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-rw-r--r--src/main.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 2c85c2595..802dc539b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -297,7 +297,7 @@ SUGG: Erosion simulation at map generation time
SUGG: Try out the notch way of generating maps, that is, make bunches
of low-res 3d noise and interpolate linearly.
-Mapgen v2:
+Mapgen v2 (the current one):
* Possibly add some kind of erosion and other stuff
* Better water generation (spread it to underwater caverns but don't
fill dungeons that don't touch big water masses)
@@ -306,6 +306,16 @@ Mapgen v2:
the other chunk making nasty straight walls when the other chunk
is generated. Fix it. Maybe just a special case if the ground is
flat?
+* Consider not updating this one and make a good mainly block-based
+ generator
+
+SUGG: Make two "modified states", one that forces the block to be saved at
+ the next save event, and one that makes the block to be saved at exit
+ time.
+
+TODO: Add a not_fully_generated flag to MapBlock, which would be set for
+ blocks that contain eg. trees from neighboring generations but haven't
+ been generated itself. This is required for the future generator.
Misc. stuff:
------------