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-rw-r--r--src/main.cpp207
1 files changed, 145 insertions, 62 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 73469471d..01c9b2c5c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -972,60 +972,29 @@ int main(int argc, char *argv[])
if(port == 0)
port = 30000;
- // Map directory
- std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+ // World directory
+ std::string commanded_world = "";
if(cmd_args.exists("world"))
- world_path = cmd_args.get("world");
+ commanded_world = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
- world_path = cmd_args.get("map-dir");
+ commanded_world = cmd_args.get("map-dir");
else if(g_settings->exists("map-dir"))
- world_path = g_settings->get("map-dir");
- else{
- // No map-dir option was specified.
- // Check if the world is found from the default directory, and if
- // not, see if the legacy world directory exists.
- std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
- if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
- errorstream<<"Warning: Using legacy world directory \""
- <<legacy_world_path<<"\""<<std::endl;
- world_path = legacy_world_path;
- }
- }
+ commanded_world = g_settings->get("map-dir");
- // Determine gameid
- std::string gameid = "";
- if(cmd_args.exists("gameid"))
- gameid = cmd_args.get("gameid");
- std::string world_gameid = getWorldGameId(world_path);
- if(world_gameid == ""){
- if(gameid != "")
- world_gameid = gameid;
- else{
- world_gameid = "mesetint";
- }
- }
- if(gameid == "")
- gameid = world_gameid;
- else if(world_gameid != ""){
- if(world_gameid != gameid){
- errorstream<<"World gameid mismatch"<<std::endl;
+ // Gamespec
+ SubgameSpec commanded_gamespec;
+ if(cmd_args.exists("gameid")){
+ std::string gameid = cmd_args.get("gameid");
+ commanded_gamespec = findSubgame(gameid);
+ if(!commanded_gamespec.isValid()){
+ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
return 1;
}
}
- if(gameid == ""){
- errorstream<<"No gameid supplied or detected"<<std::endl;
- return 1;
- }
-
- infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
- SubgameSpec gamespec = findSubgame(gameid);
- if(!gamespec.isValid()){
- errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
- return 1;
- }
-
- // Run dedicated server if asked to or no other option
+ /*
+ Run dedicated server if asked to or no other option
+ */
#ifdef SERVER
bool run_dedicated_server = true;
#else
@@ -1034,12 +1003,50 @@ int main(int argc, char *argv[])
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
-
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
+
+ // World directory
+ std::string world_path;
+ bool is_legacy_world = false;
+ if(commanded_world != ""){
+ world_path = commanded_world;
+ }
+ else{
+ // No specific world was commanded
+ // Check if the world is found from the default directory, and if
+ // not, see if the legacy world directory exists.
+ world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+ std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
+ if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
+ errorstream<<"Warning: Using legacy world directory \""
+ <<legacy_world_path<<"\""<<std::endl;
+ world_path = legacy_world_path;
+ is_legacy_world = true;
+ }
+ }
+
+ // Gamespec
+ std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+ SubgameSpec gamespec = findSubgame(world_gameid);
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != world_gameid){
+ errorstream<<"WARNING: Overriding gameid from \""
+ <<world_gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ errorstream<<"Invalid gamespec. (world_gameid="
+ <<world_gameid<<")"<<std::endl;
+ return 1;
+ }
+ infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+
// Create server
Server server(world_path, configpath, gamespec);
server.start(port);
@@ -1181,6 +1188,8 @@ int main(int argc, char *argv[])
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
/*
GUI stuff
@@ -1223,6 +1232,9 @@ int main(int argc, char *argv[])
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
+ SubgameSpec gamespec;
+ WorldSpec worldspec;
+
/*
Out-of-game menu loop.
@@ -1246,14 +1258,34 @@ int main(int argc, char *argv[])
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
+ if(cmd_args.exists("password"))
+ menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
- if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
+ // Get world listing for the menu
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
+ i != worldspecs.end(); i++)
+ menudata.worlds.push_back(narrow_to_wide(
+ i->name + " [" + i->gameid + "]"));
+ // Select if there is only one
+ if(worldspecs.size() == 1)
+ menudata.selected_world = 0;
+ else
+ menudata.selected_world = -1;
+ // If a world was commanded, append and select it
+ if(commanded_world != ""){
+ std::string gameid = getWorldGameId(commanded_world);
+ WorldSpec spec(commanded_world, "[commanded world]", gameid);
+ worldspecs.push_back(spec);
+ menudata.worlds.push_back(narrow_to_wide(spec.name)
+ +L" ["+narrow_to_wide(spec.gameid)+L"]");
+ menudata.selected_world = menudata.worlds.size()-1;
+ }
if(skip_main_menu == false)
{
@@ -1304,15 +1336,33 @@ int main(int argc, char *argv[])
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
-
- // Delete map if requested
- if(menudata.delete_map)
- {
- bool r = fs::RecursiveDeleteContent(world_path);
- if(r == false)
- error_message = L"Delete failed";
+ }
+
+ // Set world path to selected one
+ if(menudata.selected_world != -1){
+ worldspec = worldspecs[menudata.selected_world];
+ infostream<<"Selected world: "<<worldspec.name
+ <<" ["<<worldspec.path<<"]"<<std::endl;
+ }
+
+ // Delete map if requested
+ if(menudata.delete_world)
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"Cannot delete world: "
+ L"no world selected";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
+ /*bool r = fs::RecursiveDeleteContent(worldspec.path);
+ if(r == false){
+ error_message = L"World delete failed";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ }*/
+ // TODO: Some kind of a yes/no dialog is needed.
+ error_message = L"This doesn't do anything currently.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
}
playername = wide_to_narrow(menudata.name);
@@ -1336,7 +1386,40 @@ int main(int argc, char *argv[])
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
-
+
+ // If local game
+ if(address == "")
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"No world selected and no address "
+ L"provided. Nothing to do.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ // Load gamespec for required game
+ gamespec = findSubgame(worldspec.gameid);
+ if(!gamespec.isValid() && !commanded_gamespec.isValid()){
+ error_message = L"Could not find or load game \""
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != worldspec.gameid){
+ errorstream<<"WARNING: Overriding gamespec from \""
+ <<worldspec.gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ error_message = L"Invalid gamespec. (world_gameid="
+ +narrow_to_wide(worldspec.gameid)+L")";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ }
+
// Continue to game
break;
}
@@ -1354,7 +1437,7 @@ int main(int argc, char *argv[])
input,
device,
font,
- world_path,
+ worldspec.path,
playername,
password,
address,
@@ -1368,13 +1451,13 @@ int main(int argc, char *argv[])
} //try
catch(con::PeerNotFoundException &e)
{
- errorstream<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(SocketException &e)
+ catch(ServerError &e)
{
- errorstream<<"Socket error (port already in use?)"<<std::endl;
- error_message = L"Socket error (port already in use?)";
+ error_message = narrow_to_wide(e.what());
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ModError &e)
{