata.port = narrow_to_wide(itos(port));
+ menudata.creative_mode = g_settings.getBool("creative_mode");
+
+ GUIMainMenu *menu =
+ new GUIMainMenu(guienv, guiroot, -1,
+ &g_menumgr, &menudata, g_gamecallback);
+ menu->allowFocusRemoval(true);
+
+ if(error_message != L"")
{
- std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
- <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
-
- if(nodepos_old != v3s16(-32768,-32768,-32768))
- {
- client.clearTempMod(nodepos_old);
- dig_time = 0.0;
- }
+ dstream<<"WARNING: error_message = "
+ <<wide_to_narrow(error_message)<<std::endl;
+
+ GUIMessageMenu *menu2 =
+ new GUIMessageMenu(guienv, guiroot, -1,
+ &g_menumgr, error_message.c_str());
+ menu2->drop();
+ error_message = L"";
}
- if(g_input->getLeftClicked() ||
- (g_input->getLeftState() && nodepos != nodepos_old))
- {
- dstream<<DTIME<<"Started digging"<<std::endl;
- client.groundAction(0, nodepos, neighbourpos, g_selected_item);
- }
- if(g_input->getLeftClicked())
- {
- client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
- }
- if(g_input->getLeftState())
- {
- MapNode n = client.getNode(nodepos);
+ video::IVideoDriver* driver = device->getVideoDriver();
- // Get tool name. Default is "" = bare hands
- std::string toolname = "";
- InventoryList *mlist = local_inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(g_selected_item);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- ToolItem *titem = (ToolItem*)item;
- toolname = titem->getToolName();
- }
- }
-
- // Get digging properties for material and tool
- u8 material = n.d;
- DiggingProperties prop =
- getDiggingProperties(material, toolname);
-
- float dig_time_complete = 0.0;
-
- if(prop.diggable == false)
- {
- /*dstream<<"Material "<<(int)material
- <<" not diggable with \""
- <<toolname<<"\""<<std::endl;*/
- // I guess nobody will wait for this long
- dig_time_complete = 10000000.0;
- }
- else
- {
- dig_time_complete = prop.time;
- }
-
- if(dig_time_complete >= 0.001)
- {
- dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
- * dig_time/dig_time_complete);
- }
- // This is for torches
- else
- {
- dig_index = CRACK_ANIMATION_LENGTH;
- }
-
- if(dig_index < CRACK_ANIMATION_LENGTH)
- {
- //TimeTaker timer("client.setTempMod");
- //dstream<<"dig_index="<<dig_index<<std::endl;
- client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
- }
- else
- {
- dstream<<DTIME<<"Digging completed"<<std::endl;
- client.groundAction(3, nodepos, neighbourpos, g_selected_item);
- client.clearTempMod(nodepos);
- client.removeNode(nodepos);
-
- dig_time = 0;
-
- nodig_delay_counter = dig_time_complete
- / (float)CRACK_ANIMATION_LENGTH;
-
- // We don't want a corresponding delay to
- // very time consuming nodes
- if(nodig_delay_counter > 0.5)
- {
- nodig_delay_counter = 0.5;
- }
- // We want a slight delay to very little
- // time consuming nodes
- float mindelay = 0.15;
- if(nodig_delay_counter < mindelay)
- {
- nodig_delay_counter = mindelay;
- }
- }
-
- dig_time += dtime;
- }
- }
-
- if(g_input->getRightClicked())
- {
- std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
-
- if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
- {
- dstream<<"Sign node right-clicked"<<std::endl;
-
- SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
-
- // Get a new text for it
+ dstream<<"Created main menu"<<std::endl;
- TextDest *dest = new TextDestSignNode(nodepos, &client);
-
- std::wstring wtext =
- narrow_to_wide(signmeta->getText());
-
- (new GUITextInputMenu(guienv, guiroot, -1,
- &g_menumgr, dest,
- wtext))->drop();
- }
- else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
+ while(device->run() && kill == false)
{
- dstream<<"Chest node right-clicked"<<std::endl;
-
- //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
-
- std::string chest_inv_id;
