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-rw-r--r--src/map.cpp118
1 files changed, 64 insertions, 54 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 334de40de..8d79ae366 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -2170,23 +2170,6 @@ void addRandomObjects(MapBlock *block)
This is the main map generation method
*/
-struct ChunkMakeData
-{
- ManualMapVoxelManipulator vmanip;
- u64 seed;
- s16 y_blocks_min;
- s16 y_blocks_max;
- v2s16 sectorpos_base;
- s16 sectorpos_base_size;
- v2s16 sectorpos_bigbase;
- s16 sectorpos_bigbase_size;
- s16 max_spread_amount;
-
- ChunkMakeData():
- vmanip(NULL)
- {}
-};
-
void makeChunk(ChunkMakeData *data)
{
s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE;
@@ -2235,11 +2218,11 @@ void makeChunk(ChunkMakeData *data)
/*
Skip of already generated
*/
- {
+ /*{
v3s16 p(p2d.X, y_nodes_min, p2d.Y);
if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR)
continue;
- }
+ }*/
// Ground height at this point
float surface_y_f = 0.0;
@@ -2270,6 +2253,13 @@ void makeChunk(ChunkMakeData *data)
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
for(s16 y=y_nodes_min; y<surface_y && y<=y_nodes_max; y++)
{
+ // Skip if already generated.
+ // This is done here because there might be a cave at
+ // any point in ground, which could look like it
+ // wasn't generated.
+ if(data->vmanip.m_data[i].d != CONTENT_AIR)
+ break;
+
data->vmanip.m_data[i].d = CONTENT_STONE;
data->vmanip.m_area.add_y(em, i, 1);
@@ -3426,33 +3416,8 @@ void makeChunk(ChunkMakeData *data)
//###################################################################
//###################################################################
-MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
- core::map<v3s16, MapBlock*> &changed_blocks,
- bool force)
+void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
{
- DSTACK(__FUNCTION_NAME);
-
- /*
- Don't generate if already fully generated
- */
- if(force == false)
- {
- MapChunk *chunk = getChunk(chunkpos);
- if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
- {
- dstream<<"generateChunkRaw(): Chunk "
- <<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
- <<" already generated"<<std::endl;
- return chunk;
- }
- }
-
- dstream<<"generateChunkRaw(): Generating chunk "
- <<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
- <<std::endl;
-
- TimeTaker timer("generateChunkRaw()");
-
// The distance how far into the neighbors the generator is allowed to go.
s16 max_spread_amount_sectors = 2;
assert(max_spread_amount_sectors <= m_chunksize);
@@ -3469,8 +3434,8 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
s16 sectorpos_bigbase_size =
sectorpos_base_size + 2 * max_spread_amount_sectors;
- ChunkMakeData data;
data.seed = m_seed;
+ data.chunkpos = chunkpos;
data.y_blocks_min = y_blocks_min;
data.y_blocks_max = y_blocks_max;
data.sectorpos_base = sectorpos_base;
@@ -3541,9 +3506,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
}
- // Generate stuff
- makeChunk(&data);
+}
+MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
+ core::map<v3s16, MapBlock*> &changed_blocks)
+{
/*
Blit generated stuff to map
*/
@@ -3569,14 +3536,14 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
Add random objects to blocks
*/
{
- for(s16 x=0; x<sectorpos_base_size; x++)
- for(s16 z=0; z<sectorpos_base_size; z++)
+ for(s16 x=0; x<data.sectorpos_base_size; x++)
+ for(s16 z=0; z<data.sectorpos_base_size; z++)
{
- v2s16 sectorpos = sectorpos_base + v2s16(x,z);
+ v2s16 sectorpos = data.sectorpos_base + v2s16(x,z);
ServerMapSector *sector = createSector(sectorpos);
assert(sector);
- for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
+ for(s16 y=data.y_blocks_min; y<=data.y_blocks_max; y++)
{
v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
MapBlock *block = createBlock(blockpos);
@@ -3592,7 +3559,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
{
- v2s16 chunkpos0 = chunkpos + v2s16(x,y);
+ v2s16 chunkpos0 = data.chunkpos + v2s16(x,y);
// Add chunk meta information
MapChunk *chunk = getChunk(chunkpos0);
if(chunk == NULL)
@@ -3608,7 +3575,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
/*
Set central chunk non-volatile
*/
- MapChunk *chunk = getChunk(chunkpos);
+ MapChunk *chunk = getChunk(data.chunkpos);
assert(chunk);
// Set non-volatile
//chunk->setIsVolatile(false);
@@ -3618,6 +3585,48 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
Save changed parts of map
*/
save(true);
+
+ return chunk;
+}
+
+// NOTE: Deprecated
+MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
+ core::map<v3s16, MapBlock*> &changed_blocks,
+ bool force)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ /*
+ Don't generate if already fully generated
+ */
+ if(force == false)
+ {
+ MapChunk *chunk = getChunk(chunkpos);
+ if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
+ {
+ dstream<<"generateChunkRaw(): Chunk "
+ <<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
+ <<" already generated"<<std::endl;
+ return chunk;
+ }
+ }
+
+ dstream<<"generateChunkRaw(): Generating chunk "
+ <<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
+ <<std::endl;
+
+ TimeTaker timer("generateChunkRaw()");
+
+ ChunkMakeData data;
+
+ // Initialize generation
+ initChunkMake(data, chunkpos);
+
+ // Generate stuff
+ makeChunk(&data);
+
+ // Finalize generation
+ MapChunk *chunk = finishChunkMake(data, changed_blocks);
/*
Return central chunk (which was requested)
@@ -3625,6 +3634,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
return chunk;
}
+// NOTE: Deprecated
MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
core::map<v3s16, MapBlock*> &changed_blocks)
{