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-rw-r--r--src/map.cpp375
1 files changed, 326 insertions, 49 deletions
diff --git a/src/map.cpp b/src/map.cpp
index c8175c4cf..c290f69e9 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1312,6 +1312,197 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
Map(dout_server),
m_heightmap(NULL)
{
+ /*
+ Experimental and debug stuff
+ */
+
+ {
+ PointAttributeList *list_baseheight = m_padb.getList("hm_baseheight");
+ PointAttributeList *list_randmax = m_padb.getList("hm_randmax");
+ PointAttributeList *list_randfactor = m_padb.getList("hm_randfactor");
+ PointAttributeList *list_plants_amount = m_padb.getList("plants_amount");
+ PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
+
+ for(u32 i=0; i<3000; i++)
+ {
+ u32 lim = MAP_GENERATION_LIMIT;
+ if(i < 200)
+ lim = 1000;
+
+ v3s16 p(
+ -lim + myrand()%(lim*2),
+ 0,
+ -lim + myrand()%(lim*2)
+ );
+ /*float plants_amount = (float)(myrand()%1050) / 1000.0;
+ plants_amount = pow(plants_amount, 5);
+ list_plants_amount->addPoint(p, Attribute(plants_amount));*/
+
+ float plants_amount = 0;
+ if(myrand()%5 == 0)
+ {
+ plants_amount = 1.5;
+ }
+ else if(myrand()%4 == 0)
+ {
+ plants_amount = 0.5;
+ }
+ else if(myrand()%2 == 0)
+ {
+ plants_amount = 0.03;
+ }
+ else
+ {
+ plants_amount = 0.0;
+ }
+
+ float caves_amount = 0;
+ if(myrand()%5 == 0)
+ {
+ caves_amount = 1.0;
+ }
+ else if(myrand()%3 == 0)
+ {
+ caves_amount = 0.3;
+ }
+ else
+ {
+ caves_amount = 0.05;
+ }
+
+ list_plants_amount->addPoint(p, Attribute(plants_amount));
+ list_caves_amount->addPoint(p, Attribute(caves_amount));
+ }
+#if 1
+ for(u32 i=0; i<3000; i++)
+ {
+ u32 lim = MAP_GENERATION_LIMIT;
+ if(i < 100)
+ lim = 1000;
+
+ v3s16 p(
+ -lim + myrand()%(lim*2),
+ 0,
+ -lim + myrand()%(lim*2)
+ );
+
+ /*s32 bh_i = (myrand()%200) - 50;
+ float baseheight = (float)bh_i;
+
+ float m = 100.;
+ float e = 3.;
+ float randmax = (float)(myrand()%(int)(10.*pow(m, 1./e)))/10.;
+ randmax = pow(randmax, e);
+
+ //float randmax = (float)(myrand()%60);
+ float randfactor = (float)(myrand()%450) / 1000.0 + 0.4;*/
+
+ float baseheight = 0;
+ float randmax = 0;
+ float randfactor = 0;
+
+ if(myrand()%4 == 0)
+ {
+ baseheight = 100;
+ randmax = 100;
+ randfactor = 0.63;
+ }
+ else if(myrand()%5 == 0)
+ {
+ baseheight = 200;
+ randmax = 200;
+ randfactor = 0.66;
+ }
+ else if(myrand()%4 == 0)
+ {
+ baseheight = -3;
+ randmax = 30;
+ randfactor = 0.7;
+ }
+ else if(myrand()%3 == 0)
+ {
+ baseheight = 0;
+ randmax = 30;
+ randfactor = 0.60;
+ }
+ else
+ {
+ baseheight = -3;
+ randmax = 20;
+ randfactor = 0.5;
+ }
+
+ list_baseheight->addPoint(p, Attribute(baseheight));
+ list_randmax->addPoint(p, Attribute(randmax));
+ list_randfactor->addPoint(p, Attribute(randfactor));
+ }
+#endif
+
+ /*list_baseheight->addPoint(v3s16(0,0,0), Attribute(5));
+ list_randmax->addPoint(v3s16(0,0,0), Attribute(20));
+ list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.6));*/
+ }
+
+#if 0
+ {
+ PointAttributeList *palist = m_padb.getList("hm_baseheight");
+
+ {
+ v3s16 p(0,0,0);
+ Attribute attr;
+ attr.set("5");
+ palist->addPoint(p, attr);
+ }
+
+ /*{
+ v3s16 p(-50,-50,0);
+ Attribute attr;
+ attr.set("-10");
+ palist->addPoint(p, attr);
+ }
+
+ {
+ v3s16 p(50,0,50);
+ Attribute attr;
+ attr.set("200");
+ palist->addPoint(p, attr);
+ }*/
+ }
+#endif
+#if 0
+ {
+ PointAttributeList *palist = m_padb.getList("plants_amount");
+
+ // Back
+ {
+ v3s16 p(0,0,-100);
+ Attribute attr;
+ attr.set("0");
+ palist->addPoint(p, attr);
+ }
+
+ // Front right
+ {
+ v3s16 p(100,0,100);
+ Attribute attr;
+ attr.set("2.0");
+ palist->addPoint(p, attr);
+ }
+
+ // Front left
+ {
+ v3s16 p(-100,0,100);
+ Attribute attr;
+ attr.set("0.2");
+ palist->addPoint(p, attr);
+ }
+ }
+#endif
+
+ /*
+ Try to load map; if not found, create a new one.