- chest_inv_id += "nodemeta:";
- chest_inv_id += itos(nodepos.X);
- chest_inv_id += ",";
- chest_inv_id += itos(nodepos.Y);
- chest_inv_id += ",";
- chest_inv_id += itos(nodepos.Z);
-
- GUIInventoryMenu *menu =
- new GUIInventoryMenu(guienv, guiroot, -1,
- &g_menumgr, v2s16(8,9),
- g_client->getInventoryContext(),
- g_client);
-
- core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", chest_inv_id, "0",
- v2s32(0, 0), v2s32(8, 4)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", "current_player", "main",
- v2s32(0, 5), v2s32(8, 4)));
-
- menu->setDrawSpec(draw_spec);
-
- menu->drop();
+ if(menu->getStatus() == true)
+ break;
+ //driver->beginScene(true, true, video::SColor(255,0,0,0));
+ driver->beginScene(true, true, video::SColor(255,128,128,128));
+ guienv->drawAll();
+ driver->endScene();
}
- else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
- {
- dstream<<"Furnace node right-clicked"<<std::endl;
-
- GUIFurnaceMenu *menu =
- new GUIFurnaceMenu(guienv, guiroot, -1,
- &g_menumgr, nodepos, g_client);
-
- menu->drop();
+
+ // Break out of menu-game loop to shut down cleanly
+ if(device->run() == false || kill == true)
+ break;
+
+ dstream<<"Dropping main menu"<<std::endl;
- }
- else
+ menu->drop();
+
+ // Delete map if requested
+ if(menudata.delete_map)
{
- client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+ bool r = fs::RecursiveDeleteContent(map_dir);
+ if(r == false)
+ error_message = L"Delete failed";
+ continue;
}
- }
-
- nodepos_old = nodepos;
- }
- else{
- }
-
- } // selected_object == NULL
-
- g_input->resetLeftClicked();
- g_input->resetRightClicked();
-
- if(g_input->getLeftReleased())
- {
- std::cout<<DTIME<<"Left button released (stopped digging)"
- <<std::endl;
- client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
- }
- if(g_input->getRightReleased())
- {
- //std::cout<<DTIME<<"Right released"<<std::endl;
- // Nothing here
- }
-
- g_input->resetLeftReleased();
- g_input->resetRightReleased();
-
- /*
- Calculate stuff for drawing
- */
-
- camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
-
- u32 daynight_ratio = client.getDayNightRatio();
- u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
- video::SColor bgcolor = video::SColor(
- 255,
- skycolor.getRed() * l / 255,
- skycolor.getGreen() * l / 255,
- skycolor.getBlue() * l / 255);
-
- /*
- Fog
- */
-
- if(g_settings.getBool("enable_fog") == true)
- {
- //f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
- f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
- //f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
- if(draw_control.range_all)
- range = 100000*BS;
-
- driver->setFog(
- bgcolor,
- video::EFT_FOG_LINEAR,
- range*0.4,
- range*1.0,
- 0.01,
- false, // pixel fog
- false // range fog
- );
- }
- else
- {
- driver->setFog(
- bgcolor,
- video::EFT_FOG_LINEAR,
- 100000*BS,
- 110000*BS,
- 0.01,
- false, // pixel fog
- false // range fog
- );
- }
-
-
- /*
- Update gui stuff (0ms)
- */
- //TimeTaker guiupdatetimer("Gui updating");
-
- {
- static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
- static float beginscenetime_avg = 0;
- beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
- static float scenetime_avg = 0;
- scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
- static float endscenetime_avg = 0;
- endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
-
- char temptext[300];
- snprintf(temptext, 300, "Minetest-c55 ("
- "F: item=%i"
- ", R: range_all=%i"
- ")"
- " drawtime=%.0f, beginscenetime=%.0f"
- ", scenetime=%.0f, endscenetime=%.0f",
- g_selected_item,
- draw_control.range_all,
- drawtime_avg,
- beginscenetime_avg,
- scenetime_avg,
- endscenetime_avg
- );
-
- guitext->setText(narrow_to_wide(temptext).c_str());
- }
-
- {
- char temptext[300];
- snprintf(temptext, 300,
- "(% .1f, % .1f, % .1f)"
