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-rw-r--r--src/map.cpp241
1 files changed, 150 insertions, 91 deletions
diff --git a/src/map.cpp b/src/map.cpp
index c290f69e9..d15ac0a7b 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1317,17 +1317,26 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
*/
{
+ dstream<<"Generating map point attribute lists"<<std::endl;
+
PointAttributeList *list_baseheight = m_padb.getList("hm_baseheight");
PointAttributeList *list_randmax = m_padb.getList("hm_randmax");
PointAttributeList *list_randfactor = m_padb.getList("hm_randfactor");
PointAttributeList *list_plants_amount = m_padb.getList("plants_amount");
PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
+
+ /*
+ NOTE: BEWARE: Too big amount of these will make map generation
+ slow. Especially those that are read by every block emerge.
+ */
- for(u32 i=0; i<3000; i++)
+ for(u32 i=0; i<15000; i++)
{
- u32 lim = MAP_GENERATION_LIMIT;
- if(i < 200)
- lim = 1000;
+ /*u32 lim = MAP_GENERATION_LIMIT;
+ if(i < 400)
+ lim = 2000;*/
+
+ u32 lim = 1000 + MAP_GENERATION_LIMIT * i / 15000;
v3s16 p(
-lim + myrand()%(lim*2),
@@ -1356,6 +1365,24 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
plants_amount = 0.0;
}
+
+ list_plants_amount->addPoint(p, Attribute(plants_amount));
+ }
+
+ for(u32 i=0; i<1000; i++)
+ {
+ /*u32 lim = MAP_GENERATION_LIMIT;
+ if(i < 400)
+ lim = 2000;*/
+
+ u32 lim = 500 + MAP_GENERATION_LIMIT * i / 1000;
+
+ v3s16 p(
+ -lim + myrand()%(lim*2),
+ 0,
+ -lim + myrand()%(lim*2)
+ );
+
float caves_amount = 0;
if(myrand()%5 == 0)
{
@@ -1370,20 +1397,21 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
caves_amount = 0.05;
}
- list_plants_amount->addPoint(p, Attribute(plants_amount));
list_caves_amount->addPoint(p, Attribute(caves_amount));
}
-#if 1
- for(u32 i=0; i<3000; i++)
+
+ for(u32 i=0; i<5000; i++)
{
- u32 lim = MAP_GENERATION_LIMIT;
- if(i < 100)
- lim = 1000;
+ /*u32 lim = MAP_GENERATION_LIMIT;
+ if(i < 400)
+ lim = 2000;*/
+
+ u32 lim = 1000 + MAP_GENERATION_LIMIT * i / 5000;
v3s16 p(
- -lim + myrand()%(lim*2),
+ -lim + (myrand()%(lim*2)),
0,
- -lim + myrand()%(lim*2)
+ -lim + (myrand()%(lim*2))
);
/*s32 bh_i = (myrand()%200) - 50;
@@ -1404,13 +1432,13 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
if(myrand()%4 == 0)
{
baseheight = 100;
- randmax = 100;
+ randmax = 50;
randfactor = 0.63;
}
- else if(myrand()%5 == 0)
+ else if(myrand()%6 == 0)
{
baseheight = 200;
- randmax = 200;
+ randmax = 100;
randfactor = 0.66;
}
else if(myrand()%4 == 0)
@@ -1423,7 +1451,7 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
{
baseheight = 0;
randmax = 30;
- randfactor = 0.60;
+ randfactor = 0.63;
}
else
{
@@ -1436,68 +1464,16 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
list_randmax->addPoint(p, Attribute(randmax));
list_randfactor->addPoint(p, Attribute(randfactor));
}
-#endif
/*list_baseheight->addPoint(v3s16(0,0,0), Attribute(5));
list_randmax->addPoint(v3s16(0,0,0), Attribute(20));
list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.6));*/
- }
-
-#if 0
- {
- PointAttributeList *palist = m_padb.getList("hm_baseheight");
-
- {
- v3s16 p(0,0,0);
- Attribute attr;
- attr.set("5");