+ */
+
m_savedir = savedir;
m_map_saving_enabled = false;
@@ -1362,14 +1553,20 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
dstream<<DTIME<<"Initializing new map."<<std::endl;
// Create master heightmap
- ValueGenerator *maxgen =
+ /*ValueGenerator *maxgen =
ValueGenerator::deSerialize(hmp.randmax);
ValueGenerator *factorgen =
ValueGenerator::deSerialize(hmp.randfactor);
ValueGenerator *basegen =
ValueGenerator::deSerialize(hmp.base);
m_heightmap = new UnlimitedHeightmap
- (hmp.blocksize, maxgen, factorgen, basegen);
+ (hmp.blocksize, maxgen, factorgen, basegen, &m_padb);*/
+
+ /*m_heightmap = new UnlimitedHeightmap
+ (hmp.blocksize, &m_padb);*/
+
+ m_heightmap = new UnlimitedHeightmap
+ (32, &m_padb);
// Set map parameters
m_params = mp;
@@ -1456,50 +1653,17 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
s16 hm_d = MAP_BLOCKSIZE / hm_split;
ServerMapSector *sector = new ServerMapSector(this, p2d, hm_split);
+
+ // Sector position on map in nodes
+ v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
/*dstream<<"Generating sector ("<<p2d.X<<","<<p2d.Y<<")"
" heightmaps and objects"<<std::endl;*/
- // Loop through sub-heightmaps
- for(s16 y=0; y<hm_split; y++)
- for(s16 x=0; x<hm_split; x++)
- {
- v2s16 p_in_sector = v2s16(x,y);
- v2s16 mhm_p = p2d * hm_split + p_in_sector;
- f32 corners[4] = {
- m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)),
- m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)),
- m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)),
- m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)),
- };
-
- /*dstream<<"p_in_sector=("<<p_in_sector.X<<","<<p_in_sector.Y<<")"
- <<" mhm_p=("<<mhm_p.X<<","<<mhm_p.Y<<")"
- <<std::endl;*/
-
- FixedHeightmap *hm = new FixedHeightmap(&m_hwrapper,
- mhm_p, hm_d);
- sector->setHeightmap(p_in_sector, hm);
-
- //TODO: Make these values configurable
-
- //hm->generateContinued(0.0, 0.0, corners);
- hm->generateContinued(0.25, 0.2, corners);
- //hm->generateContinued(0.5, 0.2, corners);
- //hm->generateContinued(1.0, 0.2, corners);
- //hm->generateContinued(2.0, 0.2, corners);
-
- //hm->print();
-
- }
-
/*
- Generate objects
+ Calculate some information about local properties
*/
- core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
- sector->setObjects(objects);
-
v2s16 mhm_p = p2d * hm_split;
f32 corners[4] = {
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)*hm_split),
@@ -1535,19 +1699,78 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
pitness /= 4.0;
pitness /= MAP_BLOCKSIZE;
//dstream<<"pitness="<<pitness<<std::endl;
+
+ /*
+ Get local attributes
+ */
+ // Get plant amount from attributes
+ PointAttributeList *palist = m_padb.getList("plants_amount");
+ assert(palist);
+ /*float local_plants_amount =
+ palist->getNearAttr(nodepos2d).getFloat();*/
+ float local_plants_amount =
+ palist->getInterpolatedFloat(nodepos2d);
+
+ /*
+ Generate sector heightmap
+ */
+
+ // Loop through sub-heightmaps
+ for(s16 y=0; y<hm_split; y++)
+ for(s16 x=0; x<hm_split; x++)
+ {
+ v2s16 p_in_sector = v2s16(x,y);
+ v2s16 mhm_p = p2d * hm_split + p_in_sector;
+ f32 corners[4] = {
+ m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)),
+ m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)),
+ m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)),
+ m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)),
+ };
+
+ /*dstream<<"p_in_sector=("<<p_in_sector.X<<","<<p_in_sector.Y<<")"
+ <<" mhm_p=("<<mhm_p.X<<","<<mhm_p.Y<<")"
+ <<std::endl;*/
+
+ FixedHeightmap *hm = new FixedHeightmap(&m_hwrapper,
+ mhm_p, hm_d);
+ sector->setHeightmap(p_in_sector, hm);
+
+ //TODO: Make these values configurable
+ //hm->generateContinued(0.0, 0.0, corners);
+ //hm->generateContinued(0.25, 0.2, corners);
+ //hm->generateContinued(0.5, 0.2, corners);