- " (% .3f < btime_jitter < % .3f"
- ", dtime_jitter = % .1f %%"
- ", v_range = %.1f)",
- player_position.X/BS,
- player_position.Y/BS,
- player_position.Z/BS,
- busytime_jitter1_min_sample,
- busytime_jitter1_max_sample,
- dtime_jitter1_max_fraction * 100.0,
- draw_control.wanted_range
- );
-
- guitext2->setText(narrow_to_wide(temptext).c_str());
- }
-
- {
- guitext_info->setText(infotext.c_str());
- }
-
- /*
- Get chat messages from client
- */
- {
- // Get new messages
- std::wstring message;
- while(client.getChatMessage(message))
- {
- chat_lines.push_back(ChatLine(message));
- /*if(chat_lines.size() > 6)
- {
- core::list<ChatLine>::Iterator
- i = chat_lines.begin();
- chat_lines.erase(i);
- }*/
- }
- // Append them to form the whole static text and throw
- // it to the gui element
- std::wstring whole;
- // This will correspond to the line number counted from
- // top to bottom, from size-1 to 0
- s16 line_number = chat_lines.size();
- // Count of messages to be removed from the top
- u16 to_be_removed_count = 0;
- for(core::list<ChatLine>::Iterator
- i = chat_lines.begin();
- i != chat_lines.end(); i++)
- {
- // After this, line number is valid for this loop
- line_number--;
- // Increment age
- (*i).age += dtime;
- /*
- This results in a maximum age of 60*6 to the
- lowermost line and a maximum of 6 lines
- */
- float allowed_age = (6-line_number) * 60.0;
-
- if((*i).age > allowed_age)
+ playername = wide_to_narrow(menudata.name);
+ address = wide_to_narrow(menudata.address);
+ int newport = stoi(wide_to_narrow(menudata.port));
+ if(newport != 0)
+ port = newport;
+ //port = stoi(wide_to_narrow(menudata.port));
+ g_settings.set("creative_mode", itos(menudata.creative_mode));
+
+ // Check for valid parameters, restart menu if invalid.
+ if(playername == "")
{
- to_be_removed_count++;
+ error_message = L"Name required.";
continue;
}
- whole += (*i).text + L'\n';
- }
- for(u16 i=0; i<to_be_removed_count; i++)
- {
- core::list<ChatLine>::Iterator
- it = chat_lines.begin();
- chat_lines.erase(it);
- }
- guitext_chat->setText(whole.c_str());
-
- // Update gui element size and position
-
- /*core::rect<s32> rect(
- 10,
- screensize.Y - guitext_chat_pad_bottom
- - text_height*chat_lines.size(),
- screensize.X - 10,
- screensize.Y - guitext_chat_pad_bottom
- );*/
- core::rect<s32> rect(
- 10,
- 50,
- screensize.X - 10,
- 50 + text_height*chat_lines.size()
- );
-
- guitext_chat->setRelativePosition(rect);
-
- if(chat_lines.size() == 0)
- guitext_chat->setVisible(false);
- else
- guitext_chat->setVisible(true);
- }
-
- /*
- Inventory
- */
-
- static u16 old_selected_item = 65535;
- if(client.getLocalInventoryUpdated()
- || g_selected_item != old_selected_item)
- {
- old_selected_item = g_selected_item;
- //std::cout<<"Updating local inventory"<<std::endl;
- client.getLocalInventory(local_inventory);
- }
-
- /*
- Send actions returned by the inventory menu
- */
- while(inventory_action_queue.size() != 0)
- {
- InventoryAction *a = inventory_action_queue.pop_front();
-
- client.sendInventoryAction(a);
- // Eat it
- delete a;
- }
-
- /*
- Drawing begins
- */
-
- TimeTaker drawtimer("Drawing");
-
-
- {
- TimeTaker timer("beginScene");
- driver->beginScene(true, true, bgcolor);
- //driver->beginScene(false, true, bgcolor);
- beginscenetime = timer.stop(true);
- }
-
- //timer3.stop();
-
- //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
-
- {
- TimeTaker timer("smgr");
- smgr->drawAll();
- scenetime = timer.stop(true);
- }
-
- {
- //TimeTaker timer9("auxiliary drawings");
- // 0ms
-
- //timer9.stop();
- //TimeTaker //timer10("//timer10");
-
- video::SMaterial m;
- //m.Thickness = 10;
- m.Thickness = 3;
- m.Lighting = false;
- driver->setMaterial(m);
-
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
- i != hilightboxes.end(); i++)
- {