- palist->addPoint(p, attr);
- }
- /*{
- v3s16 p(-50,-50,0);
- Attribute attr;
- attr.set("-10");
- palist->addPoint(p, attr);
- }
-
- {
- v3s16 p(50,0,50);
- Attribute attr;
- attr.set("200");
- palist->addPoint(p, attr);
- }*/
+ // Easy spawn point
+ /*list_baseheight->addPoint(v3s16(0,0,0), Attribute(0));
+ list_randmax->addPoint(v3s16(0,0,0), Attribute(10));
+ list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.65));*/
}
-#endif
-#if 0
- {
- PointAttributeList *palist = m_padb.getList("plants_amount");
-
- // Back
- {
- v3s16 p(0,0,-100);
- Attribute attr;
- attr.set("0");
- palist->addPoint(p, attr);
- }
-
- // Front right
- {
- v3s16 p(100,0,100);
- Attribute attr;
- attr.set("2.0");
- palist->addPoint(p, attr);
- }
-
- // Front left
- {
- v3s16 p(-100,0,100);
- Attribute attr;
- attr.set("0.2");
- palist->addPoint(p, attr);
- }
- }
-#endif
/*
Try to load map; if not found, create a new one.
@@ -1704,6 +1680,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
Get local attributes
*/
+ //dstream<<"emergeSector(): Reading point attribute lists"<<std::endl;
+
// Get plant amount from attributes
PointAttributeList *palist = m_padb.getList("plants_amount");
assert(palist);
@@ -1712,6 +1690,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
float local_plants_amount =
palist->getInterpolatedFloat(nodepos2d);
+ //dstream<<"emergeSector(): done."<<std::endl;
+
/*
Generate sector heightmap
*/
@@ -1810,7 +1790,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
/*
Add ravine (randomly)
*/
- if(m_params.ravines_amount != 0)
+ if(m_params.ravines_amount > 0.001)
{
if(myrand()%(s32)(200.0 / m_params.ravines_amount) == 0)
{
@@ -2061,13 +2041,32 @@ MapBlock * ServerMap::emergeBlock(
bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
+ bool mostly_underwater_surface = false;
+ if(highest_ground_y < WATER_LEVEL
+ && some_part_underground && !completely_underground)
+ mostly_underwater_surface = true;
+
/*
Get local attributes
*/
+
+ //dstream<<"emergeBlock(): Getting local attributes"<<std::endl;
+
+ float caves_amount = 0;
- v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
- PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
- float caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
+ {
+ /*
+ NOTE: BEWARE: Too big amount of attribute points slows verything
+ down by a lot.
+ 1 interpolation from 5000 points takes 2-3ms.
+ */
+ //TimeTaker timer("emergeBlock() local attribute retrieval");
+ v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
+ PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
+ caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
+ }
+
+ //dstream<<"emergeBlock(): Done"<<std::endl;
/*
Generate dungeons
@@ -2082,6 +2081,7 @@ MapBlock * ServerMap::emergeBlock(
}
// Fill table
+#if 1
{
/*
Initialize orp and ors. Try to find if some neighboring
@@ -2207,21 +2207,34 @@ MapBlock * ServerMap::emergeBlock(
continue_generating:
/*
- Don't always generate dungeon
+ Choose whether to actually generate dungeon
*/
bool do_generate_dungeons = true;
// Don't generate if no part is underground
if(!some_part_underground)
+ {
do_generate_dungeons = false;
- // If block is partly underground, caves are generated.