+ //hm->generateContinued(1.0, 0.2, corners);
+ //hm->generateContinued(2.0, 0.2, corners);
+ hm->generateContinued(2.0 * avgslope, 0.5, corners);
+
+ //hm->print();
+ }
+
+ /*
+ Generate objects
+ */
+
+ core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
+ sector->setObjects(objects);
+
/*
Plant some trees if there is not much slope
*/
{
// Avgslope is the derivative of a hill
- float t = avgslope * avgslope;
- float a = MAP_BLOCKSIZE * m_params.plants_amount;
+ //float t = avgslope * avgslope;
+ float t = avgslope;
+ float a = MAP_BLOCKSIZE * m_params.plants_amount * local_plants_amount;
u32 tree_max;
- if(t > 0.03)
- tree_max = a / (t/0.03);
+ //float something = 0.17*0.17;
+ float something = 0.3;
+ if(t > something)
+ tree_max = a / (t/something);
else
tree_max = a;
+
u32 count = (myrand()%(tree_max+1));
//u32 count = tree_max;
for(u32 i=0; i<count; i++)
@@ -1567,7 +1790,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
{
// Pitness usually goes at around -0.5...0.5
u32 bush_max = 0;
- u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount;
+ u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount * local_plants_amount;
if(pitness > 0)
bush_max = (pitness*a*4);
if(bush_max > a)
@@ -1589,7 +1812,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
*/
if(m_params.ravines_amount != 0)
{
- if(myrand()%(s32)(20.0 / m_params.ravines_amount) == 0)
+ if(myrand()%(s32)(200.0 / m_params.ravines_amount) == 0)
{
s16 s = 6;
s16 x = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
@@ -1839,6 +2062,14 @@ MapBlock * ServerMap::emergeBlock(
bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
/*
+ Get local attributes
+ */
+
+ v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
+ PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
+ float caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
+
+ /*
Generate dungeons
*/
@@ -1937,20 +2168,60 @@ MapBlock * ServerMap::emergeBlock(
}
catch(InvalidPositionException &e){}
+ // Check y-
+ try
+ {
+ s16 y = -1;
+ for(s16 x=0; x<ued; x++)
+ for(s16 z=0; z<ued; z++)
+ {
+ v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
+ if(getNode(ap).d == CONTENT_AIR)
+ {
+ orp = v3f(x+1,0,z+1);
+ found_existing = true;
+ goto continue_generating;
+ }
+ }
+ }
+ catch(InvalidPositionException &e){}
+
+ // Check y+
+ try
+ {
+ s16 y = ued;
+ for(s16 x=0; x<ued; x++)
+ for(s16 z=0; z<ued; z++)
+ {
+ v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
+ if(getNode(ap).d == CONTENT_AIR)
+ {
+ orp = v3f(x+1,ued-1,z+1);
+ found_existing = true;
+ goto continue_generating;
+ }
+ }
+ }
+ catch(InvalidPositionException &e){}
+
continue_generating:
/*
Don't always generate dungeon
*/
bool do_generate_dungeons = true;
+ // Don't generate if no part is underground
if(!some_part_underground)
do_generate_dungeons = false;
+ // If block is partly underground, caves are generated.
else if(!completely_underground)
- do_generate_dungeons = rand() % 5;
- else if(found_existing)
+ do_generate_dungeons = (rand() % 100 <= (u32)(caves_amount*100));
+ // Always continue if found existing dungeons underground
+ else if(found_existing && completely_underground)
do_generate_dungeons = true;
+ // If underground and no dungeons found
else
- do_generate_dungeons = rand() % 2;
+ do_generate_dungeons = (rand() % 2 == 0);
if(do_generate_dungeons)
{
@@ -2426,6 +2697,12 @@ continue_generating:
changed_blocks.insert(block->getPos(), block);
}
+
+ if(HAXMODE)
+ {
+ // Don't calculate lighting at all
+ lighting_invalidated_blocks.clear();
+ }
return block;
}
@@ -2659,7 +2936,7 @@ void ServerMap::loadMasterHeightmap()
if(m_heightmap != NULL)
delete m_heightmap;
- m_heightmap = UnlimitedHeightmap::deSerialize(is);
+ m_heightmap = UnlimitedHeightmap::deSerialize(is, &m_padb);
}
void ServerMap::saveSectorMeta(ServerMapSector *sector)