- /*std::cout<<"hilightbox min="
- <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
- <<" max="
- <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
- <<std::endl;*/
- driver->draw3DBox(*i, video::SColor(255,0,0,0));
- }
-
- /*
- Frametime log
- */
- if(g_settings.getBool("frametime_graph") == true)
- {
- s32 x = 10;
- for(core::list<float>::Iterator
- i = frametime_log.begin();
- i != frametime_log.end();
- i++)
- {
- driver->draw2DLine(v2s32(x,50),
- v2s32(x,50+(*i)*1000),
- video::SColor(255,255,255,255));
- x++;
- }
- }
-#if 0
- /*
- Draw map plot
- */
- if(g_show_map_plot && g_map_plot_texture)
- {
- core::dimension2d<u32> drawdim(640,480);
- core::rect<s32> dest(v2s32(0,0), drawdim);
- dest += v2s32(
- (screensize.X-drawdim.Width)/2,
- (screensize.Y-drawdim.Height)/2
- );
- core::rect<s32> source(v2s32(0,0), g_map_plot_texture->getSize());
- driver->draw2DImage(g_map_plot_texture, dest, source);
- }
-#endif
- /*
- Draw crosshair
- */
- driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
- displaycenter + core::vector2d<s32>(10,0),
- video::SColor(255,255,255,255));
- driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
- displaycenter + core::vector2d<s32>(0,10),
- video::SColor(255,255,255,255));
-
- } // timer
-
- //timer10.stop();
- //TimeTaker //timer11("//timer11");
-
- /*
- Draw gui
- */
- // 0-1ms
- guienv->drawAll();
-
- /*
- Draw hotbar
- */
- {
- draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
- hotbar_imagesize, hotbar_itemcount, &local_inventory,
- client.getHP());
- }
-
- /*
- Damage flash
- */
- if(damage_flash_timer > 0.0)
- {
- damage_flash_timer -= dtime;
+
+ // Save settings
+ g_settings.set("name", playername);
+ g_settings.set("address", address);
+ g_settings.set("port", itos(port));
+ // Update configuration file
+ if(configpath != "")
+ g_settings.updateConfigFile(configpath.c_str());
- video::SColor color(128,255,0,0);
- driver->draw2DRectangle(color,
- core::rect<s32>(0,0,screensize.X,screensize.Y),
- NULL);
- }
-
- /*
- End scene
- */
- {
- TimeTaker timer("endScene");
- driver->endScene();
- endscenetime = timer.stop(true);
- }
-
- drawtime = drawtimer.stop(true);
-
- /*
- End of drawing
- */
-
-#if 0
- /*
- Refresh map plot if player has moved considerably
- */
- if(g_refresh_map_plot)
- {
- static v3f old_player_pos = v3f(1,1,1) * 10000000;
- v3f p = client.getPlayerPosition() / BS;
- if(old_player_pos.getDistanceFrom(p) > 4 * g_map_plot_texture_scale)
- {
- updateMapPlotTexture(v2f(p.X,p.Z), driver, &client);
- old_player_pos = p;
+ // Continue to game
+ break;
}
- g_refresh_map_plot = false;
- }
-#endif
-
- static s16 lastFPS = 0;
- //u16 fps = driver->getFPS();
- u16 fps = (1.0/dtime_avg1);
+
+ // Break out of menu-game loop to shut down cleanly
+ if(device->run() == false)
+ break;
+
+ /*
+ Run game
+ */
+ the_game(
+ kill,
+ random_input,
+ input,
+ device,
+ font,
+ map_dir,
+ playername,
+ address,
+ port,
+ error_message
+ );
- if (lastFPS != fps)
+ } //try
+ catch(con::PeerNotFoundException &e)
{
- core::stringw str = L"Minetest [";
- str += driver->getName();
- str += "] FPS:";
- str += fps;
-
- device->setWindowCaption(str.c_str());
- lastFPS = fps;
+ dstream<<DTIME<<"Connection error (timed out?)"<<std::endl;
+ error_message = L"Connection error (timed out?)";
}
- }
-
- } // client and server are deleted at this point
-
- } //try
- catch(con::PeerNotFoundException &e)
- {
- dstream<<DTIME<<"Connection timed out."<<std::endl;
- error_message = L"Connection timed out.";
- }
} // Menu-game loop
- delete g_input;
+ delete input;
/*
In the end, delete the Irrlicht device.
*/
device->drop();
- /*
- Update configuration file
- */
- /*if(configpath != "")
- {
- g_settings.updateConfigFile(configpath.c_str());
- }*/
-
END_DEBUG_EXCEPTION_HANDLER
debugstreams_deinit();