+ }
+ // Don't generate if mostly underwater surface
+ else if(mostly_underwater_surface)
+ {
+ do_generate_dungeons = false;
+ }
+ // Partly underground = cave
else if(!completely_underground)
- do_generate_dungeons = (rand() % 100 <= (u32)(caves_amount*100));
- // Always continue if found existing dungeons underground
+ {
+ do_generate_dungeons = (rand() % 100 <= (s32)(caves_amount*100));
+ }
+ // Found existing dungeon underground
else if(found_existing && completely_underground)
- do_generate_dungeons = true;
- // If underground and no dungeons found
+ {
+ do_generate_dungeons = (rand() % 100 <= (s32)(caves_amount*100));
+ }
+ // Underground and no dungeons found
else
- do_generate_dungeons = (rand() % 2 == 0);
+ {
+ do_generate_dungeons = (rand() % 300 <= (s32)(caves_amount*100));
+ }
if(do_generate_dungeons)
{
@@ -2271,10 +2284,11 @@ continue_generating:
}
}
}
+#endif
// Set to true if has caves.
// Set when some non-air is changed to air when making caves.
- bool has_caves = false;
+ bool has_dungeons = false;
/*
Apply temporary cave data to block
@@ -2296,7 +2310,7 @@ continue_generating:
if(is_ground_content(n.d))
{
// Has now caves
- has_caves = true;
+ has_dungeons = true;
// Set air to node
n.d = CONTENT_AIR;
}
@@ -2316,7 +2330,7 @@ continue_generating:
Force lighting update if some part of block is partly
underground and has caves.
*/
- /*if(some_part_underground && !completely_underground && has_caves)
+ /*if(some_part_underground && !completely_underground && has_dungeons)
{
//dstream<<"Half-ground caves"<<std::endl;
lighting_invalidated_blocks[block->getPos()] = block;
@@ -2336,9 +2350,9 @@ continue_generating:
/*
Add meseblocks
*/
- for(s16 i=0; i< underground_level/4 + 1; i++)
+ for(s16 i=0; i<underground_level/4 + 1; i++)
{
- if(myrand()%10 == 0)
+ if(myrand()%50 == 0)
{
v3s16 cp(
(myrand()%(MAP_BLOCKSIZE-2))+1,
@@ -2697,7 +2711,27 @@ continue_generating:
changed_blocks.insert(block->getPos(), block);
}
-
+
+ /*
+ Debug information
+ */
+ if(0)
+ {
+ dstream
+ <<"lighting_invalidated_blocks.size()"
+ <<", has_dungeons"
+ <<", completely_ug"
+ <<", some_part_ug"
+ <<" "<<lighting_invalidated_blocks.size()
+ <<", "<<has_dungeons
+ <<", "<<completely_underground
+ <<", "<<some_part_underground
+ <<std::endl;
+ }
+
+ /*
+ Debug mode operation
+ */
if(HAXMODE)
{
// Don't calculate lighting at all
@@ -3412,6 +3446,17 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
if not seen on display
*/
+ float range = 100000 * BS;
+ if(m_control.range_all == false)
+ range = m_control.wanted_range * BS;
+
+ if(isBlockInSight(block->getPos(), camera_position,
+ camera_direction, range) == false)
+ {
+ continue;
+ }
+
+#if 0
v3s16 blockpos_nodes = block->getPosRelative();
// Block center position
@@ -3434,8 +3479,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
// If block is far away, don't draw it
if(d > m_control.wanted_range * BS)
- // This is nicer when fog is used
- //if((dforward+d)/2 > m_control.wanted_range * BS)
continue;
}
@@ -3460,7 +3503,23 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
if(cosangle < cos(FOV_ANGLE/2. * 4./3.))
continue;
}
+#endif
+
+ v3s16 blockpos_nodes = block->getPosRelative();
+ // Block center position
+ v3f blockpos(
+ ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
+ ((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
+ ((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
+ );
+
+ // Block position relative to camera
+ v3f blockpos_relative = blockpos - camera_position;
+
+ // Total distance
+ f32 d = blockpos_relative.getLength();
+
/*
Draw the faces of the block
*/